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Re: [Debian / Ubuntu] 1-line script: install Minetest Git

XtremeHacker wrote:Here is my revised version.


sudo should not be put before every command. It's a security risk and possibly breaks permissions for files. The 1-line script works fine on Debian 8 without these added sudos (only needs a replacement for libjpeg8).
by Hiradur
Tue Oct 18, 2016 16:14
 
Forum: Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 159
Views: 61647

Re: [0.4.13-dev] Capture the Flag Server (Guns!)

I dont agree. 2 minutes is really enough to gather some weapons and apples and build a base, even when you're alone to do it. Btw, if your teammates aren't selfish, they will put some useful stuff in the team chest (Ok, i admit, that's pretty rare xD). Or you can go in the caves and collect some st...
by Hiradur
Thu Dec 24, 2015 10:52
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1776
Views: 87331

Re: [0.4.13-dev] Capture the Flag Server (Guns!)

I've seen one team kind of abusing the "skip to next match" option to skip to the next match if the defence of the other team was so strong they couldn't reach the flag. I see that it may be frustrating if you can't get to the other flag, however it's never impossible to reach it. If the d...
by Hiradur
Wed Dec 16, 2015 08:50
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1776
Views: 87331

Re: [0.4.13-dev] Capture the Flag Server (Guns!)

How many points does one team have to score for a map reset? For the past 30mins or so the map was resetting frequently, is 1 point already enough? If so I'd propose to increase it because this way games don't last very long. They should be much more interesting when the teams build castles, dig tun...
by Hiradur
Tue Dec 01, 2015 20:27
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1776
Views: 87331

Re: [Debian / Ubuntu] 1-line script: install Minetest Git

On Debian 8.2 I got this: Package libjpeg8-dev is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source However the following packages replace it: libjpeg62-turbo-dev After replacing libjpeg8-dev ...
by Hiradur
Thu Oct 22, 2015 15:11
 
Forum: Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 159
Views: 61647

Re: Minetest FPS

Does Minetest offer a batch counter? I can imagine the batch count could be an issue which the texture atlas and VBOs may reduce.
by Hiradur
Sun Feb 08, 2015 08:12
 
Forum: General Discussion
Topic: Minetest FPS
Replies: 7
Views: 1258

Re: VanessaE's Survival Server [git]

I already asked for interact quite a while ago but never got a reply so I'm asking for interact again now. :)

IGN: Hiradur
by Hiradur
Sat Dec 13, 2014 17:31
 
Forum: Servers
Topic: [Server] VanessaE's Survival Server [5.1.0-dev]
Replies: 621
Views: 76168

Re: Optimizing the networking code

By far view, do you mean unlimited view range? That will always be slow. It renders every loaded block. Yes I did. I found out what you said some hours ago. Increasing the view distance to a level that is comparable to Minecraft's far distance (where I get 150-400 FPS) still drops FPS below 60 (and...
by Hiradur
Sat Dec 13, 2014 17:19
 
Forum: Partly official engine development
Topic: Optimizing the networking code
Replies: 17
Views: 2176

Re: Motion not fluid

I suffer from this as well, both on Windows and Linux. It is related to frame time jitter. You can check current jitter in debug menu.
by Hiradur
Sat Dec 13, 2014 13:57
 
Forum: Problems
Topic: Motion not fluid
Replies: 5
Views: 537

Re: Optimizing the networking code

When I picked up MT early this year (0.4.9) for the first time I was turned off by low performance and lag as well. I suffered from lag several seconds long (even in single player). I'm pretty sensitive to low FPS and lag which is why I turned the game down. I consider them to be the #1 issue as wel...
by Hiradur
Sat Dec 13, 2014 11:17
 
Forum: Partly official engine development
Topic: Optimizing the networking code
Replies: 17
Views: 2176

Re: "just test" server

Joined the server for the first time yesterday and seemed to have landed in jail right away. I couldn't get out of it, the hole didn't work or I didn't get what I was supposed to do there. I joined again today and spawned correctly this time. I gotta say it's a bizarre but beautiful world, too bad I...
by Hiradur
Sat Dec 13, 2014 09:54
 
Forum: Servers
Topic: [Server] just test
Replies: 1000
Views: 85336

Re: Do Any Of You Know When The New Minetest Version Is Comi

Let's not forget that these are only numbers in the end. You could have version 0.01 alpha and it still could be feature-complete and bug-free.
by Hiradur
Sun Jul 13, 2014 07:05
 
Forum: General Discussion
Topic: Do Any Of You Know When The New Minetest Version Is Coming?
Replies: 17
Views: 1418

Re: Android Builds (ARM, x86, MIPS)

What about organizing UI icons as seen in this video?
https://www.youtube.com/watch?v=HPqXlVUleQk&t=22s
by Hiradur
Sun Jun 29, 2014 07:31
 
Forum: Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 146
Views: 30985

Re: Speeding up mapgen?

I experienced it on all systems I tried Minetest on, both Linux and Windows. Minecraft also suffers from this problem although not as frequently.
by Hiradur
Thu Jun 12, 2014 13:25
 
Forum: General Discussion
Topic: Speeding up mapgen?
Replies: 9
Views: 1841

Re: Speeding up mapgen?

I consider my computer to be powerful (i5 4570) but I often experience slow chunk loading, too. Guess it is an optimization problem.
by Hiradur
Wed Jun 11, 2014 16:02
 
Forum: General Discussion
Topic: Speeding up mapgen?
Replies: 9
Views: 1841

Re: One-line script for installing Minetest Git, Debian-base

One can slightly improve performane by adding -DCMAKE_CXX_FLAGS="-march=native -O3 -pipe" to cmake arguments. This should especially increase performance on AMD bulldozer based systems. Note that -pipe only increases compile speed but does not optimize anything. If your compiler goes out o...
by Hiradur
Wed Jun 11, 2014 15:59
 
Forum: Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 159
Views: 61647

Re: Android Builds (ARM, x86, MIPS)

Will Raspberry Pi and other ARM single board computers be supported eventually?
by Hiradur
Tue Jun 10, 2014 15:26
 
Forum: Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 146
Views: 30985

Re: Minetest Could Be An Educational Tool

Just wanted to chip in as I thought about this topic as well. I'm not sure if bringing Minetest to classroom should be our main goal. I don't think that Minetest can really help with the stuff that you learn in school. However, it has great potential of introducing or increasing interest in certain ...
by Hiradur
Wed Apr 30, 2014 07:33
 
Forum: General Discussion
Topic: Minetest Could Be An Educational Tool
Replies: 115
Views: 16708

You can combine textures in Minetest (laying one over the other) like this: bottom_layer_texture.png ^ top_layer_texture.png Thanks, I might include this in later versions. If only I enjoyed making textures more... Intresting concept. Lately, requests for skins have been very prominent on most serv...
by Hiradur
Mon Mar 17, 2014 11:14
 
Forum: Mod Releases
Topic: [Mod] Player textures by hash code [player_hash_skins]
Replies: 10
Views: 2963

[Mod] Player textures by hash code [player_hash_skins]

This mod calculates a hash code of a player's name and chooses a texture for him according to this hash code. This means everybody is given a kind of random skin. It still creates a personal identity because this skin will be the same every session and across all servers that use this mod if the use...
by Hiradur
Sun Mar 16, 2014 13:00
 
Forum: Mod Releases
Topic: [Mod] Player textures by hash code [player_hash_skins]
Replies: 10
Views: 2963

Love the idea, anybody still secretly working on this?
by Hiradur
Sat Mar 15, 2014 09:32
 
Forum: WIP Mods
Topic: [Mod] Chemistry [0.04]
Replies: 35
Views: 10052

Did somebody try glshim for hardware acceleration? https://github.com/lunixbochs/glshim //EDIT: It works. I tested it with MT 0.3.1. Text is unreadable, some textures are distorted but the framerate ranges from 3-20fps I guess (although it goes down the longer you play). Tutorial on how to set up gl...
by Hiradur
Fri Mar 14, 2014 18:45
 
Forum: Partly official engine development
Topic: Minetest on the Raspberry Pi
Replies: 5
Views: 4134

Ich habe auch mit starken Lags zu kämpfen. Ich habe sowohl stable als auch dev Versionen von Minetest und Freeminer in 32 und 64 bit ausprobiert und mehrere Server getestet, überall das gleiche. Die Lags sind geschätzt zwischen 500-3000ms lang und machen das Spiel zu einer echten Qual. Gestern ist m...
by Hiradur
Fri Mar 14, 2014 13:35
 
Forum: Deutsch
Topic: Server lag
Replies: 5
Views: 859

Can I have interact, please?
ign: Hiradur
by Hiradur
Wed Mar 05, 2014 19:24
 
Forum: Servers
Topic: [Server] VanessaE's Survival Server [5.1.0-dev]
Replies: 621
Views: 76168

Minetest 0.3.1 is in the Raspbian repository. So somebody was able to compile it. But it only uses the software renderer I think.
by Hiradur
Sun Mar 02, 2014 17:10
 
Forum: Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 159
Views: 61647

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