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Re: [Mod] Castles++ : Yet another fork [0.5] [castle] (Githu

which standart game do you use ?
by mimilus
Sun Aug 10, 2014 22:26
 
Forum: Mod Releases
Topic: [Mod] Castles++ Rolling release [git] [castle]
Replies: 123
Views: 27749

Re: [Mod] Castles++ : Yet another fork [0.5] [castle] (Githu

Cool castle mod

Hello did you look in my secret wall and doors lua files for making secret passage in walls ?

My github : https://github.com/mimilus/castle

I like the idea of secret wall for the castle maybe you could use it.
by mimilus
Sun Aug 10, 2014 07:46
 
Forum: Mod Releases
Topic: [Mod] Castles++ Rolling release [git] [castle]
Replies: 123
Views: 27749

Re: Post your screenshots!

maybe someone will use openstreetmap to generate the map , it could be amazing Actually I think I misunderstood. Did you mean create a minetest world which looks like the real world by using openstreetmap data? Yes, maybe someone could do it, like another game "mine something , I didn't test i...
by mimilus
Thu May 15, 2014 07:09
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9148
Views: 1067550

Re: Post your screenshots!

Continuing with walkingroad

Image

The following of this https://forum.minetest.net/viewtopic.php?f=3&t=156&start=2025#p140986
by mimilus
Wed May 14, 2014 21:57
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9148
Views: 1067550

Re: Post your screenshots!

ouch

you need a submarine ;)
by mimilus
Wed May 14, 2014 07:53
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9148
Views: 1067550

Re: Post your screenshots!

maybe someone will use openstreetmap to generate the map , it could be amazing
by mimilus
Sat May 10, 2014 08:26
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9148
Views: 1067550

Re: Post your screenshots!

Calinou wrote:mimilus: is this based on the “raillike” drawtype?


I just beginning modding , but it's a good idea
maybe i'll made some transformation ;)

thx for the idea
by mimilus
Thu May 08, 2014 18:58
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9148
Views: 1067550

Re: Post your screenshots!

I'm trying to keep the compatibility with the old version, 0.7 , but for an older version I don't know if it is ok

And I just begin in mods, lot of crafts need to be done.

I have some ideas to make it more easy to use but it needs some time to know how it must be do.
by mimilus
Thu May 08, 2014 15:56
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9148
Views: 1067550

Re: Post your screenshots!

Is that a path?! Awesome! Yes it is a walking path. Just added some stairs and slabs https://forum.minetest.net/download/file.php?mode=view&id=510&sid=b3460ce41d5629b0165b6d8a4a3f3560 https://forum.minetest.net/download/file.php?mode=view&id=511&sid=b3460ce41d5629b0165b6d8a4a3f3560
by mimilus
Thu May 08, 2014 13:31
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9148
Views: 1067550

Re: Post your screenshots!

philipbenr wrote:Looks really good mimilus. I hope you have luck with that...


Why luck with that ???
by mimilus
Thu May 08, 2014 08:34
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9148
Views: 1067550

Re: Post your screenshots!

Added missing node

Image
by mimilus
Thu May 08, 2014 08:33
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9148
Views: 1067550

Re: Post your screenshots!

Wip castle rebirth

Image

Image
by mimilus
Wed May 07, 2014 22:50
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9148
Views: 1067550

Re: Post your mod requests/ideas here

It could be cool to have a turning image in the hud when the mouse is over for nodeboxes, and the same thing in the inventory.
by mimilus
Sat May 03, 2014 06:36
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2021
Views: 255766

Re: Post your modding questions here

Hello When i place a nodebox wich has facedir as parameter all the textures of the node are turning in the same time. Is there a parameter / function wiche exists to keep some textures aligned to "the north of the map" in my case for top and bottom texture, to keep them aligned, at this ti...
by mimilus
Fri May 02, 2014 06:43
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 327846

Re: Post your screenshots!

Mimilus, it truly is a shame that the developers of Minetest don't put darkrose's advancements concerning nodeboxes into consideration. If they did, your already impressive efforts would be even more so. It's not a problem for me, all the no standart nodes are defined in differents files so they ca...
by mimilus
Wed Apr 30, 2014 23:35
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9148
Views: 1067550

Re: Post your screenshots!

Continuing to rebuild castle mod

Image

Image
by mimilus
Wed Apr 30, 2014 15:10
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9148
Views: 1067550

Re: Post your modding questions here

Hi

I've made a nodebox but the correponding image hasn't the correct orientation in the inventory.

Is it possible to turn the automatic inventory image ?

I've just found this http://dev.minetest.net/minetest.inventorycube but i don't want to do an image myself.
by mimilus
Sat Apr 26, 2014 20:17
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 327846

Re: Post your screenshots!

ôÔ You don't like it, it's just for more beautifull towers castle's.
by mimilus
Fri Apr 25, 2014 14:19
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9148
Views: 1067550

Re: Post your screenshots!

So you like it you'll have an upper view ;)

Image
by mimilus
Fri Apr 25, 2014 13:11
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9148
Views: 1067550

Re: Post your screenshots!

Hello Happy to see you like it It's wip for this time Dan can use all he wants, it's just a fork, the github is here : https://github.com/mimilus/castle With all the gimp files. I think it will be cool to have a 3d armor wich use team shields maybe for a cool medieval game Has Dan a github too ? And...
by mimilus
Fri Apr 25, 2014 11:58
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9148
Views: 1067550

Re: [Editor] Node Box Editor [0.6.3 -!- multiple nodes]

Hi again

Is it possible to modify the size of the grid for the snapping ?, in the source code.

Just found it.

Thx for the comments in the source code :)
by mimilus
Fri Apr 25, 2014 11:44
 
Forum: Minetest-related projects
Topic: Node Box Editor [0.9.2]
Replies: 444
Views: 82258

Re: [Editor] Node Box Editor [0.6.3 -!- multiple nodes]

Ok thank's

Maybe you could put this info in the readme file.
by mimilus
Thu Apr 24, 2014 21:39
 
Forum: Minetest-related projects
Topic: Node Box Editor [0.9.2]
Replies: 444
Views: 82258

Re: [Editor] Node Box Editor [0.6.3 -!- multiple nodes]

0.6.2 Stone Version seems to crash with more than 50 nodes :(
by mimilus
Thu Apr 24, 2014 20:36
 
Forum: Minetest-related projects
Topic: Node Box Editor [0.9.2]
Replies: 444
Views: 82258

Re: [Editor] Node Box Editor [0.6.3 -!- multiple nodes]

Ok from github
thx
by mimilus
Tue Apr 22, 2014 16:30
 
Forum: Minetest-related projects
Topic: Node Box Editor [0.9.2]
Replies: 444
Views: 82258
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