sudo should not be put before every command. It's a security risk and possibly breaks permissions for files. The 1-line script works fine on Debian 8 without these added sudos (only needs a replacement for libjpeg8).XtremeHacker wrote:Here is my revised version.
Search found 25 matches
- Tue Oct 18, 2016 16:14
- Forum: Engine Builds
- Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
- Replies: 171
- Views: 162957
Re: [Debian / Ubuntu] 1-line script: install Minetest Git
- Thu Dec 24, 2015 10:52
- Forum: Servers
- Topic: [Server] Capture the Flag Server
- Replies: 2229
- Views: 286076
Re: [0.4.13-dev] Capture the Flag Server (Guns!)
I dont agree. 2 minutes is really enough to gather some weapons and apples and build a base, even when you're alone to do it. Btw, if your teammates aren't selfish, they will put some useful stuff in the team chest (Ok, i admit, that's pretty rare xD). Or you can go in the caves and collect some st...
- Wed Dec 16, 2015 08:50
- Forum: Servers
- Topic: [Server] Capture the Flag Server
- Replies: 2229
- Views: 286076
Re: [0.4.13-dev] Capture the Flag Server (Guns!)
I've seen one team kind of abusing the "skip to next match" option to skip to the next match if the defence of the other team was so strong they couldn't reach the flag. I see that it may be frustrating if you can't get to the other flag, however it's never impossible to reach it. If the d...
- Tue Dec 01, 2015 20:27
- Forum: Servers
- Topic: [Server] Capture the Flag Server
- Replies: 2229
- Views: 286076
Re: [0.4.13-dev] Capture the Flag Server (Guns!)
How many points does one team have to score for a map reset? For the past 30mins or so the map was resetting frequently, is 1 point already enough? If so I'd propose to increase it because this way games don't last very long. They should be much more interesting when the teams build castles, dig tun...
- Thu Oct 22, 2015 15:11
- Forum: Engine Builds
- Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
- Replies: 171
- Views: 162957
Re: [Debian / Ubuntu] 1-line script: install Minetest Git
On Debian 8.2 I got this: Package libjpeg8-dev is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source However the following packages replace it: libjpeg62-turbo-dev After replacing libjpeg8-dev ...
- Sun Feb 08, 2015 08:12
- Forum: General Discussion
- Topic: Minetest FPS
- Replies: 7
- Views: 2160
Re: Minetest FPS
Does Minetest offer a batch counter? I can imagine the batch count could be an issue which the texture atlas and VBOs may reduce.
- Sat Dec 13, 2014 17:31
- Forum: Servers
- Topic: [Server] VanessaE's Survival Server [5.4.0]
- Replies: 663
- Views: 133476
Re: VanessaE's Survival Server [git]
I already asked for interact quite a while ago but never got a reply so I'm asking for interact again now. :)
IGN: Hiradur
IGN: Hiradur
- Sat Dec 13, 2014 17:19
- Forum: Partly official engine development
- Topic: Optimizing the networking code
- Replies: 17
- Views: 3473
Re: Optimizing the networking code
By far view, do you mean unlimited view range? That will always be slow. It renders every loaded block. Yes I did. I found out what you said some hours ago. Increasing the view distance to a level that is comparable to Minecraft's far distance (where I get 150-400 FPS) still drops FPS below 60 (and...
- Sat Dec 13, 2014 13:57
- Forum: Problems
- Topic: Motion not fluid
- Replies: 5
- Views: 1137
Re: Motion not fluid
I suffer from this as well, both on Windows and Linux. It is related to frame time jitter. You can check current jitter in debug menu.
- Sat Dec 13, 2014 11:17
- Forum: Partly official engine development
- Topic: Optimizing the networking code
- Replies: 17
- Views: 3473
Re: Optimizing the networking code
When I picked up MT early this year (0.4.9) for the first time I was turned off by low performance and lag as well. I suffered from lag several seconds long (even in single player). I'm pretty sensitive to low FPS and lag which is why I turned the game down. I consider them to be the #1 issue as wel...
- Sat Dec 13, 2014 09:54
- Forum: Servers
- Topic: [Server] just test
- Replies: 1060
- Views: 165768
Re: "just test" server
Joined the server for the first time yesterday and seemed to have landed in jail right away. I couldn't get out of it, the hole didn't work or I didn't get what I was supposed to do there. I joined again today and spawned correctly this time. I gotta say it's a bizarre but beautiful world, too bad I...
- Sun Jul 13, 2014 07:05
- Forum: General Discussion
- Topic: Do Any Of You Know When The New Minetest Version Is Coming?
- Replies: 17
- Views: 2494
Re: Do Any Of You Know When The New Minetest Version Is Comi
Let's not forget that these are only numbers in the end. You could have version 0.01 alpha and it still could be feature-complete and bug-free.
- Sun Jun 29, 2014 07:31
- Forum: Engine Builds
- Topic: [Android] Builds for ARM, x86 and MIPS
- Replies: 148
- Views: 64750
Re: Android Builds (ARM, x86, MIPS)
What about organizing UI icons as seen in this video?
https://www.youtube.com/watch?v=HPqXlVUleQk&t=22s
https://www.youtube.com/watch?v=HPqXlVUleQk&t=22s
- Thu Jun 12, 2014 13:25
- Forum: General Discussion
- Topic: Speeding up mapgen?
- Replies: 9
- Views: 3076
Re: Speeding up mapgen?
I experienced it on all systems I tried Minetest on, both Linux and Windows. Minecraft also suffers from this problem although not as frequently.
- Wed Jun 11, 2014 16:02
- Forum: General Discussion
- Topic: Speeding up mapgen?
- Replies: 9
- Views: 3076
Re: Speeding up mapgen?
I consider my computer to be powerful (i5 4570) but I often experience slow chunk loading, too. Guess it is an optimization problem.
- Wed Jun 11, 2014 15:59
- Forum: Engine Builds
- Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
- Replies: 171
- Views: 162957
Re: One-line script for installing Minetest Git, Debian-base
One can slightly improve performane by adding -DCMAKE_CXX_FLAGS="-march=native -O3 -pipe" to cmake arguments. This should especially increase performance on AMD bulldozer based systems. Note that -pipe only increases compile speed but does not optimize anything. If your compiler goes out o...
- Tue Jun 10, 2014 15:26
- Forum: Engine Builds
- Topic: [Android] Builds for ARM, x86 and MIPS
- Replies: 148
- Views: 64750
Re: Android Builds (ARM, x86, MIPS)
Will Raspberry Pi and other ARM single board computers be supported eventually?
- Wed Apr 30, 2014 07:33
- Forum: General Discussion
- Topic: Minetest Could Be An Educational Tool
- Replies: 115
- Views: 27066
Re: Minetest Could Be An Educational Tool
Just wanted to chip in as I thought about this topic as well. I'm not sure if bringing Minetest to classroom should be our main goal. I don't think that Minetest can really help with the stuff that you learn in school. However, it has great potential of introducing or increasing interest in certain ...
- Mon Mar 17, 2014 11:14
- Forum: Mod Releases
- Topic: [Mod] Player textures by hash code [player_hash_skins]
- Replies: 10
- Views: 4752
You can combine textures in Minetest (laying one over the other) like this: bottom_layer_texture.png ^ top_layer_texture.png Thanks, I might include this in later versions. If only I enjoyed making textures more... Intresting concept. Lately, requests for skins have been very prominent on most serv...
- Sun Mar 16, 2014 13:00
- Forum: Mod Releases
- Topic: [Mod] Player textures by hash code [player_hash_skins]
- Replies: 10
- Views: 4752
[Mod] Player textures by hash code [player_hash_skins]
This mod calculates a hash code of a player's name and chooses a texture for him according to this hash code. This means everybody is given a kind of random skin. It still creates a personal identity because this skin will be the same every session and across all servers that use this mod if the use...
- Sat Mar 15, 2014 09:32
- Forum: WIP Mods
- Topic: [Mod] Chemistry [0.04]
- Replies: 35
- Views: 14737
- Fri Mar 14, 2014 18:45
- Forum: Partly official engine development
- Topic: Minetest on the Raspberry Pi
- Replies: 5
- Views: 4815
Did somebody try glshim for hardware acceleration? https://github.com/lunixbochs/glshim //EDIT: It works. I tested it with MT 0.3.1. Text is unreadable, some textures are distorted but the framerate ranges from 3-20fps I guess (although it goes down the longer you play). Tutorial on how to set up gl...
- Fri Mar 14, 2014 13:35
- Forum: Deutsch
- Topic: Server lag
- Replies: 5
- Views: 1405
Ich habe auch mit starken Lags zu kämpfen. Ich habe sowohl stable als auch dev Versionen von Minetest und Freeminer in 32 und 64 bit ausprobiert und mehrere Server getestet, überall das gleiche. Die Lags sind geschätzt zwischen 500-3000ms lang und machen das Spiel zu einer echten Qual. Gestern ist m...
- Wed Mar 05, 2014 19:24
- Forum: Servers
- Topic: [Server] VanessaE's Survival Server [5.4.0]
- Replies: 663
- Views: 133476
- Sun Mar 02, 2014 17:10
- Forum: Engine Builds
- Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
- Replies: 171
- Views: 162957