Search found 19 matches
- Tue Mar 11, 2014 20:05
- Forum: Mod Releases
- Topic: [Mod] TBM Reloaded! [0.5][tbm]
- Replies: 66
- Views: 21816
- Tue Mar 11, 2014 19:57
- Forum: Mod Releases
- Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
- Replies: 291
- Views: 202126
I love this mod - excellent appearance, excellent AI for the mobs and they work remarkably smoothly. There is one problem that is bothering me though: I'm running a creative server, and whenever night falls, the zombies and ghosts spawn by the hundreds. Literally, for every 10x10 area of ground, the...
- Thu Feb 20, 2014 23:36
- Forum: Mod Releases
- Topic: [Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]
- Replies: 216
- Views: 75619
- Sun Feb 09, 2014 18:22
- Forum: Old Mods
- Topic: [Mod] Money (or Economy) [201207] [money]
- Replies: 122
- Views: 60521
- Fri Jan 24, 2014 21:10
- Forum: Servers
- Topic: How to Create a Server in Minetest 4.x
- Replies: 9
- Views: 2015
I have done a little more searching for an answer, and found that you need a domain in order to make a server appear on the public list. I understand how to get a domain, etc, but I am wondering how (or if) I can connect it to a Minetest server? You do not need a domain. Oh. I guess what I'm wonder...
- Thu Jan 23, 2014 19:43
- Forum: Servers
- Topic: How to Create a Server in Minetest 4.x
- Replies: 9
- Views: 2015
- Thu Jan 23, 2014 19:37
- Forum: Old Mods
- Topic: [Mod] Fire [0.1.2] [fire]
- Replies: 97
- Views: 43153
- Thu Jan 23, 2014 00:09
- Forum: Mod Releases
- Topic: [Mod] Monorail [0.1.2] [monorail]
- Replies: 89
- Views: 58727
- Wed Jan 22, 2014 23:38
- Forum: Old Mods
- Topic: [Mod] Fire [0.1.2] [fire]
- Replies: 97
- Views: 43153
- Wed Jan 22, 2014 23:35
- Forum: Servers
- Topic: How to Create a Server in Minetest 4.x
- Replies: 9
- Views: 2015
The simplest way I know is to click the server tab, choose your world and on the left, under enable damage is the box named public. Simply click that and log into your server. Your server will show in the public list but it does mean you have to keep that character logged in or the server goes down...
- Tue Jan 21, 2014 21:12
- Forum: Servers
- Topic: Illustrated Server Creation Guide
- Replies: 67
- Views: 51958
- Tue Jan 21, 2014 21:08
- Forum: Servers
- Topic: How to Create a Server in Minetest 4.x
- Replies: 9
- Views: 2015
The simplest way I know is to click the server tab, choose your world and on the left, under enable damage is the box named public. Simply click that and log into your server. Your server will show in the public list but it does mean you have to keep that character logged in or the server goes down...
- Tue Jan 21, 2014 15:57
- Forum: Problems
- Topic: [problem] PilzAdam's mods don't work on my game
- Replies: 4
- Views: 1071
- Tue Jan 21, 2014 02:56
- Forum: Mod Releases
- Topic: [Mod] Advanced area protection [areas]
- Replies: 218
- Views: 130678
Oh, so if they have the areas priv, then they are able to build on protected areas? Yes. Players with that priv are area maintainers and can build there regardless of ownership. Do not give the areas priv to normal players. Only give it to your moderators/trustworthy players. Okay, thanks! That cle...
- Tue Jan 21, 2014 02:55
- Forum: Servers
- Topic: How to Create a Server in Minetest 4.x
- Replies: 9
- Views: 2015
How to Create a Server in Minetest 4.x
I am running Minetest 4.8 and 4.9 (I have both) and I want to set up a public server that shows up in the public server list. I have tried several methods from other sources/forums online, but they either don't work or are too outdated to work. Since minetest 4.8 no longer has an "Advanced"...
- Tue Jan 21, 2014 02:20
- Forum: Mod Releases
- Topic: [Mod] Advanced area protection [areas]
- Replies: 218
- Views: 130678
The areas mod usually works pretty well and protecs reliably. Try my markers mod. It has a book and a marker stone that allow you to visualize the area. That way you can check if you protected the right place. [Edit] Of course it might be that all your other players have extensive privs and are thu...
- Tue Jan 21, 2014 01:56
- Forum: Mod Releases
- Topic: [Mod] Advanced area protection [areas]
- Replies: 218
- Views: 130678
I may be missing something, but I follow the steps (using the chat commands) to create an area, set myself as the owner, and then use the protect command to prevent others from digging/building on it. Now here's the problem: the area is listed as my area, but people are still able to build and dig o...
- Tue Jan 21, 2014 01:48
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 691641
- Tue Jan 21, 2014 01:43
- Forum: Problems
- Topic: [problem] PilzAdam's mods don't work on my game
- Replies: 4
- Views: 1071
[problem] PilzAdam's mods don't work on my game
This is my first post on this forum, so I apologize if I did something wrong. PilzAdam's mods sound pretty awesome. However, I have not been able to get any of his mods to work! I receive an error saying "failed to load and run [mod name here]. I have renamed the folder to match the name of the...