Search found 71 matches
- Sun Aug 10, 2014 22:26
- Forum: Mod Releases
- Topic: [Mod] Castles++ Rolling release [git] [castle]
- Replies: 124
- Views: 42186
Re: [Mod] Castles++ : Yet another fork [0.5] [castle] (Githu
which standart game do you use ?
- Sun Aug 10, 2014 07:46
- Forum: Mod Releases
- Topic: [Mod] Castles++ Rolling release [git] [castle]
- Replies: 124
- Views: 42186
Re: [Mod] Castles++ : Yet another fork [0.5] [castle] (Githu
Cool castle mod
Hello did you look in my secret wall and doors lua files for making secret passage in walls ?
My github : https://github.com/mimilus/castle
I like the idea of secret wall for the castle maybe you could use it.
Hello did you look in my secret wall and doors lua files for making secret passage in walls ?
My github : https://github.com/mimilus/castle
I like the idea of secret wall for the castle maybe you could use it.
- Thu May 15, 2014 07:09
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067999
Re: Post your screenshots!
maybe someone will use openstreetmap to generate the map , it could be amazing Actually I think I misunderstood. Did you mean create a minetest world which looks like the real world by using openstreetmap data? Yes, maybe someone could do it, like another game "mine something , I didn't test i...
- Wed May 14, 2014 21:57
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067999
- Wed May 14, 2014 07:53
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067999
Re: Post your screenshots!
ouch
you need a submarine ;)
you need a submarine ;)
- Sat May 10, 2014 08:26
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067999
Re: Post your screenshots!
maybe someone will use openstreetmap to generate the map , it could be amazing
- Thu May 08, 2014 18:58
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067999
Re: Post your screenshots!
I just beginning modding , but it's a good ideaCalinou wrote:mimilus: is this based on the “raillike” drawtype?
maybe i'll made some transformation ;)
thx for the idea
- Thu May 08, 2014 15:56
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067999
Re: Post your screenshots!
I'm trying to keep the compatibility with the old version, 0.7 , but for an older version I don't know if it is ok
And I just begin in mods, lot of crafts need to be done.
I have some ideas to make it more easy to use but it needs some time to know how it must be do.
And I just begin in mods, lot of crafts need to be done.
I have some ideas to make it more easy to use but it needs some time to know how it must be do.
- Thu May 08, 2014 13:31
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067999
Re: Post your screenshots!
Is that a path?! Awesome! Yes it is a walking path. Just added some stairs and slabs https://forum.minetest.net/download/file.php?mode=view&id=510&sid=b3460ce41d5629b0165b6d8a4a3f3560 https://forum.minetest.net/download/file.php?mode=view&id=511&sid=b3460ce41d5629b0165b6d8a4a3f3560
- Thu May 08, 2014 08:34
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067999
Re: Post your screenshots!
Why luck with that ???philipbenr wrote:Looks really good mimilus. I hope you have luck with that...
- Thu May 08, 2014 08:33
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067999
Re: Post your screenshots!
Added missing node
- Wed May 07, 2014 22:50
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067999
Re: Post your screenshots!
Wip castle rebirth
- Mon May 05, 2014 12:29
- Forum: Mod Releases
- Topic: [Mod] Bridge Tool [bridgetool] -- for easy bridge building
- Replies: 26
- Views: 12261
Re: [Mod] Bridge Tool [bridgetool] -- for easy bridge buildi
Woh
I like it :)
I like it :)
- Sat May 03, 2014 06:36
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2325
- Views: 444031
Re: Post your mod requests/ideas here
It could be cool to have a turning image in the hud when the mouse is over for nodeboxes, and the same thing in the inventory.
- Fri May 02, 2014 06:43
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572952
Re: Post your modding questions here
Hello When i place a nodebox wich has facedir as parameter all the textures of the node are turning in the same time. Is there a parameter / function wiche exists to keep some textures aligned to "the north of the map" in my case for top and bottom texture, to keep them aligned, at this ti...
- Wed Apr 30, 2014 23:35
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067999
Re: Post your screenshots!
Mimilus, it truly is a shame that the developers of Minetest don't put darkrose's advancements concerning nodeboxes into consideration. If they did, your already impressive efforts would be even more so. It's not a problem for me, all the no standart nodes are defined in differents files so they ca...
- Wed Apr 30, 2014 15:10
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067999
Re: Post your screenshots!
Continuing to rebuild castle mod
- Sat Apr 26, 2014 20:17
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572952
Re: Post your modding questions here
Hi
I've made a nodebox but the correponding image hasn't the correct orientation in the inventory.
Is it possible to turn the automatic inventory image ?
I've just found this http://dev.minetest.net/minetest.inventorycube but i don't want to do an image myself.
I've made a nodebox but the correponding image hasn't the correct orientation in the inventory.
Is it possible to turn the automatic inventory image ?
I've just found this http://dev.minetest.net/minetest.inventorycube but i don't want to do an image myself.
- Fri Apr 25, 2014 14:19
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067999
Re: Post your screenshots!
ôÔ You don't like it, it's just for more beautifull towers castle's.
- Fri Apr 25, 2014 13:11
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067999
Re: Post your screenshots!
So you like it you'll have an upper view ;)
- Fri Apr 25, 2014 11:58
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067999
Re: Post your screenshots!
Hello Happy to see you like it It's wip for this time Dan can use all he wants, it's just a fork, the github is here : https://github.com/mimilus/castle With all the gimp files. I think it will be cool to have a 3d armor wich use team shields maybe for a cool medieval game Has Dan a github too ? And...
- Fri Apr 25, 2014 11:44
- Forum: Minetest-related projects
- Topic: [Old]Node Box Editor [0.9.2]
- Replies: 449
- Views: 125980
Re: [Editor] Node Box Editor [0.6.3 -!- multiple nodes]
Hi again
Is it possible to modify the size of the grid for the snapping ?, in the source code.
Just found it.
Thx for the comments in the source code :)
Is it possible to modify the size of the grid for the snapping ?, in the source code.
Just found it.
Thx for the comments in the source code :)
- Thu Apr 24, 2014 21:39
- Forum: Minetest-related projects
- Topic: [Old]Node Box Editor [0.9.2]
- Replies: 449
- Views: 125980
Re: [Editor] Node Box Editor [0.6.3 -!- multiple nodes]
Ok thank's
Maybe you could put this info in the readme file.
Maybe you could put this info in the readme file.
- Thu Apr 24, 2014 20:36
- Forum: Minetest-related projects
- Topic: [Old]Node Box Editor [0.9.2]
- Replies: 449
- Views: 125980
Re: [Editor] Node Box Editor [0.6.3 -!- multiple nodes]
0.6.2 Stone Version seems to crash with more than 50 nodes :(
- Tue Apr 22, 2014 16:30
- Forum: Minetest-related projects
- Topic: [Old]Node Box Editor [0.9.2]
- Replies: 449
- Views: 125980
Re: [Editor] Node Box Editor [0.6.3 -!- multiple nodes]
Ok from github
thx
thx