Search found 12 matches

by Daïmanu
Sat Oct 04, 2014 14:55
Forum: Mod Releases
Topic: [Mod] Boost cart [boost_cart]
Replies: 142
Views: 54211

Re: [Mod] Boost cart [boost_cart]

Just the left and right movement key How didn't I guess it... Thanks. That's a nice idea to switch them with mesecons but not every cart driver has the same target. Therefore it might be better as it currently is. I was thinking to a network with a start, and you can select a destination with mesec...
by Daïmanu
Sat Oct 04, 2014 14:33
Forum: Mod Releases
Topic: [Mod] Boost cart [boost_cart]
Replies: 142
Views: 54211

Re: [Mod] Boost cart [boost_cart]

Krock wrote:Switch the direction on crossings (by pressing keys)
Could you secify which key?

Why not using a rail switch item to switch a direction?
You place it near to a junction and you can hit it or activate it with a mesecon circuit.
by Daïmanu
Tue Sep 30, 2014 11:19
Forum: WIP Mods
Topic: [Mod] Improved chests [improved_chests]
Replies: 4
Views: 1970

Re: [Mod] Improved chests [improved_chests]

As requested, the code is now on a git repository.

Thank you for your comments :)
by Daïmanu
Mon Sep 29, 2014 20:18
Forum: WIP Mods
Topic: [Mod] Improved chests [improved_chests]
Replies: 4
Views: 1970

[Mod] Improved chests [improved_chests]

This mod adds new chests with a few more features: Take all blocks from the chest Put all my blocks in the chest Swap my inventory with the chest's one Sort the chest inventory, according to nodes full name (eg. default:dirt) or short name (without mod) (eg. dirt) Set the name of the chest https://d...
by Daïmanu
Thu Sep 11, 2014 16:02
Forum: Problems
Topic: Server: Too many blocks
Replies: 12
Views: 2833

Re: Server: Too many blocks

I noticed the error appeared in some precise areas. When i deactivate signs_lib mod in homedecor modpack, the error doesn't appear anymore, and I see objects in pink, the text of the signs I presume. They are not placed near to signs, but in places where I used worldedit to delete blocks. These obje...
by Daïmanu
Thu Sep 11, 2014 15:14
Forum: Problems
Topic: Server: Too many blocks
Replies: 12
Views: 2833

Re: Server: Too many blocks

No, this mod is not installed.

I didn't think it could come from a mod, I'll deactivate them one by one to see if it comes from one of them.
by Daïmanu
Thu Sep 11, 2014 14:47
Forum: Problems
Topic: Server: Too many blocks
Replies: 12
Views: 2833

Server: Too many blocks

Hi. Recently, the server started to say frequently errors like: ERROR[ServerThread]: ServerEnv: Trying to store id=498 statically but block (-20,0,-19) already contains 49 objects. Forcing delete. or ERROR[ServerThread]: suspiciously large amount of objects detected: 50 in (-20,0,-19); removing all ...
by Daïmanu
Thu Aug 28, 2014 18:48
Forum: Mod Releases
Topic: [Mod] Beds (complete rewrite) [1.1] [beds]
Replies: 41
Views: 29255

Re: [Mod] Beds (complete rewrite) [1.1] [beds]

Hi.
I found a bug: when you click on the bed while your moving, the movement will continue in your sleep.
by Daïmanu
Tue Jul 15, 2014 21:30
Forum: Old Mods
Topic: [Mod] flatgen: 100% flat maps [flatgen]
Replies: 49
Views: 25806

Re:

Thanks for that mod, that was exactly what I am looking for! mg_flags = flat What does your mod do compared to that? This flag makes the map flat, but doesn't deactivate biomes, so we can see some kind of "drawings" of stone, sand and dirt on the ground. This mod makes a coherent ground of...
by Daïmanu
Mon May 19, 2014 14:18
Forum: Mod Releases
Topic: [Mod] Unified Bricks [20120716] [unifiedbricks]
Replies: 53
Views: 26925

Re: [Mod] Unified Bricks [20120716] [unifiedbricks]

Hi, thanks for the mod, it works very well.

I have some requests:
  • make it compatible with stairsplus mod, so we can craft slabs and stairs
  • hide all blocks from block list in creative mod if the players wants
That'd be great!
by Daïmanu
Wed Feb 05, 2014 22:18
Forum: Partly official engine development
Topic: I want to contribute to Minetest
Replies: 11
Views: 3383

Thanks for replies and links.

So I can commit any update, celeron55 will accept or deny it right ?

@hoodedice I ever joined to #minetest-dev but apparently there are some permissions, I couldn't write anything.

Well it's time to take a look to the code :)
by Daïmanu
Wed Feb 05, 2014 21:35
Forum: Partly official engine development
Topic: I want to contribute to Minetest
Replies: 11
Views: 3383

I want to contribute to Minetest

Hi everyone

I'd like to know what is the procedure to be a contributor of Minetest.
I am a C++ developer, so I can participate to the development of the core, or I can make documentation.
I would really appreciate to help this project to grow.

Thanks
Daïmanu