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Re: [Clientmod] Chatbell [chatbell]

ManElevation wrote:i got the `chatbell_bell.ogg` but weres do i put it? weres the sound pack?

I created a "sounds" folder under minetest (minetest/sounds) and put the soundfile in it.
http://wiki.minetest.net/Sound_Packs
by Xanthin
Tue Aug 08, 2017 19:31
 
Forum: Client-side modding
Topic: [Clientmod] Chatbell [chatbell]
Replies: 41
Views: 4581

Re: [Clientmod] Chatbell [chatbell]

Great! Thank you in advance.
by Xanthin
Fri Aug 04, 2017 21:06
 
Forum: Client-side modding
Topic: [Clientmod] Chatbell [chatbell]
Replies: 41
Views: 4581

Re: [Clientmod] Chatbell [chatbell]

Could the mod be extended with features like:

  • ring the bell when you get a PM via /msg,
  • enter some other player names to be noticed when they join/leave?
by Xanthin
Fri Aug 04, 2017 20:25
 
Forum: Client-side modding
Topic: [Clientmod] Chatbell [chatbell]
Replies: 41
Views: 4581

Re: [Mod] Hide Name [0.2] [hidename]

If I'm correct # Whether players are shown to clients without any range limit. # Deprecated, use the setting player_transfer_distance instead. # type: bool # unlimited_player_transfer_distance = true # Defines the maximal player transfer distance in blocks (0 = unlimited). # type: int # player_trans...
by Xanthin
Fri Aug 04, 2017 20:03
 
Forum: Mod Releases
Topic: [Mod] Hide Name [1.0] [hidename]
Replies: 20
Views: 2508

Re: Playing with/without smooth lighting

Yes, I prefer to play the game with smooth lighting enabled, it's years ago I played without it. It better fits my visual taste in the game and I got used to just count the nodes around the light source (usual not many) like I have to do with water sources for farming. It's a little effort that's wo...
by Xanthin
Sun Jun 04, 2017 22:06
 
Forum: General Discussion
Topic: Playing with/without smooth lighting
Replies: 6
Views: 409

Re: Xanadu Server

Image

Getting moonphases and weather forecast on Xanadu via screenlet? Nice! :)
by Xanthin
Tue Oct 04, 2016 19:48
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3594
Views: 315100

Re: List of internationalized mods (using kaeza's intllib)

these from my old list
sea modpack

minetest_game (mentioned above) recently got portugese and french translation, thanks to psergiojr and sys4-fr.
by Xanthin
Sun Aug 07, 2016 08:40
 
Forum: Modding Discussion
Topic: List of internationalized mods (using kaeza's intllib)
Replies: 16
Views: 1979

Re: [Mod] Internationalization Library [0.1.0] [intllib]

I hope I understand you correct, Wuzzy.

Code: Select all
\ \Space = \ \Leer
Space\ \ = Leer\ \


That's what I use in those situations.
by Xanthin
Sun Aug 07, 2016 08:29
 
Forum: Mod Releases
Topic: [Mod] Internationalization Library [intllib]
Replies: 113
Views: 31922

Re: Xanadu Server

The "fun with mapper topic" reminds me that I have not yet posted the timelapse from my project on the previous map. https://forum.minetest.net/download/file.php?mode=view&id=7160&sid=2f15b7c83055ad13d7a648e615d8f743 Time: 15-07-03 to 16-03-17 (if I remember the process of protecti...
by Xanthin
Thu Aug 04, 2016 19:39
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3594
Views: 315100

Re: Xanadu Server

Period.
by Xanthin
Thu Jun 16, 2016 21:25
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3594
Views: 315100

Re: Xanadu Server

Are you talking about onomatopoeia? I never found out in all the time how to get it working. :(
by Xanthin
Tue Apr 19, 2016 23:19
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3594
Views: 315100

Re: Xanadu Server

...does anyone have a map of my place on the old map, or noob area there? For noob area, grab one here or a more recent version (iirc, I run around it the last time this years january) down in the attachment. If it works to integrate my old save file (for example), you should also find your place, ...
by Xanthin
Tue Apr 19, 2016 21:30
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3594
Views: 315100

Re: Xanadu Server

Nice, mystik! I hoped you will get it done one day. :) Regarding your xanadu_old map, Xaagle Inc too will gladly share their datas from the old geo sattelite with you (with the maps I posted here and other regions and pathes). Just need to find a file hoster because the save file is quite big. Also,...
by Xanthin
Tue Apr 19, 2016 16:18
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3594
Views: 315100

Re: RealBadAngel

I followed and enjoyed what he did from the distance. This message hit me.
I wish him, his family and friends the best, strenght to stand this time and hope, that he will recover.
by Xanthin
Fri Mar 18, 2016 23:01
 
Forum: General Discussion
Topic: RealBadAngel
Replies: 76
Views: 12535

Re: Translate eveything in german

If you like, you can have a look here: https://github.com/Xanthin/minetest_game , to just play it in german and also have a look what is done how. I can only speak about intllib, and it is not too hard to find a way in it. :) There is still #516 open for having intllib and translation of the minetes...
by Xanthin
Fri Mar 18, 2016 21:55
 
Forum: Feature Discussion
Topic: Translate eveything in german
Replies: 5
Views: 446

Re: What hardware is everybody running?

> lua cmdfetch.lua -L ,.=:!!t3Z3z., :tt:::tt333EE3 Et:::ztt33EEEL @Ee., .., ;tt:::tt333EE7 ;EEEEEEttttt33# OS: Microsoft Windows 7 Professional :Et:::zt333EEQ. $EEEEEttttt33QL Uptime: 0 days 17 hours 20 mins 48 seconds it::::tt333EEF @EEEEEEttttt33F Kernel: Windows_NT 6.1.7601 ;3=*^```"*4EEV :...
by Xanthin
Thu Jan 28, 2016 15:32
 
Forum: General Discussion
Topic: What hardware is everybody running?
Replies: 113
Views: 13525

Re: [Spiel]/[Welt] Tutorial

Ich spiele jetzt schon seit einer längeren Zeit mit intllib herum (war sogar die Mod, die mich überhaupt erst in Dateien schauen und dort was verändern lies) und was mir bisher unter XP und nun Win 7 geholfen hat war dieser Teil aus dem intllib readme: Windows users have no `LANG' environment variab...
by Xanthin
Thu Jan 28, 2016 13:29
 
Forum: Deutsch
Topic: [Spiel]/[Welt] Tutorial
Replies: 37
Views: 5977

Re: [IDEA] Random first spawn

He, I thought about this too some days ago, but guessed it would be somehow possible already. Thanks for bringing this up Fritigern and I am looking forward for paramat's solution. This would indeed add some more open world exploring feeling and probably lower complaints about: "there are no tr...
by Xanthin
Sun Jan 17, 2016 23:45
 
Forum: Modding Discussion
Topic: [IDEA] Random first spawn
Replies: 6
Views: 598

Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

What I've noticed now are patches where the river steps over the riverbed like here. Unfortunately, I had to choose between that and really high banks in places where the river happens to be low. We can add another parameter for the actual water depth to make that adjustable. My concern was that pe...
by Xanthin
Sun Jan 17, 2016 23:19
 
Forum: WIP Mods
Topic: [Mod][Merged] Valleys Mapgen [valleys_mapgen]
Replies: 439
Views: 39725

Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

Testing it again with default values, I like that the generated landscape doesn't look so rough like in the version I tested before. What I've noticed now are patches where the river steps over the riverbed like here. image riverbed It doesn't look too bad, but causes more grass to dirt transformati...
by Xanthin
Thu Jan 14, 2016 22:18
 
Forum: WIP Mods
Topic: [Mod][Merged] Valleys Mapgen [valleys_mapgen]
Replies: 439
Views: 39725

Re: [Mod] Sys4 Achievements [sys4_achievements]

I just tried the new version and I like how it develops. Good work! The different colors for the state of an achievement are a good idea and helps to orientate in the long list. And I like to have dependencies of achivements. This way it can be also used like a beginner tutorial. Do you already know...
by Xanthin
Wed Jan 06, 2016 00:03
 
Forum: WIP Mods
Topic: [DISCONTINUED][Mod] Sys4 Achievements [sys4_achievements]
Replies: 15
Views: 1917

Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

You're were right, I had the version 4.8 and after upgrading to 4.9, it compiled without an error and runs fine. And yes, it was a bit too early in the morning for me to remember it, ofc it's /duane-r/minetest.git. :)
by Xanthin
Sat Dec 19, 2015 16:29
 
Forum: WIP Mods
Topic: [Mod][Merged] Valleys Mapgen [valleys_mapgen]
Replies: 439
Views: 39725

Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

I got the same error yesterday after it hit 100%. I tried it on Lubuntu 14.04, using the one-line-script (with run_in_place) just with git clone -b valleys_c --single-branch https://github.com/duane-r/valleys_c.git; I'm pretty new in this things, I guess the compiler is from build-essential and ther...
by Xanthin
Sat Dec 19, 2015 04:40
 
Forum: WIP Mods
Topic: [Mod][Merged] Valleys Mapgen [valleys_mapgen]
Replies: 439
Views: 39725

Re: [Mod] Sys4 Achievements [sys4_achievements]

Nice update, thank you. About the books I thought, mhh, maybe it's possible to somehow let it display not merely what can be crafted now, but rather how it can be crafted? Like a craftguide where you have to keep and store the specialist books. That's just a foggy thought, I don't know if this is pr...
by Xanthin
Fri Dec 18, 2015 16:15
 
Forum: WIP Mods
Topic: [DISCONTINUED][Mod] Sys4 Achievements [sys4_achievements]
Replies: 15
Views: 1917

Re: [Mod] Sys4 Achievements [sys4_achievements]

Done. :) And hourra! for the new achievements. Great thing! While testing I thought about if it's possible in any way to display the unlockable craftings for each achievement at the awards overview (you know, with /awards)? So you know what will be possible after mastering a certain achievement. No ...
by Xanthin
Fri Dec 11, 2015 19:27
 
Forum: WIP Mods
Topic: [DISCONTINUED][Mod] Sys4 Achievements [sys4_achievements]
Replies: 15
Views: 1917
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