Search found 92 matches
- Mon Jan 04, 2016 19:47
- Forum: Mod Releases
- Topic: [Mod] Trading [trading]
- Replies: 9
- Views: 3868
[Mod] Trading [trading]
Allows players to trade items with each other. To request a trade, you must have the "trade" privilege. Upon invoking the /trade <player_name> command, the player with name player_name will receive a message informing him that you have requested to trade with him. If he then issues the /ac...
- Thu Dec 31, 2015 23:58
- Forum: Servers
- Topic: [OFFLINE] [0.4.13] GunshipPenguin's PvE server
- Replies: 44
- Views: 11219
Re: [0.4.13] GunshipPenguin's PvE server
thanks. maybe you could add just the barter shops and exchange shops? it's simpler that way A bit late here, but I have just added an experimental trading mod. You can now use /trade to request to trade with another player, and the other player can then use /accepttrade [playername] to accept a tra...
- Thu Dec 31, 2015 04:26
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 570625
Re: Post your modding questions here
I'm currently working on a mod that makes use of detached inventories. I'm trying to have one detached inventory that multiple players can add and take items from through a formspec. Here is some code that demonstrates what I'm trying to do local formspec = "size[9,9.5;]" .. "list[cur...
- Thu Dec 24, 2015 08:09
- Forum: Mod Releases
- Topic: [Mod] Sprint [sprint]
- Replies: 81
- Views: 48648
Re: [Mod] Sprint [sprint]
Do you can use hunger bar instead stamina bar like in minecraft, if hunger mod enabled? If player is running then hunger indicator reduced. If hunger is 3 or less then player can't run. When you say hunger bar, I assume you mean adding support for a hunger / food mod. While I agree that integrating...
- Sun Nov 15, 2015 00:20
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 570625
Re: Post your modding questions here
Is there a way to get minetest.find_nodes_in_area_under_air() to return an array of the positions of all nodes under air, rather than just the nodes or groups specified in the nodenames argument?
- Tue Oct 27, 2015 15:11
- Forum: Servers
- Topic: [OFFLINE] [0.4.13] GunshipPenguin's PvE server
- Replies: 44
- Views: 11219
Re: [0.4.13] GunshipPenguin's PvE server
Please add the currency (https://forum.minetest.net/viewtopic.php?f=11&t=7002) mod. It would help a LOT, especially when you need to make a shop. Also, as a dual recommendation, up the limit on max areas. 3 is too small for most builders' needs. I'm not too comfortable with the idea of a curren...
- Sat Oct 17, 2015 05:57
- Forum: Mod Releases
- Topic: [Mod] Server Essentials [serveressentials]
- Replies: 20
- Views: 9729
Re: [Mod] Server Essentials [serveressentials]
Noob question but how do I set spawn? settings.lua That still didn't work :/ I assume you're talking about the /spawn command. It teleports you to the static spawnpoint, which is set in minetest.conf (see the static_spawnpoint setting). If static_spawnpoint is not set in minetest.conf, /spawn will ...
- Thu Sep 24, 2015 05:41
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 570625
Re: Post your modding questions here
I'm having some trouble with the Voxel Manipulator. Basically, I want the mapgen to generate nodes up to a certain point, then just have all nodes generated past that point filled with an invisible undiggable block. I'm using the following code: local SIZE = 200; minetest.register_node("limit:l...
- Wed Sep 09, 2015 00:48
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 570625
Re: Post your modding questions here
I'm having trouble with a mod that utilizes minetest.after heavily. Basically what I want to happen is this. A function is called through the use of minetest.after which does something and then uses minetest.after to call itself again sometime in the future. It will then continue to do something and...
- Tue Sep 08, 2015 04:03
- Forum: Servers
- Topic: [OFFLINE][hungry_games_plus] GunshipPenguin's Hunger Games
- Replies: 132
- Views: 36617
Re: [0.4.13][hungry_games_plus] GunshipPenguin's Hunger Game
https://forum.minetest.net/viewtopic.php?f=15&t=13114 This is the topic for my hungry_games fork. All future discussion pertaining to the subgame should take place there. How about this mod? https://forum.minetest.net/viewtopic.php?f=9&t=11140 A mod such as that could certainly add a lot to...
- Thu Sep 03, 2015 01:40
- Forum: Servers
- Topic: [OFFLINE][hungry_games_plus] GunshipPenguin's Hunger Games
- Replies: 132
- Views: 36617
Re: [0.4.13][hungry_games_plus] GunshipPenguin's Hunger Game
lol a few days ago I played about forty five minutes... for one game :P Both of us had full mithril armour and diamond swords, I had almost a stack of bread slices and 6 bottles of nyan rainbow juice. It's way too easy to accumulate all this OP stuff with the chest refills. If my helmet was almost ...
- Sun Aug 30, 2015 03:27
- Forum: Servers
- Topic: [OFFLINE] [0.4.13] GunshipPenguin's PvE server
- Replies: 44
- Views: 11219
Re: [0.4.13] GunshipPenguin's PvE server
I was mining at about -170, y, -1650 when I fell down a hole and died. when I got back, a few minutes later, my bones had gone, so I have lost most of my valuable items. why did this happen? I thought that no-one could steal from fresh bones. Your bones were deleted due to the fact that my serveres...
- Sat Aug 29, 2015 22:45
- Forum: Servers
- Topic: [OFFLINE][hungry_games_plus] GunshipPenguin's Hunger Games
- Replies: 132
- Views: 36617
Re: [0.4.13][hungry_games] GunshipPenguin's Hunger Games Ser
Someone has gotten over the glass wall. I have no idea how, they didn't speak English. There were also lots of holes around, but they were blocked by trees and such. Just wanted to let you know... The glass_arena mod that creates the arena wall is pretty buggy in my mind. I'm currently in the proce...
- Sat Aug 29, 2015 22:43
- Forum: Mod Releases
- Topic: [Mod] Server Essentials [serveressentials]
- Replies: 20
- Views: 9729
Re: [Mod] Server Essentials [serveressentials]
Addedamadin wrote:Do you can add a time delay to spawn teleport? It will be good for pvp servers.
- Tue Aug 25, 2015 19:41
- Forum: Game Releases
- Topic: [Game] Hungry Games Plus
- Replies: 8
- Views: 9581
[Game] Hungry Games Plus
This is a fork of Splizard's Hungry Games with many bugfixes, improvements and new features. This was originally created as a small fork by me to only run on my hunger games server, but I decided to create a topic for the subgame itself as there has been quite a bit of interest in it. Players joinin...
- Sun Aug 23, 2015 20:16
- Forum: Servers
- Topic: [OFFLINE] [0.4.13] GunshipPenguin's PvE server
- Replies: 44
- Views: 11219
Re: [0.4.12] GunshipPenguin's PvE server
Minetest and minetest_game have both been updated to 0.4.13 on this server. The map has been changed. The mapgen has been switched to mgv7 with slightly modified noiseparams. The initial stuff given has been reduced significantly and the size of the spawn area has been made much larger to encourage ...
- Sun Aug 23, 2015 19:35
- Forum: Mod Releases
- Topic: [Mod] Simple Skins [1.0] [simple_skins]
- Replies: 93
- Views: 49253
Re: [Mod] Simple Skins [0.4] [simple_skins]
I believe I've found a crash bug. To replicate, use the /skin command to open the skin selection formspec then hold down either the up arrow or down arrow key to quickly move through all the available skins. The game crashes for me with this output. 2015-08-23 12:29:17: ACTION[main]: .__ __ __ 2015-...
- Sun Aug 23, 2015 16:03
- Forum: Servers
- Topic: [OFFLINE][hungry_games_plus] GunshipPenguin's Hunger Games
- Replies: 132
- Views: 36617
Re: [0.4.13][hungry_games] GunshipPenguin's Hunger Games Ser
OK, I've merged most mods from the latest 0.4.13 tagged minetest_game into hungry_games and made some changes to node protection. I haven't pushed any of the commits to the github repo yet, I'm going to run them on the server for a day or two to make sure everything is stable, then do the push. I'll...
- Fri Aug 14, 2015 14:10
- Forum: Servers
- Topic: [OFFLINE] [0.4.13] GunshipPenguin's PvE server
- Replies: 44
- Views: 11219
Re: [0.4.12] GunshipPenguin's PvE server
Just so that everybody knows, I'm on vacation right now and can't post much. When I get back on the 23rd of August, I'm planning on changing to a new map on this server as the current one is now quite old and stale. Hi! can we use lava in bucket? When I try to put lava in bucket, I obtained a "...
- Fri Aug 07, 2015 20:13
- Forum: Servers
- Topic: [OFFLINE][hungry_games_plus] GunshipPenguin's Hunger Games
- Replies: 132
- Views: 36617
Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser
I'm going to be out of town until August 23rd (Going to Europe :D). If 0.4.13 is out when I return, I'll start to work on merging the latest minetest_game into hungry_games immediately, creating a thread for my fork of hungry_games, cleaning up a few other minor things in the subgame and changing th...
- Wed Aug 05, 2015 20:38
- Forum: Servers
- Topic: [OFFLINE][hungry_games_plus] GunshipPenguin's Hunger Games
- Replies: 132
- Views: 36617
Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser
Hunger Games Based on and uses lots of code from Hungry Games. By GunshipPenguin. I originally thought that hunger games would be a decent name for my fork, but after a bit of thought, I decided against it. It would be confusing having one game called hunger games and one called hungry games. I lik...
- Sun Aug 02, 2015 22:50
- Forum: Servers
- Topic: [OFFLINE][hungry_games_plus] GunshipPenguin's Hunger Games
- Replies: 132
- Views: 36617
Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser
Hi, MinetestForFun organisation.team had forked the HungryGame subgame. Our first add is a "kickafk" player mod wich named is [player_inactive], the kick time is set to 5minutes. Check our repository for more informations. (https://github.com/MinetestForFun/hungry_games) We are going to f...
- Sat Aug 01, 2015 19:37
- Forum: Servers
- Topic: [OFFLINE][hungry_games_plus] GunshipPenguin's Hunger Games
- Replies: 132
- Views: 36617
Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser
ok, some jerk got mad and called me a hacker because i got diamond swords and won. He claimed that I was hacking because I was on PC and he was on Android. SERIOUSLY??? He said some bad words... i.e. "F***" and he pm'ed me: PM from Fabi: F*** you nazi He didn't bleep out the letters, btw ...
- Sun Jul 12, 2015 22:21
- Forum: Servers
- Topic: [OFFLINE][hungry_games_plus] GunshipPenguin's Hunger Games
- Replies: 132
- Views: 36617
Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser
Ok, I've fixed most of the problems that Wuzzy pointed out. Chests are now all emptied and then filled at the beginning of a match. After the grace period is over, the countdown to a chest refill starts. Chests are now not refilled at the end of the grace period. The default interval at which chests...
- Sun Jul 12, 2015 07:11
- Forum: Servers
- Topic: [OFFLINE][hungry_games_plus] GunshipPenguin's Hunger Games
- Replies: 132
- Views: 36617
Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser
I am not really happy about the chest refilling feature, I have many issues with it. First, the game could now possibly go on forever. Until now, the game was always guaranteed to end at some point because, even if players avoid fighting all the time, sooner or later one party *must* run out of foo...