Search found 103 matches
- Fri Dec 28, 2012 21:56
- Forum: Partly official engine development
- Topic: Documentation sprint, 2013-01-19, in #minetest-doc
- Replies: 8
- Views: 8049
Documentation sprint, 2013-01-19, in #minetest-doc
Minetest core is a volunteer effort, but the barrier to entry is too high. In a series of changes meant to lower that, we're going to hold an event meant to help people understand the engine: A documentation sprint! What: Documentation sprint for Minetest Where: #minetest-doc on Freenode and http://...
- Fri Dec 07, 2012 15:59
- Forum: WIP Mods
- Topic: Package management in Minetest
- Replies: 26
- Views: 9388
- Thu Dec 06, 2012 21:43
- Forum: WIP Mods
- Topic: Package management in Minetest
- Replies: 26
- Views: 9388
- Thu Dec 06, 2012 16:32
- Forum: WIP Mods
- Topic: Package management in Minetest
- Replies: 26
- Views: 9388
OK, this is turning into the wrong set of questions. If you'd like to chime in on package management, here are the few things I really need: 1. Are there existing systems we can use? 2. Would those systems work for all target platforms? 3. Would a self-rolled system work best for everyone? 4. Would ...
- Thu Dec 06, 2012 03:45
- Forum: WIP Mods
- Topic: Package management in Minetest
- Replies: 26
- Views: 9388
- Wed Dec 05, 2012 21:35
- Forum: WIP Mods
- Topic: Package management in Minetest
- Replies: 26
- Views: 9388
- Wed Dec 05, 2012 16:15
- Forum: WIP Mods
- Topic: Package management in Minetest
- Replies: 26
- Views: 9388
OK, I'm glad that there's something like an in-game package manager already. I guess we just need to change it, or rewrite it, to our purposes. Before that, it's important to write a good backend for the thing. This should almost certainly be included in minetest core, and should be built by default...
- Wed Dec 05, 2012 08:14
- Forum: WIP Mods
- Topic: Package management in Minetest
- Replies: 26
- Views: 9388
- Wed Dec 05, 2012 04:57
- Forum: WIP Mods
- Topic: Package management in Minetest
- Replies: 26
- Views: 9388
Package management in Minetest
All right, it's high time we talked about this as a community. 1. It's 2012, why am I downloading mods from forum post attachments and shitty filesharing sites? 2. It's 2012, why are the packages I'm installing that support this game depending only on one or two mods, with dependency trees that look...
- Tue Dec 04, 2012 20:05
- Forum: Mod Releases
- Topic: [Modpack] Industry Pack [0.1.1][industry_pack]
- Replies: 14
- Views: 17157
- Wed Nov 21, 2012 17:20
- Forum: Mod Releases
- Topic: [Modpack] Industry Pack [0.1.1][industry_pack]
- Replies: 14
- Views: 17157
I'm not yet ready to release a download, but I will work on it after I write and release the factory mod as well. Until then, your best bet is to A) download each mod separately or B) download it using git. I've given ample directions for B, and I can add the instructions for A later. If you want to...
- Tue Nov 20, 2012 17:31
- Forum: Mod Releases
- Topic: [Modpack] Industry Pack [0.1.1][industry_pack]
- Replies: 14
- Views: 17157
- Mon Nov 19, 2012 23:11
- Forum: Mod Releases
- Topic: [Modpack] Industry Pack [0.1.1][industry_pack]
- Replies: 14
- Views: 17157
- Sun Nov 18, 2012 22:10
- Forum: Mod Releases
- Topic: [Modpack] Industry Pack [0.1.1][industry_pack]
- Replies: 14
- Views: 17157
[Modpack] Industry Pack [0.1.1][industry_pack]
Happy Sunday to all y'all! Here's a pack I've just completed. There are a few things about setting it up, then I'll jump into actually playing with it. To download, you have two options: Tarballs, or git. For the git method , cd into wherever you want to put the mods (either a game/*/mods directory ...
- Sun Nov 18, 2012 21:49
- Forum: Mod Releases
- Topic: [Mod] Farming Plus [farming_plus]
- Replies: 338
- Views: 245546
https://gitorious.org/marktraceur-minetest-mods/rubber
There it is! In all its glory.
Note that it's licensed under GPL, so please avoid posting it in this topic unless you note its license properly. Thanks!
There it is! In all its glory.
Note that it's licensed under GPL, so please avoid posting it in this topic unless you note its license properly. Thanks!
- Sun Nov 18, 2012 00:28
- Forum: Mod Releases
- Topic: [Mod] Farming Plus [farming_plus]
- Replies: 338
- Views: 245546
- Sun Nov 18, 2012 00:15
- Forum: Mod Releases
- Topic: [Mod] Farming Plus [farming_plus]
- Replies: 338
- Views: 245546
- Mon Nov 05, 2012 19:12
- Forum: Problems
- Topic: The Community
- Replies: 21
- Views: 4572
- Sun Nov 04, 2012 17:52
- Forum: Old Mods
- Topic: [Mod] Diamonds [v6] [diamonds]
- Replies: 69
- Views: 41770
- Sun Nov 04, 2012 17:39
- Forum: Mod Releases
- Topic: [Mod] Towntest [towntest] - Grow a town in minetest.
- Replies: 122
- Views: 53233
- Sun Nov 04, 2012 02:48
- Forum: Mod Releases
- Topic: [Mod] Towntest [towntest] - Grow a town in minetest.
- Replies: 122
- Views: 53233
- Sat Nov 03, 2012 00:52
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736138
- Tue Oct 16, 2012 15:12
- Forum: Problems
- Topic: The Community
- Replies: 21
- Views: 4572
The Community
All right, briefly this morning I'd like to ping you all about the Minetest community. It's bad. 1. The community largely doesn't submit C++ code. 2. The community doesn't have any access to the core repository. 3. There are very few resources for new developers. 4. The existing community isn't welc...
- Tue Oct 16, 2012 15:03
- Forum: General Discussion
- Topic: Minetest primary source editing/coding program
- Replies: 11
- Views: 2086
- Tue Oct 16, 2012 15:02
- Forum: General Discussion
- Topic: Got MineCraft!!
- Replies: 9
- Views: 1875