Search found 16 matches

by MrElmux
Sat Feb 22, 2014 08:59
Forum: Partly official engine development
Topic: Look down = look at your wield
Replies: 3
Views: 1601

Maybe add some function like on_down to the minetest api .
by MrElmux
Sat Feb 22, 2014 08:53
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 291
Views: 202130

Nice work especially the graphics, you could merge the zombies with animals modpack, their graphics are not that nice at the moment
by MrElmux
Sat Feb 22, 2014 08:46
Forum: General Discussion
Topic: Mob Spawner
Replies: 2
Views: 1739

Nice work but this belongs in the modding subforums
by MrElmux
Sat Feb 22, 2014 08:46
Forum: Feature Discussion
Topic: Minetest viewer
Replies: 8
Views: 2138

The minetest Architecture has already got a very good client, server split, and anyone could develope a custom minetest client that interacts with normal minetest servers, but till now it seems that no one has taken the interest on something like this The minetest server only does the saving of all ...
by MrElmux
Thu Feb 13, 2014 20:26
Forum: General Discussion
Topic: How to handle compatibility issues?
Replies: 23
Views: 4440

so the Problem is to run into problems now or later on
would it run if the Server just sents some test information, and if the client is responding ( he knows what to do with this package)it is newer than for example 0.4.11 and knows handshaking
this xould run either way.
by MrElmux
Thu Feb 13, 2014 20:17
Forum: Feature Discussion
Topic: mob code for lua
Replies: 9
Views: 2213

thats what i'm trying by posting it here in the forums i think feature discussion ( what the users wish ) should really have been made here to reach the more non-technical players, IRC is better for all the technical engine near development. and i think we should pack the most of mobf into the API b...
by MrElmux
Thu Feb 13, 2014 06:13
Forum: Feature Discussion
Topic: stair placement
Replies: 17
Views: 3173

+9001

I'm looking for something like this since i've build my first house in minetest
by MrElmux
Wed Feb 12, 2014 13:43
Forum: Minetest-related projects
Topic: VoxelShop (Voxel-Editor)
Replies: 67
Views: 24477

Nice to have voxel based model editor for a voxel game
by MrElmux
Wed Feb 12, 2014 13:12
Forum: Problems
Topic: what are the steps to open mods?
Replies: 6
Views: 1950

Please post the error output if there is any
by MrElmux
Wed Feb 12, 2014 13:10
Forum: Feature Discussion
Topic: mob code for lua
Replies: 9
Views: 2213

When im having more time again i will propably start making it . I would suppose those fields (in addition to the current Entity code) (these names are preliminary ) biome ( the biome it is living in) : water air land cave spawning = dayspawn, nightspawn, startspawn(For mobs that just spawn ones) no...
by MrElmux
Wed Feb 12, 2014 13:03
Forum: General Discussion
Topic: Control direction with arrow keys instead of mouse
Replies: 22
Views: 7193

In general i would suppose configurable inputs
by MrElmux
Fri Feb 07, 2014 08:13
Forum: Feature Discussion
Topic: mob code for lua
Replies: 9
Views: 2213

Uh oh sorry ,,,
by MrElmux
Thu Feb 06, 2014 11:50
Forum: General Discussion
Topic: Did minetest get better than minecraft? comment your opinion
Replies: 73
Views: 14973

Minetest vs Minecraft is the same question as Linux vs Windows. Minetest is better design but minecraft has simply the mass of users
The only thing we can do is pushing minetest to perfection (Both Game and Engine) and wait
the mills of fairness grind slowly but they grind at all
by MrElmux
Thu Feb 06, 2014 11:27
Forum: Feature Discussion
Topic: mob code for lua
Replies: 9
Views: 2213

wrong forum, can somebody move it to the feature discussion ?
by MrElmux
Thu Feb 06, 2014 11:26
Forum: Feature Discussion
Topic: mob code for lua
Replies: 9
Views: 2213

mob code for lua

Mobs are a somewhat vital part of the minetest game and there are mods that give you some mobs ( simple mods or mobf) problem is, that mobs are currently slowing the engine, because everything ( movement etc) is made in slow lua abm's My idea would be , that some vital parts of mob handling (movemen...
by MrElmux
Mon Dec 30, 2013 14:17
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572952

How do i register an inventory for an Entity (To access it via get_inventory)