Search found 12 matches
- Sat Oct 04, 2014 14:55
- Forum: Mod Releases
- Topic: [Mod] Boost cart [boost_cart]
- Replies: 142
- Views: 54211
Re: [Mod] Boost cart [boost_cart]
Just the left and right movement key How didn't I guess it... Thanks. That's a nice idea to switch them with mesecons but not every cart driver has the same target. Therefore it might be better as it currently is. I was thinking to a network with a start, and you can select a destination with mesec...
- Sat Oct 04, 2014 14:33
- Forum: Mod Releases
- Topic: [Mod] Boost cart [boost_cart]
- Replies: 142
- Views: 54211
Re: [Mod] Boost cart [boost_cart]
Could you secify which key?Krock wrote:Switch the direction on crossings (by pressing keys)
Why not using a rail switch item to switch a direction?
You place it near to a junction and you can hit it or activate it with a mesecon circuit.
- Tue Sep 30, 2014 11:19
- Forum: WIP Mods
- Topic: [Mod] Improved chests [improved_chests]
- Replies: 4
- Views: 1970
Re: [Mod] Improved chests [improved_chests]
As requested, the code is now on a git repository.
Thank you for your comments :)
Thank you for your comments :)
- Mon Sep 29, 2014 20:18
- Forum: WIP Mods
- Topic: [Mod] Improved chests [improved_chests]
- Replies: 4
- Views: 1970
[Mod] Improved chests [improved_chests]
This mod adds new chests with a few more features: Take all blocks from the chest Put all my blocks in the chest Swap my inventory with the chest's one Sort the chest inventory, according to nodes full name (eg. default:dirt) or short name (without mod) (eg. dirt) Set the name of the chest https://d...
- Thu Sep 11, 2014 16:02
- Forum: Problems
- Topic: Server: Too many blocks
- Replies: 12
- Views: 2833
Re: Server: Too many blocks
I noticed the error appeared in some precise areas. When i deactivate signs_lib mod in homedecor modpack, the error doesn't appear anymore, and I see objects in pink, the text of the signs I presume. They are not placed near to signs, but in places where I used worldedit to delete blocks. These obje...
- Thu Sep 11, 2014 15:14
- Forum: Problems
- Topic: Server: Too many blocks
- Replies: 12
- Views: 2833
Re: Server: Too many blocks
No, this mod is not installed.
I didn't think it could come from a mod, I'll deactivate them one by one to see if it comes from one of them.
I didn't think it could come from a mod, I'll deactivate them one by one to see if it comes from one of them.
- Thu Sep 11, 2014 14:47
- Forum: Problems
- Topic: Server: Too many blocks
- Replies: 12
- Views: 2833
Server: Too many blocks
Hi. Recently, the server started to say frequently errors like: ERROR[ServerThread]: ServerEnv: Trying to store id=498 statically but block (-20,0,-19) already contains 49 objects. Forcing delete. or ERROR[ServerThread]: suspiciously large amount of objects detected: 50 in (-20,0,-19); removing all ...
- Thu Aug 28, 2014 18:48
- Forum: Mod Releases
- Topic: [Mod] Beds (complete rewrite) [1.1] [beds]
- Replies: 41
- Views: 29255
Re: [Mod] Beds (complete rewrite) [1.1] [beds]
Hi.
I found a bug: when you click on the bed while your moving, the movement will continue in your sleep.
I found a bug: when you click on the bed while your moving, the movement will continue in your sleep.
- Tue Jul 15, 2014 21:30
- Forum: Old Mods
- Topic: [Mod] flatgen: 100% flat maps [flatgen]
- Replies: 49
- Views: 25806
Re:
Thanks for that mod, that was exactly what I am looking for! mg_flags = flat What does your mod do compared to that? This flag makes the map flat, but doesn't deactivate biomes, so we can see some kind of "drawings" of stone, sand and dirt on the ground. This mod makes a coherent ground of...
- Mon May 19, 2014 14:18
- Forum: Mod Releases
- Topic: [Mod] Unified Bricks [20120716] [unifiedbricks]
- Replies: 53
- Views: 26925
Re: [Mod] Unified Bricks [20120716] [unifiedbricks]
Hi, thanks for the mod, it works very well.
I have some requests:
I have some requests:
- make it compatible with stairsplus mod, so we can craft slabs and stairs
- hide all blocks from block list in creative mod if the players wants
- Wed Feb 05, 2014 22:18
- Forum: Partly official engine development
- Topic: I want to contribute to Minetest
- Replies: 11
- Views: 3383
- Wed Feb 05, 2014 21:35
- Forum: Partly official engine development
- Topic: I want to contribute to Minetest
- Replies: 11
- Views: 3383
I want to contribute to Minetest
Hi everyone
I'd like to know what is the procedure to be a contributor of Minetest.
I am a C++ developer, so I can participate to the development of the core, or I can make documentation.
I would really appreciate to help this project to grow.
Thanks
Daïmanu
I'd like to know what is the procedure to be a contributor of Minetest.
I am a C++ developer, so I can participate to the development of the core, or I can make documentation.
I would really appreciate to help this project to grow.
Thanks
Daïmanu