Search found 208 matches
- Tue Nov 14, 2017 20:15
- Forum: WIP Games
- Topic: [Game] MineClone2 [0.86]
- Replies: 2999
- Views: 826523
Re: [Game] MineClone 2 [0.29.2]
Hey Wuzzy I'm getting this error. Do you know what is causing it and how I can fix it? 2017-11-14 21:07:37: ERROR[Main]: ServerError: AsyncErr: Lua: finishGenOOM error from mod 'mcl_dungeons' in callback environment_OnGenerated(): not enough memory 2017-11-14 21:07:37: ERROR[Main]: Current Lua memor...
- Sun Jan 29, 2017 11:51
- Forum: WIP Mods
- Topic: [Mod] CUTE CUBIC MOBS 2 [ccmobs2]
- Replies: 29
- Views: 7184
Re: CUTE CUBIC MOBS 2 [ccmobs]
Hey very cute and cubic mobs! ^__^
- Sat Jan 28, 2017 22:53
- Forum: Servers
- Topic: [Server] Craig's Server
- Replies: 439
- Views: 101314
Re: Craig's Server
Hey craig is the server down again?
- Wed Jan 25, 2017 11:04
- Forum: Texture Packs
- Topic: How to make your own texture common for all TP?
- Replies: 12
- Views: 2335
Re: How to make your own texture common for all TP?
I select the lower texture pack and start playing but my highlighting method is ignored. Instead, default semitransparent blue wrapper around pointing block is applied. Of course, minetest only loads the texturepack you selected. If you want to play with the "vanilla 32x32 texture pack" a...
- Wed Jan 25, 2017 10:43
- Forum: Engine Builds
- Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
- Replies: 823
- Views: 329663
Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ
Could you please make a build whch includes the new smooth lighting (33e0eed)?
- Tue Jan 24, 2017 15:38
- Forum: Texture Packs
- Topic: How to make your own texture common for all TP?
- Replies: 12
- Views: 2335
Re: How to make your own texture common for all TP?
Did you also selected the right TP in the menu?
- Sun Dec 11, 2016 09:44
- Forum: Feature Discussion
- Topic: Gateways to Worlds
- Replies: 6
- Views: 1401
Re: Gateways to Worlds
you can use teleporters to teleport people to different places within one world, e.g. the surface area and nether realm or whatever you want to add, but you can't teleport them into another world.
- Sat Nov 26, 2016 22:42
- Forum: Servers
- Topic: [Server] Craig's Server
- Replies: 439
- Views: 101314
Re: Craig's Server
Server was down for a few hours for scalable storage migration. The map is now 12.2GB so it's quite a pain to move around the place, but hopefully the way is is set our now means that downtime won't happen again, thanks :) Server and IRC is a bit empty lately so if anyone feels like joining let me ...
- Sat Nov 26, 2016 22:23
- Forum: Engine Builds
- Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
- Replies: 823
- Views: 329663
Re: Minetest 0.4.14-785a9a6
Thank you! :)
- Sat Nov 26, 2016 21:50
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 571203
Re: Post your modding questions here
Question: If I wanted multiple blocks to be placed when I place one block, how would I make that happen? Also dependent on what direction player is facing? eg- place one block and 2 "spawn" stacked on top and 3 "spawn" stacked next to it [][] [][] <------like that [][] ^ Say tha...
- Sat Nov 26, 2016 15:25
- Forum: Modding Discussion
- Topic: solved
- Replies: 10
- Views: 2293
Re: [Tutorial] How to attach an UV map to an .obj in blender
Oh good to know, this tutorial is redundant then. :Dpithy wrote: Edit: I went back to the "Post your modding questions here" forum page and found the original model.
It works as is.
- Sat Nov 26, 2016 15:21
- Forum: Engine Builds
- Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
- Replies: 823
- Views: 329663
Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ
@sfan5
Could you please add a new build? Your current one chrashes when you dig a door with latest minetest_game, because of "minetest.check_for_falling".
Could you please add a new build? Your current one chrashes when you dig a door with latest minetest_game, because of "minetest.check_for_falling".
- Fri Nov 25, 2016 08:32
- Forum: Modding Discussion
- Topic: solved
- Replies: 10
- Views: 2293
Re: [Tutorial] How to attach an UV map to an .obj in blender
hmm - shall I copy this over to the Wiki? No, I don't think that this is really needed, because I created it for GreenDimond's voxelshop model. If you are only working in blender and exporting it there, you don't need these steps. Except from that, I don't think that it is a good idea to fill minet...
- Mon Nov 14, 2016 17:44
- Forum: Mod Releases
- Topic: [Mod] Mars Survive 9 [marssurvive]
- Replies: 116
- Views: 38038
Re: [Mod] Mars Survive 5 [marssurvive]
cool idea! :)
- Mon Nov 14, 2016 17:42
- Forum: Modding Discussion
- Topic: solved
- Replies: 10
- Views: 2293
Re: [Tutorial] How to attach an UV map to an .obj in blender
@ Greendiamond:
Did you tried if your others models also work without the blender steps as DS-minetest mentioned? Maybe they already work if you just add the textures and models into the right folders and replace them in the code.
Did you tried if your others models also work without the blender steps as DS-minetest mentioned? Maybe they already work if you just add the textures and models into the right folders and replace them in the code.
- Sun Nov 13, 2016 19:30
- Forum: Modding Discussion
- Topic: solved
- Replies: 10
- Views: 2293
Re: [Tutorial] How to attach an UV map to an .obj in blender
i never use material and it works, too. i think, minetest doesnt need it and this tutorial is a bit confusing to me That would be even better then. :) I rarely used meshes for mods, so this tutorial is just a list of steps I did to make greendiamon's model working. It didn't worked before and I did...
- Sun Nov 13, 2016 10:19
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 571203
Re: Post your modding questions here
I created a little tutorial how you can attach the texture to your model in blender. I also attached a small mod with it. :)
- Sun Nov 13, 2016 10:17
- Forum: Modding Discussion
- Topic: solved
- Replies: 10
- Views: 2293
solved
This tutorial I made for GreenDimond and other voxelshop users is no longer needed, because the exported model and textures already worked without any other steps in blender, which I didn't recognized at the beginning. So feel free to ignore this topic. :) http://i.imgur.com/2epmfDM.png In the moddi...
- Sat Nov 12, 2016 16:18
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 571203
Re: Post your modding questions here
@ GreenDimond you need an UV map to be able to add textures on your 3D model. https://en.wikipedia.org/wiki/UV_mapping I don't know how you create an UV map in Voxelshop or if this program even allows to create one, but you could export your model as an obj there, then import it into blender and cre...
- Sat Nov 12, 2016 15:29
- Forum: General Discussion
- Topic: Minetest Wallpapers
- Replies: 57
- Views: 51945
Re: Minetest Wallpapers
1920x1080px Minetest Wallpaper
- Tue Aug 09, 2016 10:43
- Forum: Servers
- Topic: [Server] Craig's Server
- Replies: 439
- Views: 101314
Re: Craig's Server
I'm curious if you intend on renting the shops and offices inside :D I have no plans for that so far, but there is a lot of space inside, so if you want to put your shop there, feel free to send me a message. :) WOW!!! Great job!!! I never thought this could ever be finished... but I'm really glad ...
- Sun Jul 31, 2016 20:03
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11061
- Views: 2054696
Re: Post your screenshots!
Thx VanessaE!VanessaE wrote:VERY nice, RHR.
I added the coordinates and most of the materials I used for it ^_^
- Sun Jul 31, 2016 19:01
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11061
- Views: 2054696
Re: Post your screenshots!
World Trade Center 2 Tower:
On Craigs Server (Survival)
Coords: 60, 5, 420
base 64x64
height 415
Used materials (rough calculations):
stone: 85.250
glass: 400
glass pane: 48.000
marble: 6.400
cobble: 148.000
super glow glass pane: 1.200
- Sun Jul 31, 2016 19:00
- Forum: Servers
- Topic: [Server] Craig's Server
- Replies: 439
- Views: 101314
Re: Craig's Server
I finished the WTC build! World Trade Center 2 Tower: Coords: 60, 5, 420 base 64x64 height 415 Used materials (rough calculations): stone: 85.250 glass: 400 glass pane: 48.000 marble: 6.400 cobble: 148.000 super glow glass pane: 1.200 http://i.imgur.com/gLO94XA.png My mine - most resources are coll...
- Thu Jul 28, 2016 09:57
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 571203
Re: Post your modding questions here
Is there a way to change the default stack size from 99 to another value in general, or do I have to add stack_max to each item and block?