Search found 7 matches
- Fri Jan 31, 2014 21:43
- Forum: Mod Releases
- Topic: [Mod] Camouflage [V16.0] [camo_modpack]
- Replies: 37
- Views: 20403
- Thu Oct 04, 2012 21:29
- Forum: WIP Mods
- Topic: How to generate ore in minetest?
- Replies: 3
- Views: 1384
- Thu Oct 04, 2012 17:36
- Forum: WIP Mods
- Topic: How to generate ore in minetest?
- Replies: 3
- Views: 1384
How to generate ore in minetest?
I've made my own ore using the lua api and im trying to add it into the game. I'm very confused on how to do this though. I took a look at how minetest_game dose it via (Code from minetest_game/mods/default/mapgen.lua) local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, c...
- Sat Sep 08, 2012 17:02
- Forum: General Discussion
- Topic: Rollback question
- Replies: 2
- Views: 1118
- Fri Sep 07, 2012 23:09
- Forum: General Discussion
- Topic: Rollback question
- Replies: 2
- Views: 1118
Rollback question
Hey im using minetest 0.4.3 and the /rollback_check command only tells me the block that was most recently placed. Is it possible to view all the blocks that have been broken or created in a spot?
- Tue Dec 06, 2011 00:46
- Forum: General Discussion
- Topic: disabling mobs?
- Replies: 1
- Views: 1600
disabling mobs?
how would i go about disabling mobs? is there a server settings file i can change to do this? If not can you tell me which file in the code spawns mobs so i can disable it.