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After looking through the code a bit more, I found one of celeron55's comments: "TODO: Add a not_fully_generated flag to MapBlock, which would be set for blocks that contain eg. trees from neighboring generations but haven't been generated itself. This is required for the future generator." So it lo...
by Moros
Tue Jun 07, 2011 19:34
 
Forum: Problems
Topic: Vertical Chunk Generation
Replies: 1
Views: 1081

Vertical Chunk Generation

First off, I'd like to thank celeron55 and everyone else who has worked on minetest. It's a great game so far, and you've all made some great progress. I'm not trying to point out bugs to be annoying - I'm trying to point out bugs because I, unlike the developer of a certain other game, care about b...
by Moros
Tue Jun 07, 2011 04:05
 
Forum: Problems
Topic: Vertical Chunk Generation
Replies: 1
Views: 1081

Regenerating Chunk(s)?

I was playing minetest with some friends today, and we came across what appears to be an interesting bug. From the top of a mountain, we could see normal-looking terrain in front of us: just standard mountainous ground with trees. When we got closer, however, a section of the map in front of us appe...
by Moros
Tue Jun 07, 2011 01:05
 
Forum: Problems
Topic: Regenerating Chunk(s)?
Replies: 3
Views: 1245

Suggestion for the crafting system: Right now, Minetest is basically copying MC's crafting system, right? I've played Minecraft enough that the crafting gets a little annoying sometimes. Having to place all the ingredients in the correct layout makes it more time-consuming and irritating, because pe...
by Moros
Sun Jun 05, 2011 20:17
 
Forum: General Discussion
Topic: Dev wants some Help with Game Ideas
Replies: 87
Views: 21111

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