Search found 92 matches
- Fri Feb 23, 2018 12:31
- Forum: Mod Releases
- Topic: [MOD] SQLite Auth [sauth]
- Replies: 18
- Views: 6017
Re: [MOD] SQLite Auth [sauth]
Having a bit of trouble with the mod: I’m trying to install it with an existing server, the auth.txt file has around 660 entries. The serverlog prints "ACTION[Main]: sauth: Registered auth handler" but nothing more. The mod renames auth.txt to auth.txt.bak, creates the import=true setting,...
- Mon Feb 19, 2018 13:45
- Forum: Mod Releases
- Topic: [Mod] DarkAge [0.4] [darkage]
- Replies: 136
- Views: 73461
Re: [Mod] DarkAge [0.4] [darkage]
(this made no sense, please delete it)
- Sat Oct 07, 2017 16:33
- Forum: Mod Releases
- Topic: [Mod] Wine [1.99] [wine]
- Replies: 93
- Views: 28823
Re: [Mod] Wine [0.5] [wine]
aah, thank you!Chibi ghost wrote:put grapes in a barrel for wine glasses
and then if you want create wine bottles from those glasses
I know this doesn't make sense but it works
Right, this is the actual purpose of the mod, I understand now.
Will relay this to my players.
Edit: I should have RTFM ;)
- Sat Oct 07, 2017 15:04
- Forum: Mod Releases
- Topic: [Mod] Wine [1.99] [wine]
- Replies: 93
- Views: 28823
Re: [Mod] Wine [0.5] [wine]
Is there a dependency issue with the crafting of wine:bottle_wine and wine:glass_wine?
Seems like you need one to craft the other.
Is there another way to acquire one or the other?
Seems like you need one to craft the other.
Is there another way to acquire one or the other?
- Thu Aug 24, 2017 13:46
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2293
- Views: 491825
Re: [Mod] Advanced Trains [advtrains] [1.8.3]
Hi, I'm on commit 6ddf3fed14ec98b1a318c88e32be62f802eb5a74, "Repack for gpcf's PR", which is the latest at the moment. On my server a couple of users are complaining that their Lua code in luaautomation ATC rails is gone. The node reads: "LuaAutomation component, invalid environment ...
- Wed Aug 23, 2017 16:29
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2293
- Views: 491825
Re: [Mod] Advanced Trains [advtrains] [1.8.3]
Hi, I'm on commit 6ddf3fed14ec98b1a318c88e32be62f802eb5a74, "Repack for gpcf's PR", which is the latest at the moment. On my server a couple of users are complaining that their Lua code in luaautomation ATC rails is gone. The node reads: "LuaAutomation component, invalid environment s...
- Mon May 01, 2017 14:40
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2293
- Views: 491825
Re: [Mod] Advanced Trains [advtrains] [1.7.2]
Yes sorry, I was barking up the entirely wrong tree.
I've been told that the particles are only client-side, and that they could not possibly be the cause of that.
I've been told that the particles are only client-side, and that they could not possibly be the cause of that.
- Sun Apr 30, 2017 15:19
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2293
- Views: 491825
Re: [Mod] Advanced Trains [advtrains] [1.7.2]
Something funky which kept us occupied for a few hours: The particlespawner in advtrains/advtrains_train_steam/init.lua can cause a lot of these messages WARNING[Server]: ServerEnv: Trying to store id = 801 statically but block (-116,0,27) already contains 65 objects. Forcing delete. when there's a...
- Fri Apr 21, 2017 16:41
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 337747
Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Hmm, that's true!
That func is used on my server by treecapacitator and vector_extras.
That func is used on my server by treecapacitator and vector_extras.
- Fri Apr 21, 2017 12:21
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 337747
Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
New Crash: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '3d_armor' in callback luaentity_Step(): Runtime error from mod '3d_armor' in callback on_punchplayer(): ...ervers/0.4.15-4-525d2a0/bin/../builtin/common/vector.lua:9: Invalid arguments ERROR[Main]: or vecto...
- Fri Apr 14, 2017 17:04
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 337747
Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Aah, yes, I forgot to mention that. So that's where the loop came from.
- Fri Apr 14, 2017 16:57
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 337747
Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Thanks for the quick fix
- Fri Apr 14, 2017 15:56
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 337747
Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Some really weird crash, again with hitting somebody with a shield (shields:admin_shield), in this case with a steel pickaxe: https://bpaste.net/show/de44b559225d (the punch happens at line 218) It's weird, there's even a OOM error in there. A snippet: 2017-04-14 15:46:59: ERROR[Main]: mod '3d_armor...
- Thu Apr 13, 2017 22:47
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 337747
Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
stu, thank you very much, the crashes have vanished. Hooray.
- Thu Apr 13, 2017 18:40
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 337747
Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
OK, after some long trail and error (https://files.catbox.moe/6hyp7r.png) I've found the culprit of this crash:
it only happens if ethereal is also enabled on the server.
it only happens if ethereal is also enabled on the server.
- Thu Apr 13, 2017 17:46
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 337747
Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
This is a crash that happens when I step on a torch with an admin_shield equipped. ServerError: AsyncErr: environment_Step: Runtime error from mod '3d_armor' in callback environment_Step(): /srv/minetest/world/worldmods/3d_armor/shields/init.lua:34: attempt to call method 'punch' (a nil value) stack...
- Mon Apr 10, 2017 17:58
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 337747
Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Okay, thank you for the advice, I will add the value to the config. I'll definitely keep an eye out.
- Mon Apr 10, 2017 05:02
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 337747
Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
I don't think that is related to the issue I'm seeing.
- Mon Apr 10, 2017 04:11
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 337747
Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
I'm on 4dbe76312bfb86b2d26812e5e0e6f84cd3af2621 (Hazmat suit: updates and fixes) and encountered the following crash: WARNING[Server]: 3d_armor: Player position is nil [set_player_armor] ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod '3d_armor' in callback environment_S...
- Thu Apr 06, 2017 15:01
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2293
- Views: 491825
Re: [Mod] Advanced Trains [advtrains] [1.7.2]
Found another crash: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback node_on_receive_fields(): /srv/minetest/world/worldmods/areas/api.lua:72: Invalid core.check_player_privs argument type: nil ERROR[Main]: stack traceback: ERROR[Main]: [C]: in functi...
- Wed Apr 05, 2017 06:09
- Forum: WIP Mods
- Topic: [mod]lamps[lamps]
- Replies: 6
- Views: 2207
Re: [mod]lamps[lamps]
advtrainsSokomine wrote:Nice! Light is always welcome in a MT world. But: Which mod provides that buffer stop at the end of the rails? Looks nice as well.
- Wed Mar 29, 2017 19:41
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 337747
Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
The 'can't move' bug should now be fixed and the displayed player levels should now be updating correctly. Once again, I apologise for any inconvenience. Please note that I have been making a lot of changes recently to improve the api and close some age-old issues. If you are concerned about stabil...
- Mon Mar 27, 2017 09:58
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 337747
Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Updated to fe9664589a834dfa9a79d6b20d8f9a6facc52bbe (Fix potential missing texture bug) and players could not move anymore.
Checked out 86fd6b0d7d5120c51c6fbb3b36ee0620f4956432 (Fix crash caused by 27a3823) and it worked again.
Server is 0.4.15-dev-525d2a0.
Checked out 86fd6b0d7d5120c51c6fbb3b36ee0620f4956432 (Fix crash caused by 27a3823) and it worked again.
Server is 0.4.15-dev-525d2a0.
- Sun Mar 26, 2017 00:33
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2293
- Views: 491825
Re: [Mod] Advanced Trains [advtrains] [1.7.1]
We've encountered a crash when a player without the atcatl priv open and then closes the advtrains_luaautiomation:dtrack_st window. According to the users, the crash happens on them closing the window with ESC. 2017-03-26 00:24:02: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime e...
- Thu Mar 23, 2017 10:53
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 337747
Re: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Thanks stu, that fixed the crash. Works again flawlessly.