Search found 96 matches

by domtron vox
Tue Jul 30, 2019 18:18
Forum: General Discussion
Topic: Sharing a highly viewed YT video I found that talks about MT
Replies: 1
Views: 593

Sharing a highly viewed YT video I found that talks about MT

Apparently a Minetest standalone map was in a Google CTF thing recently. Below video link has the guy solving the logic puzzle and it has a good number of views (~40k). Just thought I would share it.

https://www.youtube.com/watch?v=nI8Q1bqT8QU
by domtron vox
Tue Jun 05, 2018 21:57
Forum: General Discussion
Topic: Emigrate from Github?
Replies: 81
Views: 11339

Re: Emigrate from Github?

First, I don't think fragmentation is an issue. For one, I think most people go through the mods sub forum to find mods. Even if you go through GitHub tags you mostly just see the most popular mods unless your willing to dig down. Most mods aren't even tagged based on the last time I looked at the l...
by domtron vox
Sun Jun 03, 2018 01:00
Forum: General Discussion
Topic: Deprecated functions, Dev Wiki, and warnings.
Replies: 16
Views: 2044

Re: Deprecated functions, Dev Wiki, and warnings.

Just my two cents about this topic. I tried working on the wikis several years ago and eventually gave up. Mostly I was confused what went in which wiki. I guess the Dev wiki should hold data for core developers and anyone extending the engine while the General wiki holds minetest history, info on d...
by domtron vox
Tue May 15, 2018 20:01
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2325
Views: 443927

Re: Post your mod requests/ideas here

Suggesting a furry mod with tails, ears and muzzles like this minecraft mod: https://minecraft.curseforge.com/projects/tails/images Creatures by MirceaKitsune has anthropomorphic character models & textures. Doesn't add tails and ears to existing models like your linked MC mod. The mod may be a...
by domtron vox
Tue May 15, 2018 12:53
Forum: General Discussion
Topic: Minetest statistics
Replies: 8
Views: 2212

Re: Minetest statistics

@Krock is your list all mods that are used on all (announced) servers or is there some sort of threshold for either number of servers using a mod or number of clients on a server? I.E is the above list all mods used on servers or just the most used mods on the most popular servers. Also I noticed de...
by domtron vox
Mon Feb 27, 2017 13:48
Forum: Modding Discussion
Topic: What can you do with Mob API's
Replies: 9
Views: 2069

Re: What can you do with Mob API's

I always wonder why people forget about MirceaKitsune's Creatures mod. Here is a link: https://forum.minetest.net/viewtopic.php?f=11&t=9240 Last updated about a year ago so maybe that is why people forget about it? Has some interesting features like compositing images for fur patterns and clothi...
by domtron vox
Mon Feb 27, 2017 13:32
Forum: Modding Discussion
Topic: any quest mods?
Replies: 9
Views: 1608

Re: any quest mods?

There is a Quests framework by TeTpaAka. Form topic: viewtopic.php?f=11&t=11265
by domtron vox
Tue Nov 22, 2016 21:46
Forum: General Discussion
Topic: Opinions Wanted - Lua A Good "Gateway" Language?
Replies: 22
Views: 3307

Re: Opinions Wanted - Lua A Good "Gateway" Language?

I just want to put out that I started programming when I was around 11. I started with Python, moved into javascript with html/css, and did C++ when I got to college. I think I'm a decent "programmer", but my software engineering skills (designing the program architecture) are lacking. How...
by domtron vox
Thu Sep 15, 2016 20:37
Forum: Old Mods
Topic: [Mod] SkillsFramework [0.4] [skillsframework]
Replies: 51
Views: 15671

Re: [Mod] SkillsFramework [0.4] [skillsframework]

I'm am please it is working at all on a server. I did next to no testing in a multiple user environment. :) I don't know how much I can help you right now with school and all. I'm having some trouble understanding the situation exactly from what you said. Basically you have a number of people on a s...
by domtron vox
Wed Sep 07, 2016 03:06
Forum: Old Mods
Topic: [Mod] SkillsFramework [0.4] [skillsframework]
Replies: 51
Views: 15671

Re: [Mod] SkillsFramework [0.4] [skillsframework]

With how it was set up you won't get any mining experiance without geting like level 3 digging. Glad you like it. :)
by domtron vox
Wed Sep 07, 2016 02:44
Forum: Old Mods
Topic: [Mod] SkillsFramework [0.4] [skillsframework]
Replies: 51
Views: 15671

Re: [Mod] SkillsFramework [0.4] [skillsframework]

ok. The chat commands are a bit picky as I didn't put too much time into them. They are sensitive to capitalization so if you typed "/skills Digging" and the skill is actually called d igging it will have an error. So use the exact name that "/skills" provides. As for the gui the...
by domtron vox
Wed Sep 07, 2016 01:02
Forum: Old Mods
Topic: [Mod] SkillsFramework [0.4] [skillsframework]
Replies: 51
Views: 15671

Re: [Mod] SkillsFramework [0.4] [skillsframework]

@TheReaperKing: glad to hear you are interested in it and sorry to hear you are having trouble with it. I have been very busy this summer and am just starting my last(I hope) year of college so I haven't had time to work on this. If I remember right the repo has commits for 0.5 but I needed to test ...
by domtron vox
Fri Jul 08, 2016 02:26
Forum: WIP Games
Topic: [Game] Station 17
Replies: 14
Views: 5571

Re: [Game] Station 17

I made a pull request several days ago, but I guess you didn't see it so I'll post here as well. If you didn't like my changes that fine too of course. I just updated it but if you push anything else it will become out of date again. https://github.com/hansonry/station17/pull/1 Sorry didn't post soo...
by domtron vox
Sat Jul 02, 2016 14:09
Forum: WIP Games
Topic: [Game] Station 17
Replies: 14
Views: 5571

Re: [Game] Station 17

I went back and read the tg wiki a bit. Apparently the construction order is lattice > plating > floor/walls. You cannot remove platting with tools only destroy/break it so I guess only an explosion. Wiring and pipe goes on the plating level then you can lay floor tiles and build walls on top of tha...
by domtron vox
Fri Jul 01, 2016 03:26
Forum: WIP Games
Topic: [Game] Station 17
Replies: 14
Views: 5571

Re: [Game] Station 17

I'm interested in helping. I was thinking the atmos system could be some kind of modified LINDA, with the the hardest part probably being understanding LINDA itself. There are some things that would be impractical with current minetest though, like spacewind, and there are some other issues that co...
by domtron vox
Fri Jul 01, 2016 02:22
Forum: Modding Discussion
Topic: Mods in Mod Releases should use unique directory name
Replies: 11
Views: 1426

Re: Mods in Mod Releases should use unique directory name

I don't know how easy or desirable this is, but maybe new posts to the WIP and Release categories should require filling out a form instead of the normal post creator/editor. Then a script could be used to search for the technical name and warn that the given name is already used. It would also help...
by domtron vox
Thu Jun 30, 2016 01:19
Forum: General Discussion
Topic: Textures Spread Across Multiple Nodes
Replies: 12
Views: 1722

Re: Textures Spread Across Multiple Nodes

Here is a mod that breaks up the repeated-ness of textures. It randomly rotates them for each node. https://forum.minetest.net/viewtopic.php?f=9&t=10845 If you want bigger nodes, you could try scaling all models down, slow down player physics, and reduce the player camera height(I think you can ...
by domtron vox
Thu Jun 30, 2016 00:37
Forum: WIP Games
Topic: [Game] Station 17
Replies: 14
Views: 5571

Re: [Game] Station 17

I'm interested in helping. I was thinking the atmos system could be some kind of modified LINDA, with the the hardest part probably being understanding LINDA itself. There are some things that would be impractical with current minetest though, like spacewind, and there are some other issues that co...
by domtron vox
Wed Jun 29, 2016 14:36
Forum: Modding Discussion
Topic: [Solved] Connected NodeBox DrawType
Replies: 1
Views: 755

[Solved] Connected NodeBox DrawType

So I just spent 10-20 minutes trying to find documentation on the connected nodebox drawtype to figure out why it wasn't working. It was a fairly "duh" moment, but I was surprised that I didn't see any documentation on it other then in the Lua_api.txt and that was obscure enough that I mi...
by domtron vox
Wed Jun 29, 2016 00:50
Forum: Modding Discussion
Topic: Why aren't mods in C++?
Replies: 18
Views: 4221

Re: Why aren't mods in C++?

And I didn't realize this was a fairly old thread until I was half way through writing this post. So I'm going to go ahead and post it and hope I don't get tar and feathered. There are lots of ideas in this area all of which need more research. For example you could probably get away from the secur...
by domtron vox
Tue Jun 28, 2016 01:08
Forum: WIP Games
Topic: [Game] Station 17
Replies: 14
Views: 5571

Re: [Game] Station 17

Hay, I forked it and hope I can contribute some though I've been really busy lately. x.x Some questions: * Do you have any ideas as to how you want the mods folder structured? I.e. nameing, where to put various things, and the like. * Do you have a license chosen? FYI, Here is a mod that adds some s...
by domtron vox
Fri Jun 24, 2016 23:02
Forum: General Discussion
Topic: Space Station 13 Clone
Replies: 10
Views: 2433

Re: Space Station 13 Clone

I actually thought about this, making a SS13 subgame, myself right after I read about the death of the attempt to rewrite SS13 to be standalone. I was thinking more along the lines of how to implement the mechanics of the station (wireing, solar panels, tools, sigularity generator). You could maybe ...
by domtron vox
Fri Jun 24, 2016 21:00
Forum: Servers
Topic: factions server creation
Replies: 10
Views: 2128

Re: factions server creation

I didn't mean the MOD, I just meant a simple survival server with protection mods and "factions". Just to clear things up;) As for setting up a server you need to learn some skills, but that is a big part of the fun. “The journey, not the destination” and all that. ;) There is a guide in ...
by domtron vox
Wed Jun 22, 2016 23:19
Forum: Servers
Topic: factions server creation
Replies: 10
Views: 2128

Re: factions server creation

There is still a lot things left. Read this topic here it will tell you everything about factions. Read it, but I still don't know what is missing. The only post that actually explaines a specific feature is SaKeL (the "influence allows claiming land") which is more of an extension to a b...
by domtron vox
Tue Jun 21, 2016 20:12
Forum: Servers
Topic: factions server creation
Replies: 10
Views: 2128

Re: factions server creation

You can't make a faction server right now as there are no proper mods out there. And factions will lag a lot too. So right now, nope its not possible I know of two off the top of my head. I have no clue about their buggyness/lag but here they are: by jonjeg back in 2012(probebly needs updating): ht...