Search found 18 matches

by dmonty
Sun Mar 29, 2015 05:26
Forum: Texture Packs
Topic: Post your - Textures for Mobs
Replies: 41
Views: 7640

Re: Post your - Textures for Mobs

This is for the Ostrich that you can ride in Animals Modpack: animals_modpack/mob_ostrich/textures/mob_ostrich_ostrich_mesh.png

This one is not for the "mobs" modpack.
by dmonty
Fri Mar 28, 2014 13:47
Forum: Problems
Topic: set_attach and set_detach rotation. [solved]
Replies: 2
Views: 1797

Fixed this one by not attaching to the Root of the mesh.

viewtopic.php?pid=135079#p135079
by dmonty
Fri Mar 28, 2014 13:39
Forum: Mod Releases
Topic: [Mod] Simple helicopter [helicopter]
Replies: 105
Views: 63622

Fixed the rotation bug(s) --clicker:set_attach(self.model, "Root", {x=0,y=0,z=-10}, {x=-90,y=0,z=-90}) clicker:set_attach(self.model, "FrameTransformMatrix", {x=0,y=10,z=0}, {x=0,y=90,z=0}) Note I also had to move some files into subfolders. models/root.x models/heli.x models/motor.x textures/blades...
by dmonty
Wed Mar 19, 2014 02:36
Forum: Mod Releases
Topic: [Mod] Simple helicopter [helicopter]
Replies: 105
Views: 63622

This bug was "invented" in Minetest 0.4.9, and replaced another bug. I have tryed to fix this, but can`t do anything=( In 0.4.8 there is no wrong rotations. It seems to me that set_detach() function changes axes. I've submitted this rotation issue on the Bug Forum. https://forum.minetest.net/viewto...
by dmonty
Wed Mar 19, 2014 02:29
Forum: Problems
Topic: set_attach and set_detach rotation. [solved]
Replies: 2
Views: 1797

When I attach a clicker to an object with no rotation - the player detaches with no rotation bug. However the player does not sit correctly in the object.

e.g. rotation {x=0,y=0,z=0}

Code: Select all

clicker:set_attach(self.model, "Root", {x=0,y=0,z=-10}, {x=0,y=0,z=0})
by dmonty
Wed Mar 19, 2014 02:15
Forum: Problems
Topic: set_attach and set_detach rotation. [solved]
Replies: 2
Views: 1797

set_attach and set_detach rotation. [solved]

http://dj-monty.net/mt_hele1.png http://dj-monty.net/mt_hele2.png I talked with Pavel_S about this bug on his helicopter mod and we agree there seems to be a bug in set_attach or set_detach in terms of rotation. When the player is attached to an object (like helicopter or ostrich) AND the rotation ...
by dmonty
Tue Mar 18, 2014 06:28
Forum: Mod Releases
Topic: [Mod] Simple helicopter [helicopter]
Replies: 105
Views: 63622

It seems to me that set_detach() function changes axes. I had a look at the minetest source and it seems that set_attach allows for rotating the character as you have here in the on_rightclick function: clicker:set_attach(self.model, "Root", {x=0,y=0,z=-10}, {x=-90,y=0,z=-90}) If I change this to t...
by dmonty
Mon Mar 17, 2014 21:30
Forum: General Discussion
Topic: Minetest Could Be An Educational Tool
Replies: 115
Views: 19396

textures/teaching_lab_util_divide.png is a colon insetad of division Obelus symbol.
http://en.wikipedia.org/wiki/Obelus

I've edited the image here.
by dmonty
Mon Mar 17, 2014 20:38
Forum: General Discussion
Topic: Minetest Could Be An Educational Tool
Replies: 115
Views: 19396

sfan5 wrote:Heres the source code: https://github.com/sfan5/minetest-teaching
init.lua line 192 is missing "D"

local s = 'ABCEFGHIJKLMNOPQRSTUVWXYZ0123456789'
local s = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789'

I love this teaching mod!
by dmonty
Mon Mar 17, 2014 06:59
Forum: Old Mods
Topic: [Mod] Unified_Inventory Skins [u_skins]
Replies: 59
Views: 23901

[Mod] Unified_Inventory Skins [u_skins]

minetest-u_skins ============ u_skins mod add Skins to unified_inventory. by Dean Montgomery License LGPLv2 Texture credits are displayed based on addi's skin database. Download zip: https://github.com/dmonty2/minetest-u_skinsdb/archive/master.zip Download github: https://github.com/dmonty2/minetest...
by dmonty
Mon Mar 17, 2014 02:06
Forum: General Discussion
Topic: Minetest Could Be An Educational Tool
Replies: 115
Views: 19396

Heres the source code: https://github.com/sfan5/minetest-teaching I've been testing this out for a while now. Haven't found any bugs yet. Once the kids are back from spring break I may try to see if I can crowd source the intermediate grades to create some math maps for the primary grades. Create a...
by dmonty
Sun Mar 16, 2014 02:18
Forum: Mod Releases
Topic: [Mod] Simple helicopter [helicopter]
Replies: 105
Views: 63622

I'm having a problem on multi-player where when another player exits the helicopter. Their turning access rotates the entire character on their head instead of turning their body.

Image
Image
by dmonty
Sat Mar 15, 2014 23:46
Forum: General Discussion
Topic: Minetest Could Be An Educational Tool
Replies: 115
Views: 19396

sfan5 wrote:Here is a video of the mod I'm working on right now: https://mediacru.sh/ph_GCppPdO5C
This is perfect! Awesome!

I can't wait to demo this to some of our math co-coordinators.
by dmonty
Sat Mar 15, 2014 19:19
Forum: General Discussion
Topic: Minetest Could Be An Educational Tool
Replies: 115
Views: 19396

Thank you for your feedback. I had a look at some of the Alphabet mods - and it seems that some are crafted using braille which would be insanely difficult for primary kids. Plus the letters look plain 2D. Need some nice looking 3D alphabet blocks. A letter block with some "bling" appearance to it. ...
by dmonty
Sat Mar 15, 2014 07:08
Forum: General Discussion
Topic: Minetest Could Be An Educational Tool
Replies: 115
Views: 19396

Apologies for the mistakes in MC vs MT world size. Anyways I gathered some more classroom feedback... Watched minetest in action in Elementary classrooms and discussed it with teachers. Some feedback from staff: Primary/intermediate kids are learning the letters/numbers and symbols to grow their com...
by dmonty
Tue Mar 11, 2014 04:51
Forum: General Discussion
Topic: Minetest Could Be An Educational Tool
Replies: 115
Views: 19396

Four of our high schools have purchaced bulk educational licencing for Minecraft and have installed dedicated minecraft servers. I've installed Minetest into the rest of the schools for those who don't want to buy the commercial product. The Minetest is an instant hit with the kids because many of t...
by dmonty
Wed Mar 05, 2014 19:33
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1550
Views: 514753

Greetings ;) If you are using the same version as I am, then you will also have to check the recipes for the mese sorting tubes and dig around in the node breaker scripts to make the same changes. Failure to make the change in the node breaker script will cause your server to crash with an error re...
by dmonty
Wed Mar 05, 2014 04:04
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1550
Views: 514753

In order to build a Tree Tap I had to change technic/tools/tree_tap.lua line 31 from pipeworks:tube changed to pipeworks:tube_1 minetest.register_craft({ output = "technic:treetap", recipe = { {"pipeworks:tube_1", "default:wood", "default:stick"}, {"", "default:stick", "default:stick"} }, })