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Re: [MOD] SQLite Auth [sauth]

Having a bit of trouble with the mod: I’m trying to install it with an existing server, the auth.txt file has around 660 entries. The serverlog prints "ACTION[Main]: sauth: Registered auth handler" but nothing more. The mod renames auth.txt to auth.txt.bak, creates the import=true setting,...
by fireglow
Fri Feb 23, 2018 12:31
 
Forum: WIP Mods
Topic: [MOD] SQLite Auth [sauth]
Replies: 14
Views: 2095

Re: [Mod] DarkAge [0.4] [darkage]

(this made no sense, please delete it)
by fireglow
Mon Feb 19, 2018 13:45
 
Forum: Mod Releases
Topic: [Mod] DarkAge [0.4] [darkage]
Replies: 134
Views: 55271

Re: [Mod] Wine [0.5] [wine]

Chibi ghost wrote:put grapes in a barrel for wine glasses
and then if you want create wine bottles from those glasses
I know this doesn't make sense but it works

aah, thank you!
Right, this is the actual purpose of the mod, I understand now.
Will relay this to my players.

Edit: I should have RTFM ;)
by fireglow
Sat Oct 07, 2017 16:33
 
Forum: Mod Releases
Topic: [Mod] Wine [0.9] [wine]
Replies: 50
Views: 10318

Re: [Mod] Wine [0.5] [wine]

Is there a dependency issue with the crafting of wine:bottle_wine and wine:glass_wine?
Seems like you need one to craft the other.
Is there another way to acquire one or the other?
by fireglow
Sat Oct 07, 2017 15:04
 
Forum: Mod Releases
Topic: [Mod] Wine [0.9] [wine]
Replies: 50
Views: 10318

Re: [Mod] Advanced Trains [advtrains] [1.8.3]

Hi, I'm on commit 6ddf3fed14ec98b1a318c88e32be62f802eb5a74, "Repack for gpcf's PR", which is the latest at the moment. On my server a couple of users are complaining that their Lua code in luaautomation ATC rails is gone. The node reads: "LuaAutomation component, invalid environment ...
by fireglow
Thu Aug 24, 2017 13:46
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.0]
Replies: 1296
Views: 174195

Re: [Mod] Advanced Trains [advtrains] [1.8.3]

Hi, I'm on commit 6ddf3fed14ec98b1a318c88e32be62f802eb5a74, "Repack for gpcf's PR", which is the latest at the moment. On my server a couple of users are complaining that their Lua code in luaautomation ATC rails is gone. The node reads: "LuaAutomation component, invalid environment s...
by fireglow
Wed Aug 23, 2017 16:29
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.0]
Replies: 1296
Views: 174195

Re: [Mod] Advanced Trains [advtrains] [1.7.2]

Yes sorry, I was barking up the entirely wrong tree.
I've been told that the particles are only client-side, and that they could not possibly be the cause of that.
by fireglow
Mon May 01, 2017 14:40
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.0]
Replies: 1296
Views: 174195

Re: [Mod] Advanced Trains [advtrains] [1.7.2]

Something funky which kept us occupied for a few hours: The particlespawner in advtrains/advtrains_train_steam/init.lua can cause a lot of these messages WARNING[Server]: ServerEnv: Trying to store id = 801 statically but block (-116,0,27) already contains 65 objects. Forcing delete. when there's a...
by fireglow
Sun Apr 30, 2017 15:19
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.0]
Replies: 1296
Views: 174195

Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]

Hmm, that's true!
That func is used on my server by treecapacitator and vector_extras.
by fireglow
Fri Apr 21, 2017 16:41
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 813
Views: 217554

Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]

New Crash: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '3d_armor' in callback luaentity_Step(): Runtime error from mod '3d_armor' in callback on_punchplayer(): ...ervers/0.4.15-4-525d2a0/bin/../builtin/common/vector.lua:9: Invalid arguments ERROR[Main]: or vecto...
by fireglow
Fri Apr 21, 2017 12:21
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 813
Views: 217554

Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]

Aah, yes, I forgot to mention that. So that's where the loop came from.
by fireglow
Fri Apr 14, 2017 17:04
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 813
Views: 217554

Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]

Thanks for the quick fix
by fireglow
Fri Apr 14, 2017 16:57
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 813
Views: 217554

Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]

Some really weird crash, again with hitting somebody with a shield (shields:admin_shield), in this case with a steel pickaxe: https://bpaste.net/show/de44b559225d (the punch happens at line 218) It's weird, there's even a OOM error in there. A snippet: 2017-04-14 15:46:59: ERROR[Main]: mod '3d_armor...
by fireglow
Fri Apr 14, 2017 15:56
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 813
Views: 217554

Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]

stu, thank you very much, the crashes have vanished. Hooray.
by fireglow
Thu Apr 13, 2017 22:47
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 813
Views: 217554

Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]

OK, after some long trail and error (https://files.catbox.moe/6hyp7r.png) I've found the culprit of this crash:
it only happens if ethereal is also enabled on the server.
by fireglow
Thu Apr 13, 2017 18:40
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 813
Views: 217554

Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]

This is a crash that happens when I step on a torch with an admin_shield equipped. ServerError: AsyncErr: environment_Step: Runtime error from mod '3d_armor' in callback environment_Step(): /srv/minetest/world/worldmods/3d_armor/shields/init.lua:34: attempt to call method 'punch' (a nil value) stack...
by fireglow
Thu Apr 13, 2017 17:46
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 813
Views: 217554

Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]

Okay, thank you for the advice, I will add the value to the config. I'll definitely keep an eye out.
by fireglow
Mon Apr 10, 2017 17:58
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 813
Views: 217554

Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]

I don't think that is related to the issue I'm seeing.
by fireglow
Mon Apr 10, 2017 05:02
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 813
Views: 217554

Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]

I'm on 4dbe76312bfb86b2d26812e5e0e6f84cd3af2621 (Hazmat suit: updates and fixes) and encountered the following crash: WARNING[Server]: 3d_armor: Player position is nil [set_player_armor] ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod '3d_armor' in callback environment_S...
by fireglow
Mon Apr 10, 2017 04:11
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 813
Views: 217554

Re: [Mod] Advanced Trains [advtrains] [1.7.2]

Found another crash: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback node_on_receive_fields(): /srv/minetest/world/worldmods/areas/api.lua:72: Invalid core.check_player_privs argument type: nil ERROR[Main]: stack traceback: ERROR[Main]: [C]: in functi...
by fireglow
Thu Apr 06, 2017 15:01
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.0]
Replies: 1296
Views: 174195

Re: [mod]lamps[lamps]

Sokomine wrote:Nice! Light is always welcome in a MT world. But: Which mod provides that buffer stop at the end of the rails? Looks nice as well.

advtrains
by fireglow
Wed Apr 05, 2017 06:09
 
Forum: WIP Mods
Topic: [mod]lamps[lamps]
Replies: 6
Views: 1374

Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]

The 'can't move' bug should now be fixed and the displayed player levels should now be updating correctly. Once again, I apologise for any inconvenience. Please note that I have been making a lot of changes recently to improve the api and close some age-old issues. If you are concerned about stabil...
by fireglow
Wed Mar 29, 2017 19:41
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 813
Views: 217554

Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]

Updated to fe9664589a834dfa9a79d6b20d8f9a6facc52bbe (Fix potential missing texture bug) and players could not move anymore.
Checked out 86fd6b0d7d5120c51c6fbb3b36ee0620f4956432 (Fix crash caused by 27a3823) and it worked again.
Server is 0.4.15-dev-525d2a0.
by fireglow
Mon Mar 27, 2017 09:58
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 813
Views: 217554

Re: [Mod] Advanced Trains [advtrains] [1.7.1]

We've encountered a crash when a player without the atcatl priv open and then closes the advtrains_luaautiomation:dtrack_st window. According to the users, the crash happens on them closing the window with ESC. 2017-03-26 00:24:02: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime e...
by fireglow
Sun Mar 26, 2017 00:33
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.0]
Replies: 1296
Views: 174195

Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]

Thanks stu, that fixed the crash. Works again flawlessly.
by fireglow
Thu Mar 23, 2017 10:53
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 813
Views: 217554
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