Search found 92 matches

by GunshipPenguin
Mon Jan 04, 2016 19:47
Forum: Mod Releases
Topic: [Mod] Trading [trading]
Replies: 9
Views: 3868

[Mod] Trading [trading]

Allows players to trade items with each other. To request a trade, you must have the "trade" privilege. Upon invoking the /trade <player_name> command, the player with name player_name will receive a message informing him that you have requested to trade with him. If he then issues the /ac...
by GunshipPenguin
Thu Dec 31, 2015 23:58
Forum: Servers
Topic: [OFFLINE] [0.4.13] GunshipPenguin's PvE server
Replies: 44
Views: 11219

Re: [0.4.13] GunshipPenguin's PvE server

thanks. maybe you could add just the barter shops and exchange shops? it's simpler that way A bit late here, but I have just added an experimental trading mod. You can now use /trade to request to trade with another player, and the other player can then use /accepttrade [playername] to accept a tra...
by GunshipPenguin
Thu Dec 31, 2015 04:26
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 570625

Re: Post your modding questions here

I'm currently working on a mod that makes use of detached inventories. I'm trying to have one detached inventory that multiple players can add and take items from through a formspec. Here is some code that demonstrates what I'm trying to do local formspec = "size[9,9.5;]" .. "list[cur...
by GunshipPenguin
Thu Dec 24, 2015 08:09
Forum: Mod Releases
Topic: [Mod] Sprint [sprint]
Replies: 81
Views: 48648

Re: [Mod] Sprint [sprint]

Do you can use hunger bar instead stamina bar like in minecraft, if hunger mod enabled? If player is running then hunger indicator reduced. If hunger is 3 or less then player can't run. When you say hunger bar, I assume you mean adding support for a hunger / food mod. While I agree that integrating...
by GunshipPenguin
Sun Nov 15, 2015 00:20
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 570625

Re: Post your modding questions here

Is there a way to get minetest.find_nodes_in_area_under_air() to return an array of the positions of all nodes under air, rather than just the nodes or groups specified in the nodenames argument?
by GunshipPenguin
Tue Oct 27, 2015 15:11
Forum: Servers
Topic: [OFFLINE] [0.4.13] GunshipPenguin's PvE server
Replies: 44
Views: 11219

Re: [0.4.13] GunshipPenguin's PvE server

Please add the currency (https://forum.minetest.net/viewtopic.php?f=11&t=7002) mod. It would help a LOT, especially when you need to make a shop. Also, as a dual recommendation, up the limit on max areas. 3 is too small for most builders' needs. I'm not too comfortable with the idea of a curren...
by GunshipPenguin
Sat Oct 17, 2015 05:57
Forum: Mod Releases
Topic: [Mod] Server Essentials [serveressentials]
Replies: 20
Views: 9729

Re: [Mod] Server Essentials [serveressentials]

Noob question but how do I set spawn? settings.lua That still didn't work :/ I assume you're talking about the /spawn command. It teleports you to the static spawnpoint, which is set in minetest.conf (see the static_spawnpoint setting). If static_spawnpoint is not set in minetest.conf, /spawn will ...
by GunshipPenguin
Thu Sep 24, 2015 05:41
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 570625

Re: Post your modding questions here

I'm having some trouble with the Voxel Manipulator. Basically, I want the mapgen to generate nodes up to a certain point, then just have all nodes generated past that point filled with an invisible undiggable block. I'm using the following code: local SIZE = 200; minetest.register_node("limit:l...
by GunshipPenguin
Wed Sep 09, 2015 00:48
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 570625

Re: Post your modding questions here

I'm having trouble with a mod that utilizes minetest.after heavily. Basically what I want to happen is this. A function is called through the use of minetest.after which does something and then uses minetest.after to call itself again sometime in the future. It will then continue to do something and...
by GunshipPenguin
Tue Sep 08, 2015 04:03
Forum: Servers
Topic: [OFFLINE][hungry_games_plus] GunshipPenguin's Hunger Games
Replies: 132
Views: 36617

Re: [0.4.13][hungry_games_plus] GunshipPenguin's Hunger Game

https://forum.minetest.net/viewtopic.php?f=15&t=13114 This is the topic for my hungry_games fork. All future discussion pertaining to the subgame should take place there. How about this mod? https://forum.minetest.net/viewtopic.php?f=9&t=11140 A mod such as that could certainly add a lot to...
by GunshipPenguin
Thu Sep 03, 2015 01:40
Forum: Servers
Topic: [OFFLINE][hungry_games_plus] GunshipPenguin's Hunger Games
Replies: 132
Views: 36617

Re: [0.4.13][hungry_games_plus] GunshipPenguin's Hunger Game

lol a few days ago I played about forty five minutes... for one game :P Both of us had full mithril armour and diamond swords, I had almost a stack of bread slices and 6 bottles of nyan rainbow juice. It's way too easy to accumulate all this OP stuff with the chest refills. If my helmet was almost ...
by GunshipPenguin
Sun Aug 30, 2015 03:27
Forum: Servers
Topic: [OFFLINE] [0.4.13] GunshipPenguin's PvE server
Replies: 44
Views: 11219

Re: [0.4.13] GunshipPenguin's PvE server

I was mining at about -170, y, -1650 when I fell down a hole and died. when I got back, a few minutes later, my bones had gone, so I have lost most of my valuable items. why did this happen? I thought that no-one could steal from fresh bones. Your bones were deleted due to the fact that my serveres...
by GunshipPenguin
Sat Aug 29, 2015 22:45
Forum: Servers
Topic: [OFFLINE][hungry_games_plus] GunshipPenguin's Hunger Games
Replies: 132
Views: 36617

Re: [0.4.13][hungry_games] GunshipPenguin's Hunger Games Ser

Someone has gotten over the glass wall. I have no idea how, they didn't speak English. There were also lots of holes around, but they were blocked by trees and such. Just wanted to let you know... The glass_arena mod that creates the arena wall is pretty buggy in my mind. I'm currently in the proce...
by GunshipPenguin
Sat Aug 29, 2015 22:43
Forum: Mod Releases
Topic: [Mod] Server Essentials [serveressentials]
Replies: 20
Views: 9729

Re: [Mod] Server Essentials [serveressentials]

amadin wrote:Do you can add a time delay to spawn teleport? It will be good for pvp servers.
Added
by GunshipPenguin
Tue Aug 25, 2015 19:41
Forum: Game Releases
Topic: [Game] Hungry Games Plus
Replies: 8
Views: 9581

[Game] Hungry Games Plus

This is a fork of Splizard's Hungry Games with many bugfixes, improvements and new features. This was originally created as a small fork by me to only run on my hunger games server, but I decided to create a topic for the subgame itself as there has been quite a bit of interest in it. Players joinin...
by GunshipPenguin
Sun Aug 23, 2015 20:16
Forum: Servers
Topic: [OFFLINE] [0.4.13] GunshipPenguin's PvE server
Replies: 44
Views: 11219

Re: [0.4.12] GunshipPenguin's PvE server

Minetest and minetest_game have both been updated to 0.4.13 on this server. The map has been changed. The mapgen has been switched to mgv7 with slightly modified noiseparams. The initial stuff given has been reduced significantly and the size of the spawn area has been made much larger to encourage ...
by GunshipPenguin
Sun Aug 23, 2015 19:35
Forum: Mod Releases
Topic: [Mod] Simple Skins [1.0] [simple_skins]
Replies: 93
Views: 49253

Re: [Mod] Simple Skins [0.4] [simple_skins]

I believe I've found a crash bug. To replicate, use the /skin command to open the skin selection formspec then hold down either the up arrow or down arrow key to quickly move through all the available skins. The game crashes for me with this output. 2015-08-23 12:29:17: ACTION[main]: .__ __ __ 2015-...
by GunshipPenguin
Sun Aug 23, 2015 16:03
Forum: Servers
Topic: [OFFLINE][hungry_games_plus] GunshipPenguin's Hunger Games
Replies: 132
Views: 36617

Re: [0.4.13][hungry_games] GunshipPenguin's Hunger Games Ser

OK, I've merged most mods from the latest 0.4.13 tagged minetest_game into hungry_games and made some changes to node protection. I haven't pushed any of the commits to the github repo yet, I'm going to run them on the server for a day or two to make sure everything is stable, then do the push. I'll...
by GunshipPenguin
Fri Aug 14, 2015 14:10
Forum: Servers
Topic: [OFFLINE] [0.4.13] GunshipPenguin's PvE server
Replies: 44
Views: 11219

Re: [0.4.12] GunshipPenguin's PvE server

Just so that everybody knows, I'm on vacation right now and can't post much. When I get back on the 23rd of August, I'm planning on changing to a new map on this server as the current one is now quite old and stale. Hi! can we use lava in bucket? When I try to put lava in bucket, I obtained a "...
by GunshipPenguin
Fri Aug 07, 2015 20:13
Forum: Servers
Topic: [OFFLINE][hungry_games_plus] GunshipPenguin's Hunger Games
Replies: 132
Views: 36617

Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

I'm going to be out of town until August 23rd (Going to Europe :D). If 0.4.13 is out when I return, I'll start to work on merging the latest minetest_game into hungry_games immediately, creating a thread for my fork of hungry_games, cleaning up a few other minor things in the subgame and changing th...
by GunshipPenguin
Wed Aug 05, 2015 20:38
Forum: Servers
Topic: [OFFLINE][hungry_games_plus] GunshipPenguin's Hunger Games
Replies: 132
Views: 36617

Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

Hunger Games Based on and uses lots of code from Hungry Games. By GunshipPenguin. I originally thought that hunger games would be a decent name for my fork, but after a bit of thought, I decided against it. It would be confusing having one game called hunger games and one called hungry games. I lik...
by GunshipPenguin
Sun Aug 02, 2015 22:50
Forum: Servers
Topic: [OFFLINE][hungry_games_plus] GunshipPenguin's Hunger Games
Replies: 132
Views: 36617

Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

Hi, MinetestForFun organisation.team had forked the HungryGame subgame. Our first add is a "kickafk" player mod wich named is [player_inactive], the kick time is set to 5minutes. Check our repository for more informations. (https://github.com/MinetestForFun/hungry_games) We are going to f...
by GunshipPenguin
Sat Aug 01, 2015 19:37
Forum: Servers
Topic: [OFFLINE][hungry_games_plus] GunshipPenguin's Hunger Games
Replies: 132
Views: 36617

Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

ok, some jerk got mad and called me a hacker because i got diamond swords and won. He claimed that I was hacking because I was on PC and he was on Android. SERIOUSLY??? He said some bad words... i.e. "F***" and he pm'ed me: PM from Fabi: F*** you nazi He didn't bleep out the letters, btw ...
by GunshipPenguin
Sun Jul 12, 2015 22:21
Forum: Servers
Topic: [OFFLINE][hungry_games_plus] GunshipPenguin's Hunger Games
Replies: 132
Views: 36617

Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

Ok, I've fixed most of the problems that Wuzzy pointed out. Chests are now all emptied and then filled at the beginning of a match. After the grace period is over, the countdown to a chest refill starts. Chests are now not refilled at the end of the grace period. The default interval at which chests...
by GunshipPenguin
Sun Jul 12, 2015 07:11
Forum: Servers
Topic: [OFFLINE][hungry_games_plus] GunshipPenguin's Hunger Games
Replies: 132
Views: 36617

Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

I am not really happy about the chest refilling feature, I have many issues with it. First, the game could now possibly go on forever. Until now, the game was always guaranteed to end at some point because, even if players avoid fighting all the time, sooner or later one party *must* run out of foo...