Search found 720 matches

by jp
Tue Apr 13, 2021 22:25
Forum: WIP Mods
Topic: [Mod] Funny Shadows [shadows]
Replies: 4
Views: 150

Re: [Mod] Funny Shadows [shadows]

Obvious performance improvement: https://paste.ubuntu.com/p/hHW9GWGTYR/

Don't forget to save the temp table in the mod storage on server shutdown.
by jp
Fri Apr 02, 2021 18:49
Forum: General Discussion
Topic: Saying goodbye and sharing my 1 year perspective
Replies: 25
Views: 1010

Re: Saying goodbye and sharing my 1 year perspective

I have to respond to Zughy as I am mentionned in a dedicated point of the original post. I'll keep it as brief as possible, I have a lot more critical stuff on the boil than replying to one of these lenghty interpersonal concerns. Unlike you, dear Zughy, my main concern is to craft softwares of the ...
by jp
Mon Mar 29, 2021 20:27
Forum: Mod Releases
Topic: [Mod] i3 [1.0] [i3]
Replies: 30
Views: 1375

Re: [Mod] i3 [1.0] [i3]

SFENCE wrote:
Mon Mar 29, 2021 17:37
Is there a way, how to add custom fuel-like recipes to i3 recipes?
Read the API. Everything is there.
by jp
Mon Mar 29, 2021 00:25
Forum: Mod Releases
Topic: [Mod] i3 [1.0] [i3]
Replies: 30
Views: 1375

Re: [Mod] i3 [1.0] [i3]

SFENCE wrote:
Sun Mar 28, 2021 09:25
Maybe a bug:

In default minetest game, I see in i3 recipes recipe for getting cotton seeds by digging wild cotton. But there is no visible recipe for getting farming:cotton from wild cotton by digging.
This ain't a bug. The wild cotton never drops cotton actually.
by jp
Fri Mar 26, 2021 22:39
Forum: Mod Releases
Topic: [Mod] Crafting Guide [2.0] [craftguide]
Replies: 246
Views: 133138

Re: [Mod] Crafting Guide [2.0] [craftguide]

Thanks for reporting, SFENCE.

This mod is deprecated. However, these issues have been fixed in i3 that I want people to use instead of craftguide: https://github.com/minetest-mods/i3/commit/451dde2a7

All future bugs reported from craftguide will be fixed exclusively in i3.
by jp
Wed Mar 24, 2021 18:29
Forum: Mod Releases
Topic: [Mod] i3 [1.0] [i3]
Replies: 30
Views: 1375

Re: [Mod] i3 [1.0] [i3]

Hey Minix, thanks for the report. This is fixed in git now.
by jp
Tue Mar 23, 2021 01:33
Forum: Partly official engine development
Topic: jp's to-do list
Replies: 0
Views: 94

jp's to-do list

This is my personal TODO list so that I don't forget: Finish customizable scrollbar[] (https://github.com/minetest/minetest/issues/9692) Finish formspec's map[] Implement Irrlicht particles with the EvidenceB/Kidscode modifications and implement an affector to set the particles vertical Implement a ...
by jp
Fri Mar 19, 2021 17:37
Forum: Mod Releases
Topic: [Mod] i3 [1.0] [i3]
Replies: 30
Views: 1375

Re: [Mod] i3 [1.0] [i3]

wsor4035 wrote:
Fri Mar 19, 2021 14:12
trying some things out and tweaked the hotbar provided by i3: https://imgur.com/a/3axQegd
This looks quite good.
cuthbertdoublebarrel wrote:
Fri Mar 19, 2021 14:37
do you have plans to add any support for addons ? poi , named waypoints , home button etc ,
What is "poi"?
Waypoints are planned.
Home button is cheating.
by jp
Thu Mar 18, 2021 13:08
Forum: Mod Releases
Topic: [Mod] i3 [1.0] [i3]
Replies: 30
Views: 1375

Re: [Mod] i3 [1.0] [i3]

No sorry, I'm not gonna add a setting for things like hiding the itemstring, hiding the backpacks or change the shift-click behavior. If I had to listen everyone, there would a setting for every single part of the inventory, that is sick. There are careful choices for everyone for the tiny features,...
by jp
Thu Mar 18, 2021 00:25
Forum: Mod Releases
Topic: [Mod] i3 [1.0] [i3]
Replies: 30
Views: 1375

Re: [Mod] i3 [1.0] [i3]

I eventually chose the crafting grid because Minecraft does it.
by jp
Tue Mar 16, 2021 18:32
Forum: Mod Releases
Topic: [Mod] i3 [1.0] [i3]
Replies: 30
Views: 1375

Re: [Mod] i3 [1.0] [i3]

Hey Vindelle, Thanks for your feedback. In this mod, all item lists are on the same page, unlike the Minetest Game inventory. Which mean that "shift-click" can only work to one of these lists: crafting grid OR trashbin OR armor slots. I'm wondering which one is the most handful to use shif...
by jp
Sun Mar 07, 2021 00:54
Forum: WIP Games
Topic: Game - The Grid Video footage
Replies: 9
Views: 344

Re: Game - The Grid Video footage

Very interesting. Thanks for using the Minetest engine.
by jp
Mon Mar 01, 2021 19:16
Forum: General Discussion
Topic: Any replacement mods for unified_inv?
Replies: 5
Views: 240

Re: Any replacement mods for unified_inv?

Linuxdirk wrote:
Mon Mar 01, 2021 09:34
Why not an option instead of manually messing with upstream code or managing it in a local Git repository?
This is indeed a good idea. I'm neither a fan of bags.
by jp
Sun Feb 28, 2021 20:13
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 306
Views: 92525

Re: [Mod] X-Decor [git] [xdecor]

I just updated xdecor on CDB: https://content.minetest.net/packages/jp/xdecor/ This update comes with bugfixes, basic maintainance, more nodes (hanging candle, rooster, radio & speaker, another wooden lightbox) and stuff I haven't tracked (@Krock probably knows more). Oh, and this mod now requir...
by jp
Sun Feb 28, 2021 20:08
Forum: Français
Topic: X-decor mod
Replies: 2
Views: 100

Re: X-decor mod

Salut, je suis l'auteur du mod X-Decor. Essaie de le mettre à jour via CDB: https://content.minetest.net/packages/jp/xdecor/

Tu as accès à ce store depuis le menu principal du jeu (onglet Contenus).
by jp
Sun Feb 28, 2021 14:38
Forum: General Discussion
Topic: Any replacement mods for unified_inv?
Replies: 5
Views: 240

Re: Any replacement mods for unified_inv?

j3 seemed just fine at first, but it turns out that it makes the inv 9x4, and also includes the bag mod by default, which I don't really like (in case I want to turn that mod off). Let me tell you: 9 slots wide is the right way to design an inventory. It's just Minetest Game which is not doing it w...
by jp
Fri Feb 26, 2021 18:06
Forum: News
Topic: Minetest 5.4.0
Replies: 98
Views: 10672

Re: Minetest 5.4.0

And to be honest: This will be pretty much the end for 3rd-party craftguides. Those were created solely because MTG does not have one. Now that it has there is no reason to install a 3rd-party craftguide. Or maybe not. Firstly, Minetest Game is far for being the center of the universe. Game creator...
by jp
Fri Feb 26, 2021 01:39
Forum: Partly official engine development
Topic: v-rob's roadmap
Replies: 8
Views: 296

Re: v-rob's roadmap

Here's my reply: all I have to say is that I can't wait to make a Quake clone in the GUI thanks to the new API.
by jp
Thu Feb 25, 2021 00:37
Forum: Mod Releases
Topic: [Mod] i3 [1.0] [i3]
Replies: 30
Views: 1375

Re: [Mod] i3 [1.0] [i3]

daret wrote:
Wed Feb 24, 2021 23:22
Maybe you could let the left click to show the crafting guide and the right click could be used to add the item to inventory.
That's something not possible currently due to engine limitations. But all good points (will be addressed soon).
by jp
Wed Feb 24, 2021 19:07
Forum: Mod Releases
Topic: [Mod] Crafting Guide [2.0] [craftguide]
Replies: 246
Views: 133138

Re: [Mod] Crafting Guide [2.0] [craftguide]

Update: craftguide 2.0 released

Changelog is here.

This is the last major release of craftguide. Users are invited to use i3 instead as of now.
by jp
Wed Feb 24, 2021 18:54
Forum: Mod Releases
Topic: [Mod] i3 [1.0] [i3]
Replies: 30
Views: 1375

[Mod] i3 [1.0] [i3]

i3 A next-generation inventory i3 offers a slick, modern UI made with the latest technologies of the Minetest engine. i3 provides a rich API for mod developers who want to extend it. This mod requires Minetest 5.4+ and is licensed under MIT. List of features: Crafting Guide (only in survival mode) ...
by jp
Wed Feb 24, 2021 13:40
Forum: General Discussion
Topic: Post your screenshots!
Replies: 10047
Views: 1347388

Re: Post your screenshots!

sorcerykid wrote:
Wed Feb 24, 2021 03:22
How did you render the 3d terrain? Is that PNG output from an external script? Or are you using the new model[] element?
Neither of these, that's a new formspec element called map which takes two positions and hopefully will be into Minetest 5.5.
by jp
Tue Feb 23, 2021 23:55
Forum: General Discussion
Topic: Post your screenshots!
Replies: 10047
Views: 1347388

Re: Post your screenshots!

Image
by jp
Sun Jan 24, 2021 03:17
Forum: General Discussion
Topic: Post your sfinv mods here
Replies: 34
Views: 1101

Re: Post your sfinv mods here

duane wrote:
Sat Jan 23, 2021 22:08
sfinv at being an inventory.
sfinv is not an inventory or an "old-fashioned" interface. It's simply an API. The inventory you are referring about is creative actually.