Search found 21 matches

by Doriphore
Sun Oct 30, 2016 19:50
Forum: Français
Topic: Présentation + pack de mods prof ?
Replies: 2
Views: 1310

Re: Présentation + pack de mods prof ?

Et quid de framinetest, mis en place par un prof de SVT ?
viewtopic.php?f=20&t=15458 (Topic un peu plus bas dans la liste...)
by Doriphore
Sun Mar 13, 2016 10:20
Forum: Texture Packs
Topic: Minetest Default Textures [32px]---W.I.P.
Replies: 129
Views: 31873

Re: Minetest Default Textures [32px]---W.I.P.

the farming soils seems to be missing (there are only the desert faming soils)
by Doriphore
Tue Feb 09, 2016 19:21
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11116
Views: 2068303

Re: Post your screenshots!

Here is my little train station (So bad we don't have trains to put into it...) Front entrance http://i.imgur.com/ZhuSxvG.png The platforms (during the day - my WIP villages in the background) http://i.imgur.com/YrQpO51.png The platforms (during the night) http://i.imgur.com/MZ7gByx.png Inside the s...
by Doriphore
Wed Feb 03, 2016 19:18
Forum: Mod Releases
Topic: [Mod] ClayCrafter [1.1][claycrafter]
Replies: 8
Views: 3820

Re: [Mod] ClayCrafter [0.9][claycrafter]

I really like the concept.
I love making my house with bricks, but in MGv7 I have the feeling that clay is not as easy to find than before.
On the other hand, I've got a lot of dirt without knowing what to do with it...
by Doriphore
Thu Jan 14, 2016 21:00
Forum: Mod Releases
Topic: [Mod] MapIt [1.2] [mapit] – another mapping mod
Replies: 51
Views: 22788

Re: [Mod] MapIt [1.2] [mapit] – another mapping mod

Thanks for this, now I understand (and might do something about it)
by Doriphore
Thu Jan 14, 2016 18:26
Forum: Mod Releases
Topic: [Mod] MapIt [1.2] [mapit] – another mapping mod
Replies: 51
Views: 22788

Re: [Mod] MapIt [1.2] [mapit] – another mapping mod

I don't know if other people experienced this, but I have a problem with mapit.
I explore a lot, but when I go further than around +/-2000 (North/south - Weat/East), the map doesn't draw any more.

I run minetest 0.4.13 on linux.

Any idea ?
by Doriphore
Mon Jun 29, 2015 07:21
Forum: Mod Releases
Topic: [Mod] Moon realm [0.11.0] [moonrealm]
Replies: 240
Views: 79806

Re: [Mod] Moon realm [0.9.2] [moonrealm]

Second, a couple of minor things: 1) I have not found how to make cotton, how do you do that, or where do I find that info? I wrote a personal addition to the mod, but there is no public release for that. 2) Are mese the only source of energy? I get that energy is likely more scarce on the moon tha...
by Doriphore
Mon Apr 20, 2015 06:24
Forum: Mod Releases
Topic: [Mod] Moon realm [0.11.0] [moonrealm]
Replies: 240
Views: 79806

Re: [Mod] Moon realm [0.9.2] [moonrealm]

I'll also add moon flowers, which drop seeds for more flowers, then we can dye our wool for carpets and curtains etc. some much needed colour. Good ! I was trying to create dye from existing materials from the world (dark green from leaves, red from apples, ...) but I had no idea how to get blue......
by Doriphore
Sat Apr 18, 2015 13:34
Forum: Mod Releases
Topic: [Mod] Moon realm [0.11.0] [moonrealm]
Replies: 240
Views: 79806

Re: [Mod] Moon realm [0.9.2] [moonrealm]

So I tried to grow cotton, but at first it didn't work. But after a few tries... Tadaa ! http://i.imgur.com/sq1CvQ6m.png I consulted the farming mode code, and concluded that not only you need to add "soil=3" but also "grassland=1" (for wheat) and "grassland=1" or "...
by Doriphore
Fri Apr 17, 2015 12:52
Forum: Mod Releases
Topic: [Mod] Moon realm [0.11.0] [moonrealm]
Replies: 240
Views: 79806

Re: [Mod] Moon realm [0.9.2] [moonrealm]

I've been playing around with this mod with great pleasure. Here are screenshots of my little moonbase (WIP) http://i.imgur.com/6jBWzt6.png http://i.imgur.com/qIX3ZvW.png http://i.imgur.com/e2oqVRh.png I tweaked the mod a little : I added a "dustbrick", made from moonrealm:dust (It is brig...
by Doriphore
Mon Apr 13, 2015 09:22
Forum: Mod Releases
Topic: [Mod] Moon realm [0.11.0] [moonrealm]
Replies: 240
Views: 79806

Re: [Mod] Moon realm [0.9.2] [moonrealm]

paramat wrote:A feature, the spacesuit is worn by having it in your inventory, it provides an endless amount of air to allow you to explore and mine. If you remove it from your inventory you will suffocate.
OK, nice. I'll go explore freely then !
by Doriphore
Sun Apr 12, 2015 13:12
Forum: Mod Releases
Topic: [Mod] Moon realm [0.11.0] [moonrealm]
Replies: 240
Views: 79806

Re: [Mod] Moon realm [0.9.2] [moonrealm]

I think I might have found a bug.

When you are outside with your spacesuit, the bubbles that indicates there is no air never decrease. This meaning you can stay outside forever.
So is this a bug or a feature ? ;-)
by Doriphore
Sat Apr 11, 2015 09:16
Forum: Mod Releases
Topic: [Mod] Moon realm [0.11.0] [moonrealm]
Replies: 240
Views: 79806

Re: [Mod] Moon realm [0.9.2] [moonrealm]

Thanks for all that work, it's really a good mod, I enjoy playing it.
by Doriphore
Fri Apr 10, 2015 22:01
Forum: Mod Releases
Topic: [Mod] Moon realm [0.11.0] [moonrealm]
Replies: 240
Views: 79806

Re: [Mod] Moon realm [0.8.2] [moonrealm]

This mod is gorgeous and very nice to play. But I have problems getting hydroponics source. I try to put leaves with waterice in the middle of the grid, and get nothing All I have is "apple leaves", though. How do you get moonrealm:leaves ? What's the use of the moonrealm:sapling recipe ? ...
by Doriphore
Sat Sep 27, 2014 20:18
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11116
Views: 2068303

Re: Post your screenshots!

Totally natural "building". Found it like that exploring a new world

Image

Image

Image
by Doriphore
Sat Sep 27, 2014 19:52
Forum: General Discussion
Topic: An under water city (?)
Replies: 13
Views: 3198

Re: An under water city (?)

Challenge accepted ! Here is a sea city in progress (glass dome under construction) - An undersea place was in my projects anyway. screenshot_3091724288.png screenshot_3091754151.png Be patient though, 'cause I'm gonna need some time to finish it... (I don't use creative mode, even If I usually disa...
by Doriphore
Wed Dec 25, 2013 18:49
Forum: Mod Releases
Topic: [Modpack]Magma/Ice tools(AutoSmeltingPick)[magma_and_ice_mp]
Replies: 20
Views: 14359

Nice ! I'm gonna try it.
by Doriphore
Sat Dec 14, 2013 18:17
Forum: Game Releases
Topic: [Game] Wasteland [0.5 beta]
Replies: 135
Views: 77354

You dig up grass and sometimes they will give you seeds. Then you just plant them in soil. After a while, you will be able to dig the cotton. To plant the seeds in soil, you will need to use the hoe on some dirt or dirt with grass that is near water. To get the cotton, you may have to wait until th...
by Doriphore
Sun Nov 17, 2013 17:13
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1612
Views: 644890

I've got a strange (but nice) bug with this mode.

I built a MV alloy furnace.
When i use it, only the upper input material slot decreases. The lower one stay still.
It's like having an infinite amount of ores...

It's somehow nice, but i doubt this is normal...
by Doriphore
Tue Nov 12, 2013 15:29
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 338
Views: 245623

Thanks for your help !

That's a shame you can't have the seeds another way than the "giveme" command.

Anyway now i can get my vegetable garden going...
by Doriphore
Mon Nov 11, 2013 20:27
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 338
Views: 245623

HI ! I tried this mod for a while, and it seems super cool. But I must be dumb, i found cocoa trees and bana trees (and got saplings from them), but how do you get the other seeds ? I've explored the world for hours, and found only grass, from which i only get wheat seeds. I used hoe on sio on a big...