Search found 41 matches

by golthem
Mon Aug 10, 2015 15:01
Forum: Feature Discussion
Topic: About when will we get proper mobs in minetest?
Replies: 81
Views: 27286

Re: About when will we get proper mobs in minetest?

benrob0329 wrote:My suggestion is to make the API in C++, and expose it to Lua, similar to how nodes are done.
This is most likely the method we would use (as discussed above).
by golthem
Mon Aug 10, 2015 13:38
Forum: Feature Discussion
Topic: About when will we get proper mobs in minetest?
Replies: 81
Views: 27286

Re: About when will we get proper mobs in minetest?

Would be nice to have a proper Mobs-API. I could help a bit at coding, but I am not yet experienced in the minetest code. I started looking at mob mods in the last days more or less because of this thread. However, I still need more time to understand the code. Anyway, before something can be coded...
by golthem
Fri Jul 03, 2015 18:59
Forum: Feature Discussion
Topic: About when will we get proper mobs in minetest?
Replies: 81
Views: 27286

Re: About when will we get proper mobs in minetest?

I think you're absolutely right with regards to the simple mobs forks. I also believe we need to figure out what route we plan to take, a fake A.I. (like simple mobs) or actual A.I. (something better done in C++ rather than Lua). I also think we need less of those one man teams out there. I freely a...
by golthem
Fri Jul 03, 2015 01:11
Forum: Feature Discussion
Topic: About when will we get proper mobs in minetest?
Replies: 81
Views: 27286

Re: About when will we get proper mobs in minetest?

4aiman wrote:@Sokomine
I was talking about looking into existing mobs' Lua code to make less design errors in C++.
That has nothing to do with open-sourceness, e.g of course it's open source ;)
I believe Sokomine was meaning that the job is not assigned to someone, someone volunteers to take it up.
by golthem
Wed Jul 01, 2015 18:41
Forum: Mod Releases
Topic: [Mod] Indestructible Bedrock Layer [2.0.0] [bedrock2]
Replies: 47
Views: 31502

Re: [Mod] Indestructible Bedrock Layer [1.0.0] [bedrock2]

Glad to see this coming out Wuzzy! It seems like this should be useful for "capping off" the world and keep the end of world bugs contained.
by golthem
Wed Jul 01, 2015 17:33
Forum: General Discussion
Topic: Minetest Modding [Video Series]
Replies: 5
Views: 961

Re: Minetest Modding [Video Series]

Thanks everyone, I appreciate the feedback! It may be a couple days before I do the next video due to the fact that I'm currently traveling but I'll try to get that out as soon as possible.

@Nathan.S
I had not seen that! I'll be sure to check them out!
by golthem
Wed Jul 01, 2015 16:42
Forum: Feature Discussion
Topic: About when will we get proper mobs in minetest?
Replies: 81
Views: 27286

Re: About when will we get proper mobs in minetest?

That all makes sense for sure. This is one thing I think Minecraft has really got down (not trying to compare the two, just making a reference...) hostile mobs spawn at night and in dark. There, right from the beginning you have some protection, just go out at day and carry torches when mining. For ...
by golthem
Wed Jul 01, 2015 15:31
Forum: Feature Discussion
Topic: About when will we get proper mobs in minetest?
Replies: 81
Views: 27286

Re: About when will we get proper mobs in minetest?

@4aiman
For what purpose? The player or the mobs?

It's probably a good idea to have some armor options in the default game anyways.
by golthem
Wed Jul 01, 2015 15:13
Forum: Feature Discussion
Topic: Touchscreen support for PC
Replies: 5
Views: 1809

Re: Touchscreen support for PC

If this was done (which I think is a great idea by the way) Minetest would also be compatible with 32bit (very small processor) tablets. I know because I can play it on my Dragon Touch Windows 8 tablet as long as I have a keyboard and mouse.

That would be awesome.
by golthem
Wed Jul 01, 2015 14:58
Forum: Feature Discussion
Topic: About when will we get proper mobs in minetest?
Replies: 81
Views: 27286

Re: About when will we get proper mobs in minetest?

My suggestion is that someone do run over of simple mobs making it fit in better with the default game (if that's possible ;) ). Perhaps tweaking the mobs themselves. Then bring that to the table and we can have this discussion. My belief is that simple mobs has a "fake AI" that with the p...
by golthem
Tue Jun 30, 2015 18:44
Forum: General Discussion
Topic: Minetest Modding [Video Series]
Replies: 5
Views: 961

Re: Minetest Modding [Video Series]

Thanks for the critique! I definitely see what you are saying and I'll be sure to keep that all in mind going forward.

With regards to the audio, I was wearing headphones when editing so I didn't realize how quiet it was. I'm off to fix that now.
by golthem
Tue Jun 30, 2015 17:57
Forum: General Discussion
Topic: Minetest Modding [Video Series]
Replies: 5
Views: 961

Minetest Modding [Video Series]

Hello everyone! I must admit, it's good to be back on the forum. :) I recently started working a video tutorial series for making mods. I haven't seen anything like this and I'm hoping it will be useful to those who are just getting started. This first introduction video isn't that great because I d...
by golthem
Fri Jun 27, 2014 14:22
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 571126

Re: Post your modding questions here

Hello!

I'm trying to make a new crafting type for my mod but I'm have some problems, I started out trying to use the crafter mod but that's not working for me, what's the best way to create a new crafting type that a node can use?
by golthem
Tue Jun 24, 2014 20:03
Forum: WIP Mods
Topic: [Mod] Crafter [0.2] [crafter]
Replies: 16
Views: 7741

Re: [Mod] Crafter [0.2] [crafter]

Is this still working?
by golthem
Sat Jun 14, 2014 15:48
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1611
Views: 642362

Re: [Mod] Technic [0.4.7] [technic]

We're going to need something more specific, would you be able to post the contents of your debug.txt? (It's found in the bin folder).

Also, what version of minetest do you have?
by golthem
Sat Jun 14, 2014 12:50
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1611
Views: 642362

Re: [Mod] Technic [0.4.7] [technic]

Also do you have the latest technic version? I was browsing the code and line 158 has nothing to do with the tube setup...
by golthem
Sat Jun 14, 2014 12:36
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1611
Views: 642362

Re: [Mod] Technic [0.4.7] [technic]

OK so you're good to go there... That's strange.

Oh wait! Do you have a filter connected to the quarry?
by golthem
Sat Jun 14, 2014 12:28
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1611
Views: 642362

Re: [Mod] Technic [0.4.7] [technic]

orangebiscuit wrote:Help please!
Whenever I place down a quarry block (which is sufficiently powered and has pipe coming in to it), I receive this error:

ERROR: ...in..modstechnic-mastertechnic/machines/HV/quarry.lua:158: attempt to call field 'scan for tube objects' (a nil value)
Did you use a pipe or tube?
by golthem
Mon Jun 09, 2014 13:08
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1611
Views: 642362

Re: [Mod] Technic [0.4.7] [technic]

Could someone post their pictures of a nuclear power plant? I'm having difficulties with mine.
by golthem
Sun Jun 08, 2014 21:03
Forum: WIP Mods
Topic: Mob models and textures
Replies: 6
Views: 1587

Re: Mob models and textures

Krock, I'm not sure what you're meaning by that, did I make it difficult to understand or are you asking why it gets added to the inventory?

Thanks TenPlus1! I'm hoping so too! :)

Thanks for the links stu! They look like they are what I'm looking for! :D
by golthem
Sun Jun 08, 2014 19:04
Forum: WIP Mods
Topic: Mob models and textures
Replies: 6
Views: 1587

Re: Mob models and textures

Thank you for the information! As for the taming, I already have the code, I just need the models. The way it works in my mod: You right click a wolf with raw meat, then the wolf will be picked but replaced by a dog in your inventory, place the dog on the ground and the dog will follow you. This has...
by golthem
Fri Jun 06, 2014 13:09
Forum: WIP Mods
Topic: Mob models and textures
Replies: 6
Views: 1587

Mob models and textures

I'm currently working on a taming animals mod and boss mod using simple mobs API, I've been learning parts of blender but I'm still not the greatest at it so, I was wondering if anyone has a tutorial for making models (for simple mobs) in blender? If not, is there anything other than modeling the mo...
by golthem
Fri May 23, 2014 13:13
Forum: Mod Releases
Topic: [Mod] Thaumtest [2.1] [thaumtest]
Replies: 102
Views: 36585

Re: [Mod] Thaumtest [2.1] [thaumtest]

How's this project coming?
by golthem
Wed May 21, 2014 13:07
Forum: WIP Mods
Topic: [mod] Bundles [bundles]
Replies: 7
Views: 2049

Re: [mod] Bundles [bundles]

My plan was to have the boat go faster when you punch with the paddle, however we'll see what ends up happening, it may be easier to do wield or crafting like you were mentioning.
by golthem
Wed May 21, 2014 12:25
Forum: WIP Mods
Topic: [mod] Bundles [bundles]
Replies: 7
Views: 2049

Re: [mod] Bundles [bundles]

Nope and that looks great! I'll update it this afternoon.

Also what does everyone think of stick blocks? (I'm thinking that would be cool for houses :) )