Search found 19 matches
- Sun Feb 11, 2018 01:50
- Forum: Mod Releases
- Topic: [Mod] Travelpoints [1.5] [travelpoints]
- Replies: 45
- Views: 21717
Re: [Mod] Travelpoints [1.5] [travelpoints]
Version 1.5 Corrected directory creation error. Much thanks to Github user "ritschwumm" for the changes in this version, they pull requested these fixes back in August 2017 and I missed it until now. Sorry for the near abandoned nature of this mod, I have not played Minetest since version ...
- Fri Mar 27, 2015 18:11
- Forum: Mod Releases
- Topic: [Mod] Travelpoints [1.5] [travelpoints]
- Replies: 45
- Views: 21717
Re: [Mod] Travelpoints [1.4] [travelpoints]
Version 1.4 Major addition: Global Travelpoints. This update does not break old travelpoint collections or pads. Let me know if you find any issues. --Racso This version adds global travelpoints as requested by dgm5555. This version does not break existing travelpoint collections. ABM will automatic...
- Wed Mar 25, 2015 12:12
- Forum: Mod Releases
- Topic: [Mod] Travelpoints [1.5] [travelpoints]
- Replies: 45
- Views: 21717
Re: [Mod] Travelpoints [1.3] [travelpoints]
Version 1.3 This version is preparing the project for GitHub and addressing minor issues. Changed email address in all files: racsorhodes@gmail.com config.lua - Fixed some wording in "About Config", including a reference to the old name of this mod. readme.txt - Changed wording and correc...
- Tue Feb 03, 2015 03:25
- Forum: Mod Releases
- Topic: [Mod] Travelpoints [1.5] [travelpoints]
- Replies: 45
- Views: 21717
Re: [Mod] Travelpoints [1.2] [travelpoints]
I use travelpoints on a server/client setup and no crashes (0.4.11 on Ubuntu 14.04 as server and windows 7 client). The only annoying thing is there's no way of defining a global set of travel points. it would be nice if there could be a global.tpt table which all players had access to. And perhaps...
- Mon Sep 01, 2014 02:35
- Forum: WIP Mods
- Topic: [mod] Voidfill [1.1] [voidfill]
- Replies: 3
- Views: 1622
Re: [mod] Voidfill [1.1] [voidfill]
Version 1.1 Added node "voidfill:revoider" which when placed on a "voidfill:inert_crystal" will remove all connected Inert Crystals in the same manner the "voidfill:seed" generated them. Also recolored the crystal texture. Also made a shorter YouTube video, this time de...
- Tue Aug 26, 2014 17:44
- Forum: WIP Mods
- Topic: [mod] Voidfill [1.1] [voidfill]
- Replies: 3
- Views: 1622
Re: [mod] Voidfill [1.0] [voidfill]
I have made a video of this mod in use for those curious, Voidfill Demonstration.
- Tue Aug 26, 2014 03:31
- Forum: WIP Mods
- Topic: [mod] Voidfill [1.1] [voidfill]
- Replies: 3
- Views: 1622
[mod] Voidfill [1.1] [voidfill]
http://racsorhodes.com/minetest/voidfill/voidfill_post_image.png This may be one of those mods that are only useful to its author. I figured I'd share it anyway just in case. A new, shorter YouTube video demonstrating this mod: Voidfill Demonstration . Changelog 1.1 2014-08-31 + Added recipe for &q...
- Sat Jul 26, 2014 15:56
- Forum: Mod Releases
- Topic: [Mod] Travelpoints [1.5] [travelpoints]
- Replies: 45
- Views: 21717
Re: [Mod] Travelpoints [1.2] [travelpoints]
I can already confirm that there is no problem using this mod in Minetest 0.4.10. I also have played on a relatively small server that uses it, and it works very fast, pretty much the only lag involved is receiving the data for the mapblock the point to be teleported to is within. If both ends of t...
- Thu Jul 24, 2014 14:35
- Forum: Mod Releases
- Topic: [Mod] Travelpoints [1.5] [travelpoints]
- Replies: 45
- Views: 21717
Re: [Mod] Travelpoints [1.2] [travelpoints]
Also any chance of a github upload? I'll look into it, never used it before. I only learned LUA just to make this mod. PS why bother with the massive platform images cluttering up the post, wouldn't the smallest thumbnail work fine, or perhaps hide them as a spoiler if you really must include them?...
- Mon Dec 30, 2013 11:52
- Forum: Mod Releases
- Topic: [Mod] Travelpoints [1.5] [travelpoints]
- Replies: 45
- Views: 21717
i mean this case. and on a multiplayer server if the t-pad belongs to another player you cant unset this. (exept the server admin) That is also intended behavior. If person A places a pad, person B should not be able to change the destination, because it is for person A to decide where it goes and ...
- Fri Dec 27, 2013 12:27
- Forum: Mod Releases
- Topic: [Mod] Travelpoints [1.5] [travelpoints]
- Replies: 45
- Views: 21717
found a small bug: place a t-pad and set a destination remove that destination if you go on the t-pad it will teleport you to that deleted destination :/ I can't reproduce that. The same ABM that handles the pad teleportation also changes the pad from active to offline, perhaps you are seeing a lag...
- Sat Dec 21, 2013 13:55
- Forum: Mod Releases
- Topic: [Mod] Travelpoints [1.5] [travelpoints]
- Replies: 45
- Views: 21717
- Sat Dec 21, 2013 11:48
- Forum: Mod Releases
- Topic: [Mod] Travelpoints [1.5] [travelpoints]
- Replies: 45
- Views: 21717
about the way you set the texture. you have a config in your mod and the nodedefinition is generated dependend what resoulution is set in the config. so, if this mod is used on a multiplayer server it breaks compatibility with the texture packs wich are used client side. if a texture pack will supp...
- Sat Dec 21, 2013 05:34
- Forum: Mod Releases
- Topic: [Mod] Travelpoints [1.5] [travelpoints]
- Replies: 45
- Views: 21717
Travelpoints 1.1 Rebranded the mod, and fixed a few minor things. I'm hung up on the term 'point' for a point in 3D space, a coordinate, location, position etc. travelpoints_mod_v1_1_-_2013-12-20.zip I'm not aware of anyone using Waypoints 1.0 so I didn't bother making a conversion function for the ...
- Sat Dec 21, 2013 05:24
- Forum: Mod Releases
- Topic: [Mod] Travelpoints [1.5] [travelpoints]
- Replies: 45
- Views: 21717
- Wed Dec 18, 2013 11:44
- Forum: Mod Releases
- Topic: [Mod] Travelpoints [1.5] [travelpoints]
- Replies: 45
- Views: 21717
- Mon Dec 16, 2013 18:00
- Forum: Mod Releases
- Topic: [Mod] Travelpoints [1.5] [travelpoints]
- Replies: 45
- Views: 21717
[Mod] Travelpoints [1.5] [travelpoints]
(Not to be confused with Sokomine's " Travelnet " in name or functionality.) http://www.racsorhodes.com/travelpoints/travelpoints_screenshot.png Minetest Version: 0.4.10 or later. Mod dependencies: default License: WTFPL V2 for code, textures and sounds. GitHub travelpoints Singleplayer S...
- Fri Dec 06, 2013 16:17
- Forum: Problems
- Topic: Missing line in lua_api.txt
- Replies: 1
- Views: 708
Missing line in lua_api.txt
Sorry for such a trivial 'bug' report, but this could lead to confusion: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1108 Missing line: "minetest.formspec_escape(string) -> string" 1106 | minetest.string_to_pos(string) -> position 1107 | ^ Same but in reverse 1108 | ^...
- Fri Nov 22, 2013 15:14
- Forum: Texture Packs
- Topic: [256x]Haven NG
- Replies: 20
- Views: 10742