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Re: Unknown Node......

I have this but what would I put in there, unknown:air
by freejack
Sat Jul 19, 2014 03:41
 
Forum: General Discussion
Topic: Unknown Node......
Replies: 3
Views: 320

Unknown Node......

Is there a way to remove them from the world. I had a fire started in the woods and it spread, quickly and I thought oh cool will treat it like a forest fire and put it out. Hmmm never could get in front of it so i disabled fire and now have unknown nodes that if I can clear i can leave the semi for...
by freejack
Fri Jul 18, 2014 23:47
 
Forum: General Discussion
Topic: Unknown Node......
Replies: 3
Views: 320

Re: What kind of hardware are you running your server on?

Calinou wrote:
trainwrecktony wrote:dedicated_server_step = 0.01


This sounds like insanity, basically you're attempting to run 100 server frames per second.

Also, your CPU only has 4 threads, so why use 12 emerge threads?



Ok so tweak those settings he has for a Athlon 64 X2 with 4GB of ram......
by freejack
Thu Jul 17, 2014 08:58
 
Forum: Servers
Topic: What kind of hardware are you running your server on?
Replies: 24
Views: 3383

Re: Issues with Android Minetest connecting to Server......

i asked about this a month or so ago you have 2 options set strict_protocol_version_checking = true in minetest.conf but this will potentially limit you clients to whatever version of server your running... ex if dev server only dev clients if you compile yourself edit clientserver.h #define LATEST...
by freejack
Thu Jul 17, 2014 03:32
 
Forum: Problems
Topic: Issues with Android Minetest connecting to Server......
Replies: 2
Views: 424

Re: What kind of hardware are you running your server on?

trainwrecktony wrote:https://www.dropbox.com/s/4gkyoam311bavxe/mobs.zip

use in place of simplemobs. I quickly edited the drops since i had some depend items but it started fine on my test world, may get unknown items as drops if i missed something.
depends:
default
fire
throwing


Thank you sir.
by freejack
Thu Jul 17, 2014 03:29
 
Forum: Servers
Topic: What kind of hardware are you running your server on?
Replies: 24
Views: 3383

Re: What kind of hardware are you running your server on?

creatures is too laggy IMO, not matter how much i tweaked it spawn was out of control. last server i was on with it i went from being surrounded by 18 zombies at night to 30 sheep at day! then you have to wait for the zombies to blink to death and fall down at sunrise i do like the zombie though, a...
by freejack
Thu Jul 17, 2014 02:32
 
Forum: Servers
Topic: What kind of hardware are you running your server on?
Replies: 24
Views: 3383

Issues with Android Minetest connecting to Server......

I just discovered this issue. If your server is getting locked up at some point just as someone is logging in, it is due to them using the android version. Not sure what it is doing but the entire server just stops. This is what I get in debug.txt at the end: 21:23:41: INFO[ServerThread]: Server: Fi...
by freejack
Thu Jul 17, 2014 02:31
 
Forum: Problems
Topic: Issues with Android Minetest connecting to Server......
Replies: 2
Views: 424

Re: What kind of hardware are you running your server on?

just upgraded CPU and ram today on mine i5-3570 3.4ghz, 8gb ... rarely does CPU go above 20% unless i'm flying&fast. ram is also under a 1gb, usual is like 5 concurrent players. I have occasional lockups, my players use mining lasers, drills, sledgehammers, technic, pipework, mesecon, and digil...
by freejack
Thu Jul 17, 2014 01:23
 
Forum: Servers
Topic: What kind of hardware are you running your server on?
Replies: 24
Views: 3383

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

I have an observation/question and it actually is a real simple one. When using pressure plates with doors..... If you step on the pate it opens the door and then closes it. If you manually open the door and pass over the plate it nver activates and closes the door once you have passed over the plat...
by freejack
Wed Jul 16, 2014 18:30
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1827
Views: 507964

Re: What kind of hardware are you running your server on?

I am not sure what it is....... I have a Minecraft server also that has way more mods and it seems to run fine in a 2048mb environment and has 0 lag. Minetest on the other hand I have tweeked and cut the mods down to no npc's or mobs and still has this issue. Even killed rollback to see what perform...
by freejack
Wed Jul 16, 2014 17:46
 
Forum: Servers
Topic: What kind of hardware are you running your server on?
Replies: 24
Views: 3383

What kind of hardware are you running your server on?

I have run one on a dual xeon quad core G5 DL360, I am now trying to set one up with a Athlon 64 X2. I keep have performance issues which I had on the G5. So I am wondering what everyone else is running on.
by freejack
Wed Jul 16, 2014 02:58
 
Forum: Servers
Topic: What kind of hardware are you running your server on?
Replies: 24
Views: 3383

Re: ERROR: An unhandled exception occurred: 0.4.10

Got it but got a huge problem..........I can no longer admin or access anything that my toon had locked. Also the server appears to be not rendering.

It is really slow.........going through the mods one by one.....
by freejack
Tue Jul 15, 2014 12:52
 
Forum: Problems
Topic: ERROR: An unhandled exception occurred: 0.4.10
Replies: 6
Views: 652

Re: ERROR: An unhandled exception occurred: 0.4.10

Ok compiled and no errors and system installed on Linux. I now am getting this with an existing .minetest folder ad world: dtruesdale@linux-7aan:~/.minetest$ minetestserver --worldname FireFly --worldname takes precedence over previously selected world. 07:18:03: ERROR[main]: Subgame [] could not be...
by freejack
Tue Jul 15, 2014 12:21
 
Forum: Problems
Topic: ERROR: An unhandled exception occurred: 0.4.10
Replies: 6
Views: 652

Re: ERROR: An unhandled exception occurred: 0.4.10

New error on recompile........... dtruesdale@linux-7aan:~$ minetestserver --worldname FireFly --worldname takes precedence over previously selected world. 05:48:34: ERROR[main]: Subgame [] could not be found. Checked version and it is 0.4.10 : dtruesdale@linux-7aan:~$ minetestserver --version minete...
by freejack
Tue Jul 15, 2014 10:50
 
Forum: Problems
Topic: ERROR: An unhandled exception occurred: 0.4.10
Replies: 6
Views: 652

Re: ERROR: An unhandled exception occurred: 0.4.10

Figured out the 0.4.9 thing I am recompiling the source........Hopefully this works.
by freejack
Tue Jul 15, 2014 10:29
 
Forum: Problems
Topic: ERROR: An unhandled exception occurred: 0.4.10
Replies: 6
Views: 652

Re: ERROR: An unhandled exception occurred: 0.4.10

The thing is this is 0.4.10 but it reports back oddly. I compiled it. let me remove the rpm of 0.4.9
by freejack
Tue Jul 15, 2014 10:16
 
Forum: Problems
Topic: ERROR: An unhandled exception occurred: 0.4.10
Replies: 6
Views: 652

Re: Wishes for Minetest 0.4.11 (or 0.5)

I know I have mods....... I am saying it would be nice to have this in the API
by freejack
Tue Jul 15, 2014 09:44
 
Forum: Feature Discussion
Topic: Wishes for Minetest 0.4.11 (or 0.5)
Replies: 341
Views: 42525

ERROR: An unhandled exception occurred: 0.4.10

I get this......... 04:21:53: ERROR[main]: ERROR: An unhandled exception occurred: /home/dtruesdale/.minetest/mods/default/player.lua:146: attempt to call method 'set_local_animation' (a nil value) 04:21:53: ERROR[main]: stack traceback: 04:21:53: ERROR[main]: /home/dtruesdale/.minetest/mods/default...
by freejack
Tue Jul 15, 2014 09:28
 
Forum: Problems
Topic: ERROR: An unhandled exception occurred: 0.4.10
Replies: 6
Views: 652

Re: Wishes for Minetest 0.4.11 (or 0.5)

sorry meant furnaces......... and I know steel doors I wanted wooden............I know picky....
by freejack
Tue Jul 15, 2014 05:38
 
Forum: Feature Discussion
Topic: Wishes for Minetest 0.4.11 (or 0.5)
Replies: 341
Views: 42525

Re: [Mod] Creatures [1.1.3 beta] [creatures]

ok edited in nano fixed the init.lau error
by freejack
Tue Jul 15, 2014 04:33
 
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 286
Views: 165173

Re: Wishes for Minetest 0.4.11 (or 0.5)

Would love to see lockable chests and doors without adding a mod......... Mods work till a point where they are not updated or what they depend on is not updated. It sucks.......
by freejack
Tue Jul 15, 2014 03:54
 
Forum: Feature Discussion
Topic: Wishes for Minetest 0.4.11 (or 0.5)
Replies: 341
Views: 42525

Re: [Mod] Creatures [1.1.3 beta] [creatures]

Is this the flood you have said is fixed ? 22:32:34: ACTION[ServerThread]: Spawned creatures:zombie at (-319,-19,302) 22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-396,17,210) 22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-395,16,211) 22:33:42: ACTION[ServerThread]: Spaw...
by freejack
Tue Jul 15, 2014 03:46
 
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 286
Views: 165173

Re: [Mod] Bees and beekeeper [2.0] [bees]

Did that right off the bat from previous experience.
by freejack
Sun Jul 13, 2014 23:22
 
Forum: Mod Releases
Topic: [Mod] Bees and beekeeper [2.0] [bees]
Replies: 70
Views: 26157

Re: [Mod] Bees and beekeeper [2.0] [bees]

I am receiving this error on server startup: 18:02:49: ERROR[main]: Error loading mod "bees-master": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed. 18:02:49: ERROR[main]: Server: Failed to load and run /home/dtruesdale/.minetest/mods/bees-master/init.l...
by freejack
Sun Jul 13, 2014 23:05
 
Forum: Mod Releases
Topic: [Mod] Bees and beekeeper [2.0] [bees]
Replies: 70
Views: 26157

Soko I built an apartment and the entire exterior wall to the right was completely missing. Other than that I have no complaints. Very good idea.
by freejack
Mon Mar 03, 2014 06:28
 
Forum: Mod Releases
Topic: [Mod] Rent apartment with chests etc. [apartment]
Replies: 20
Views: 11152
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