Search found 13 matches
- Wed Apr 16, 2014 08:49
- Forum: General Discussion
- Topic: Is Minetest DEAD?, and is there a way for instabrake
- Replies: 12
- Views: 2149
- Tue Apr 15, 2014 20:24
- Forum: General Discussion
- Topic: Is Minetest DEAD?, and is there a way for instabrake
- Replies: 12
- Views: 2149
- Tue Apr 15, 2014 20:19
- Forum: General Discussion
- Topic: Is Minetest DEAD?, and is there a way for instabrake
- Replies: 12
- Views: 2149
- Tue Apr 15, 2014 19:42
- Forum: General Discussion
- Topic: Is Minetest DEAD?, and is there a way for instabrake
- Replies: 12
- Views: 2149
You read something wrong then. The topic you read was probably the one about minetest_game. Here's an excellent explanation by Calinou: Sorry, but I'm new and don't know a lot of things. What is the difference between them? The engine is programmed in C++, uses Irrlicht, OpenAL and many more. It's ...
- Tue Apr 15, 2014 19:35
- Forum: General Discussion
- Topic: Is Minetest DEAD?, and is there a way for instabrake
- Replies: 12
- Views: 2149
Is Minetest DEAD?, and is there a way for instabrake
I read on the forums that development stopped.
And is there a mod or some other way to dig and brake stud instantly( i need it to break iron instantly).
And is there a mod or some other way to dig and brake stud instantly( i need it to break iron instantly).
- Mon Apr 07, 2014 15:32
- Forum: Mod Releases
- Topic: [Mod] Advanced area protection [areas]
- Replies: 209
- Views: 96110
... Ask the admin on the server you play on to show you how to use the Area mod... It is easier to understand if you are shown how it works rather than told... I took ages getting used to it :P Can you tell me a server with admins like you said, because I am not in server, I am tying to have my own...
- Mon Apr 07, 2014 12:02
- Forum: Mod Releases
- Topic: [Mod] Advanced area protection [areas]
- Replies: 209
- Views: 96110
- Mon Apr 07, 2014 11:43
- Forum: Mod Releases
- Topic: [Mod] Advanced area protection [areas]
- Replies: 209
- Views: 96110
You would type /area_pos set . Then you can punch the block on the bottom corner. And then punch the block at the top corner. Then you type /protect areaname It will protect the area inside the two blocks you have punched. So you would be punching a block on the bottom of the building and one at th...
- Mon Apr 07, 2014 09:54
- Forum: Mod Releases
- Topic: [Mod] Advanced area protection [areas]
- Replies: 209
- Views: 96110
....Just go to one corner (such as the front bottom left), type /area_pos1, go to the other corner (such as the back top right), type /area_pos2, and type /protect <Name of area>. The name can contain spaces. I got that, but when I punch the opposite nodes in the corner of the building whats the ra...
- Sun Apr 06, 2014 23:40
- Forum: Mod Releases
- Topic: [Mod] Advanced area protection [areas]
- Replies: 209
- Views: 96110
- Sat Mar 29, 2014 15:01
- Forum: Problems
- Topic: Server crashes at startup
- Replies: 4
- Views: 4101
- Fri Mar 28, 2014 15:56
- Forum: Mod Releases
- Topic: [Mod] Living Room Furniture [1.1] [lrfurn]
- Replies: 63
- Views: 31689
- Fri Mar 28, 2014 15:07
- Forum: Mod Releases
- Topic: [Mod] Simplified Paintings [20120427] [sim_paint]
- Replies: 31
- Views: 15334