Search found 66 matches
- Sat Jul 19, 2014 03:41
- Forum: General Discussion
- Topic: Unknown Node......
- Replies: 3
- Views: 707
Re: Unknown Node......
I have this but what would I put in there, unknown:air
- Fri Jul 18, 2014 23:47
- Forum: General Discussion
- Topic: Unknown Node......
- Replies: 3
- Views: 707
Unknown Node......
Is there a way to remove them from the world. I had a fire started in the woods and it spread, quickly and I thought oh cool will treat it like a forest fire and put it out. Hmmm never could get in front of it so i disabled fire and now have unknown nodes that if I can clear i can leave the semi for...
- Thu Jul 17, 2014 08:58
- Forum: Servers
- Topic: What kind of hardware are you running your server on?
- Replies: 24
- Views: 4935
Re: What kind of hardware are you running your server on?
Calinou wrote:This sounds like insanity, basically you're attempting to run 100 server frames per second.trainwrecktony wrote:dedicated_server_step = 0.01
Also, your CPU only has 4 threads, so why use 12 emerge threads?
Ok so tweak those settings he has for a Athlon 64 X2 with 4GB of ram......
- Thu Jul 17, 2014 03:32
- Forum: Problems
- Topic: Issues with Android Minetest connecting to Server......
- Replies: 2
- Views: 797
Re: Issues with Android Minetest connecting to Server......
i asked about this a month or so ago you have 2 options set strict_protocol_version_checking = true in minetest.conf but this will potentially limit you clients to whatever version of server your running... ex if dev server only dev clients if you compile yourself edit clientserver.h #define LATEST...
- Thu Jul 17, 2014 03:29
- Forum: Servers
- Topic: What kind of hardware are you running your server on?
- Replies: 24
- Views: 4935
Re: What kind of hardware are you running your server on?
Thank you sir.trainwrecktony wrote:https://www.dropbox.com/s/4gkyoam311bavxe/mobs.zip
use in place of simplemobs. I quickly edited the drops since i had some depend items but it started fine on my test world, may get unknown items as drops if i missed something.
depends:
default
fire
throwing
- Thu Jul 17, 2014 02:32
- Forum: Servers
- Topic: What kind of hardware are you running your server on?
- Replies: 24
- Views: 4935
Re: What kind of hardware are you running your server on?
creatures is too laggy IMO, not matter how much i tweaked it spawn was out of control. last server i was on with it i went from being surrounded by 18 zombies at night to 30 sheep at day! then you have to wait for the zombies to blink to death and fall down at sunrise i do like the zombie though, a...
- Thu Jul 17, 2014 02:31
- Forum: Problems
- Topic: Issues with Android Minetest connecting to Server......
- Replies: 2
- Views: 797
Issues with Android Minetest connecting to Server......
I just discovered this issue. If your server is getting locked up at some point just as someone is logging in, it is due to them using the android version. Not sure what it is doing but the entire server just stops. This is what I get in debug.txt at the end: 21:23:41: INFO[ServerThread]: Server: Fi...
- Thu Jul 17, 2014 01:23
- Forum: Servers
- Topic: What kind of hardware are you running your server on?
- Replies: 24
- Views: 4935
Re: What kind of hardware are you running your server on?
just upgraded CPU and ram today on mine i5-3570 3.4ghz, 8gb ... rarely does CPU go above 20% unless i'm flying&fast. ram is also under a 1gb, usual is like 5 concurrent players. I have occasional lockups, my players use mining lasers, drills, sledgehammers, technic, pipework, mesecon, and digil...
- Wed Jul 16, 2014 18:30
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 691588
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
I have an observation/question and it actually is a real simple one. When using pressure plates with doors..... If you step on the pate it opens the door and then closes it. If you manually open the door and pass over the plate it nver activates and closes the door once you have passed over the plat...
- Wed Jul 16, 2014 17:46
- Forum: Servers
- Topic: What kind of hardware are you running your server on?
- Replies: 24
- Views: 4935
Re: What kind of hardware are you running your server on?
I am not sure what it is....... I have a Minecraft server also that has way more mods and it seems to run fine in a 2048mb environment and has 0 lag. Minetest on the other hand I have tweeked and cut the mods down to no npc's or mobs and still has this issue. Even killed rollback to see what perform...
- Wed Jul 16, 2014 02:58
- Forum: Servers
- Topic: What kind of hardware are you running your server on?
- Replies: 24
- Views: 4935
What kind of hardware are you running your server on?
I have run one on a dual xeon quad core G5 DL360, I am now trying to set one up with a Athlon 64 X2. I keep have performance issues which I had on the G5. So I am wondering what everyone else is running on.
- Tue Jul 15, 2014 12:52
- Forum: Problems
- Topic: ERROR: An unhandled exception occurred: 0.4.10
- Replies: 6
- Views: 1315
Re: ERROR: An unhandled exception occurred: 0.4.10
Got it but got a huge problem..........I can no longer admin or access anything that my toon had locked. Also the server appears to be not rendering.
It is really slow.........going through the mods one by one.....
It is really slow.........going through the mods one by one.....
- Tue Jul 15, 2014 12:21
- Forum: Problems
- Topic: ERROR: An unhandled exception occurred: 0.4.10
- Replies: 6
- Views: 1315
Re: ERROR: An unhandled exception occurred: 0.4.10
Ok compiled and no errors and system installed on Linux. I now am getting this with an existing .minetest folder ad world: dtruesdale@linux-7aan:~/.minetest$ minetestserver --worldname FireFly --worldname takes precedence over previously selected world. 07:18:03: ERROR[main]: Subgame [] could not be...
- Tue Jul 15, 2014 10:50
- Forum: Problems
- Topic: ERROR: An unhandled exception occurred: 0.4.10
- Replies: 6
- Views: 1315
Re: ERROR: An unhandled exception occurred: 0.4.10
New error on recompile........... dtruesdale@linux-7aan:~$ minetestserver --worldname FireFly --worldname takes precedence over previously selected world. 05:48:34: ERROR[main]: Subgame [] could not be found. Checked version and it is 0.4.10 : dtruesdale@linux-7aan:~$ minetestserver --version minete...
- Tue Jul 15, 2014 10:29
- Forum: Problems
- Topic: ERROR: An unhandled exception occurred: 0.4.10
- Replies: 6
- Views: 1315
Re: ERROR: An unhandled exception occurred: 0.4.10
Figured out the 0.4.9 thing I am recompiling the source........Hopefully this works.
- Tue Jul 15, 2014 10:16
- Forum: Problems
- Topic: ERROR: An unhandled exception occurred: 0.4.10
- Replies: 6
- Views: 1315
Re: ERROR: An unhandled exception occurred: 0.4.10
The thing is this is 0.4.10 but it reports back oddly. I compiled it. let me remove the rpm of 0.4.9
- Tue Jul 15, 2014 09:44
- Forum: Feature Discussion
- Topic: Wishes for Minetest 0.4.11 (or 0.5)
- Replies: 342
- Views: 67585
Re: Wishes for Minetest 0.4.11 (or 0.5)
I know I have mods....... I am saying it would be nice to have this in the API
- Tue Jul 15, 2014 09:28
- Forum: Problems
- Topic: ERROR: An unhandled exception occurred: 0.4.10
- Replies: 6
- Views: 1315
ERROR: An unhandled exception occurred: 0.4.10
I get this......... 04:21:53: ERROR[main]: ERROR: An unhandled exception occurred: /home/dtruesdale/.minetest/mods/default/player.lua:146: attempt to call method 'set_local_animation' (a nil value) 04:21:53: ERROR[main]: stack traceback: 04:21:53: ERROR[main]: /home/dtruesdale/.minetest/mods/default...
- Tue Jul 15, 2014 05:38
- Forum: Feature Discussion
- Topic: Wishes for Minetest 0.4.11 (or 0.5)
- Replies: 342
- Views: 67585
Re: Wishes for Minetest 0.4.11 (or 0.5)
sorry meant furnaces......... and I know steel doors I wanted wooden............I know picky....
- Tue Jul 15, 2014 04:33
- Forum: Mod Releases
- Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
- Replies: 291
- Views: 202124
Re: [Mod] Creatures [1.1.3 beta] [creatures]
ok edited in nano fixed the init.lau error
- Tue Jul 15, 2014 03:54
- Forum: Feature Discussion
- Topic: Wishes for Minetest 0.4.11 (or 0.5)
- Replies: 342
- Views: 67585
Re: Wishes for Minetest 0.4.11 (or 0.5)
Would love to see lockable chests and doors without adding a mod......... Mods work till a point where they are not updated or what they depend on is not updated. It sucks.......
- Tue Jul 15, 2014 03:46
- Forum: Mod Releases
- Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
- Replies: 291
- Views: 202124
Re: [Mod] Creatures [1.1.3 beta] [creatures]
Is this the flood you have said is fixed ? 22:32:34: ACTION[ServerThread]: Spawned creatures:zombie at (-319,-19,302) 22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-396,17,210) 22:33:42: ACTION[ServerThread]: Spawned creatures:ghost at (-395,16,211) 22:33:42: ACTION[ServerThread]: Spaw...
- Sun Jul 13, 2014 23:22
- Forum: Mod Releases
- Topic: [Mod] Bees and beekeeper [2.0] [bees]
- Replies: 91
- Views: 43485
Re: [Mod] Bees and beekeeper [2.0] [bees]
Did that right off the bat from previous experience.
- Sun Jul 13, 2014 23:05
- Forum: Mod Releases
- Topic: [Mod] Bees and beekeeper [2.0] [bees]
- Replies: 91
- Views: 43485
Re: [Mod] Bees and beekeeper [2.0] [bees]
I am receiving this error on server startup: 18:02:49: ERROR[main]: Error loading mod "bees-master": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed. 18:02:49: ERROR[main]: Server: Failed to load and run /home/dtruesdale/.minetest/mods/bees-master/init.l...
- Mon Mar 03, 2014 06:28
- Forum: Mod Releases
- Topic: [Mod] Rent apartment with chests etc. [apartment]
- Replies: 28
- Views: 17340