Search found 341 matches

by afflatus
Thu Jul 07, 2022 17:36
Forum: Servers
Topic: [Server] Xanadu
Replies: 4173
Views: 634385

Re: [Server] Xanadu

Gab888 wrote:
Wed Jun 15, 2022 15:42
Message to Ten : Yuzuki_Airi and _Riya_ lost their fly priv, apparently without a reason. They're asking if you could fix it.
Same here. I was building a space temple before life got in the way again :/
by afflatus
Mon Mar 14, 2022 13:30
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 218
Views: 129954

Re: [Mod] Advanced area protection [areas]

I wonder if there is a way to make areas visible ingame, like the work area from WorldEdit. This would make it a lot easier to set up areas because you don't need to "imagine" where the area is but being able to actually see it. Oh yeah this would be good. I'd love to see greater interope...
by afflatus
Fri Mar 04, 2022 15:26
Forum: WIP Games
Topic: Re: [Game] grailtest:Hyperborea [v5]
Replies: 79
Views: 24348

[Game] grailtest:Hyperborea [v5]

So yeah, I've pushed out the initial v5 to github if any of you fancy taking it for a test run. As it stands it is still just an improved MTG that has been relocated to medieval Europe. I've included mobs_redo as part of the main package as I feel the game needs mobs in order to provide any level of...
by afflatus
Sun Feb 20, 2022 09:57
Forum: Servers
Topic: How people might choose servers and the market for servers
Replies: 11
Views: 1786

Re: How people might choose servers and the market for servers

I agree with much of that runsy. Laggy mod soup. Many game admins don't pay attention to mod integration and optimisation. Tenplus1 manages to get Xanadu almost lag-free (players can still experience lag, but it's generally due to their internet connections). It's not just fear of risk-taking, as yo...
by afflatus
Sat Feb 19, 2022 10:11
Forum: Servers
Topic: How people might choose servers and the market for servers
Replies: 11
Views: 1786

Re: How people might choose servers and the market for servers

That reminds me of a key piece of information about griefers - most of them are very young players who may not yet be able to differentiate between fantasy and reality, players and bots or have very little idea about the consequences of their actions (similarly a lot of "hackers" are teens...
by afflatus
Fri Feb 18, 2022 09:53
Forum: Servers
Topic: How people might choose servers and the market for servers
Replies: 11
Views: 1786

Re: How people might choose servers and the market for servers

The difference with MUSH was that much more of the code was exposed in-game and territory wasn't finite. So players could create new "rooms" out of air and code objects in and around them. In a world of finite resources you are kind of correct in taking the "property is theft" an...
by afflatus
Thu Feb 17, 2022 22:49
Forum: Servers
Topic: How people might choose servers and the market for servers
Replies: 11
Views: 1786

Re: How people might choose servers and the market for servers

The question of why more people don't play Minetest is a huge part of the problem. I recognise that it's out of scope; But the depressing reality is: Players: 402/1291 Servers: 345/365 A lot of servers are essentially vanity projects, with a slightly different selection of mods and moderation styles...
by afflatus
Thu Feb 17, 2022 22:28
Forum: Servers
Topic: How people might choose servers and the market for servers
Replies: 11
Views: 1786

Re: How people might choose servers and the market for servers

Interesting essay. I will have to read it again to be able to fully comment, but I do have to say that you don't understand anarchy. Most players will take this to mean "no rules", do what ever you want. That's important to understand. I think a better description for that would be "F...
by afflatus
Thu Feb 17, 2022 22:08
Forum: WIP Games
Topic: Re: [Game] grailtest:Hyperborea [v5]
Replies: 79
Views: 24348

Re: [Game] grailtest:Hyperborea [WIP]

I'm currently working on v5 - codename "Hyperborea". I hope to be able to push something out fairly soon, sorry this has taken so long (yes, about 5 years), mostly due to real life getting in the way :/ Version 5 boasts an extensive core rewrite which has rationalised node names, reduced d...
by afflatus
Wed Feb 16, 2022 15:02
Forum: WIP Mods
Topic: [MOD] Smart chat [smart_chat]
Replies: 17
Views: 2556

Re: [MOD] Smart chat [smart_chat]

No need to apologise Clyde. English can be a silly language at the best of times :D It seemed trivial for a PR and I wanted to discuss the meanings because I may have misunderstood some things. As an L1 English speaker and documentation writer, the best way I can help is to provide a bit of language...
by afflatus
Mon Feb 14, 2022 17:26
Forum: WIP Mods
Topic: [MOD] Smart chat [smart_chat]
Replies: 17
Views: 2556

Re: [MOD] Smart chat [smart_chat]

Only use apostrophes to mark possession or for concatenation "it is" => "it's"
e.g. "The player's message"
3rd person verbs and plurals just add s on its own

"its" is irregular, even L1 English speakers get this wrong
by afflatus
Mon Feb 14, 2022 17:23
Forum: WIP Mods
Topic: [MOD] Smart chat [smart_chat]
Replies: 17
Views: 2556

Re: [MOD] Smart chat [smart_chat]

There are errors in your command descriptions. Suggestions: cmd_all should be "Sends a message to all channels." cmd_free_channel doesn't make sense at all. What do you mean by "Set a channel from permanent free."? do you mean "remove a channel from the permanent list" ...
by afflatus
Tue Mar 30, 2021 00:45
Forum: Servers
Topic: [Server] Xanadu
Replies: 4173
Views: 634385

Re: [Server] Xanadu

It'll be the larch next
by afflatus
Mon Mar 29, 2021 18:03
Forum: Servers
Topic: [Server] Xanadu
Replies: 4173
Views: 634385

Re: [Server] Xanadu

So all in all if somebody can be called for cruelty among (digital) pandas than that is me http://pathilorra.co.uk/minetest/vikandas.png We have also started work renovating all the roofs of our great posh medieval city. Many of them were found to have panda infestations, which had to be cleared in...
by afflatus
Sat Nov 21, 2020 16:43
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 834
Views: 150273

Re: Post your mapgen questions here (modding or engine)

I am about to make a mod that adds over 150 biomes to Minetest, but I noticed that every single biome in default has a regular, an ocean, a beach, and an underground. The regular biome is understandable, and I doubt the underground biome type is needed, but I don't want to make an ocean and a beach...
by afflatus
Sat Nov 21, 2020 16:28
Forum: News
Topic: Minetest Game now in maintenance/bugfix-only mode, no feature PRs accepted
Replies: 51
Views: 28035

Re: Minetest Game now in maintenance/bugfix-only mode, no feature PRs accepted

Serious question: when did the game of Chess last receive any development effort? I really want to encourage everyone to re-frame this as an MTG success story. The game is finally stable as ThorfinnS correctly says, that's quite an achievement. I think we should be talking about providing LTS for MT...
by afflatus
Sat Nov 07, 2020 22:25
Forum: WIP Games
Topic: Re: [Game] grailtest:Hyperborea [v5]
Replies: 79
Views: 24348

Re: [Game] grail_test:Hyperborea [WIP]

LMD wrote:
Sat Apr 14, 2018 18:12
In your intro, it says something like: dead fight humans, 1st goal:survival. But I didn't find any enemy yet ?
It doesn't exactly say that.
Anyway, the new version of grailtest will include mobs.
by afflatus
Sat Nov 07, 2020 22:11
Forum: WIP Games
Topic: Re: [Game] grailtest:Hyperborea [v5]
Replies: 79
Views: 24348

Re: [Game] grail_test:Hyperborea [WIP]

I have resumed work on Grailtest 5 (Hyperborea).
Pretty much reworked it from the ground up, which along with significant engine changes since the last version, should make for a much smoother experience.
by afflatus
Sat Nov 07, 2020 21:31
Forum: Game Releases
Topic: [Game] Nucleus
Replies: 9
Views: 1948

Re: [Game] Nucleus

Tested a random bunch of the most popular mods on ContentDB - Most mods seem to load ok. However, some like mobs and footprints don't actually do what they are supposed to. So far, mods that definitely don't work are: 3d_armor, other_worlds, pipeworks and technic That's not bad considering the minim...
by afflatus
Sat Nov 07, 2020 18:41
Forum: Game Releases
Topic: [Game] Nucleus
Replies: 9
Views: 1948

Re: [Game] Nucleus

Added doors,
unifieddyes now loads :)
by afflatus
Sat Nov 07, 2020 17:23
Forum: Game Releases
Topic: [Game] Nucleus
Replies: 9
Views: 1948

Re: [Game] Nucleus

ootb=out of the box Much good stuff depends on unified dies. It is worth much. How much of that functionality is your mod going to replace? I'm probably not going to replace the functionality of unifieddyes at all. What I can do is make it interoperable with unifieddyes - it currently barfs because...
by afflatus
Wed Nov 04, 2020 16:15
Forum: Game Releases
Topic: [Game] Nucleus
Replies: 9
Views: 1948

Re: [Game] Nucleus

Do you want reports of mods which do not work? One basic mod not loading is unified_dyes . Thank you, that's very useful. I don't expect larger mods like unified_dyes to work ootb, but if there is a simple fix I'm happy to apply it. I'm working on a simpler coloured blocks / paint mod. I'm also awa...
by afflatus
Tue Nov 03, 2020 13:53
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 834
Views: 150273

Re: Post your mapgen questions here (modding or engine)

Not possible, apart from specifying the vertical size of the blend. I guessed as much. Thanks. It would require an additional 2D noise; personally I think it would be worth it. Does it really impact that much on performance? The horizontal blend is such a thing of beauty and I feel my coastlines an...
by afflatus
Tue Nov 03, 2020 13:08
Forum: Game Releases
Topic: [Game] Nucleus
Replies: 9
Views: 1948

Re: [Game] Nucleus

Trying to play it, there is no game named Nucleus, only multiple ones of 'Development Test'. An identifiable name would be a helpful start. Can you explain where 'there' is? I can't see what you're looking at from here. How did you install it? Either git clone or just downloading and extracting the...
by afflatus
Mon Nov 02, 2020 20:12
Forum: Game Discussion
Topic: Please make more games!
Replies: 87
Views: 27005

Re: Please make more games!

This is my idea of how to refactor 'default' to make a bare-bones modding base - viewtopic.php?f=50&t=25589
It's really a discussion piece, but I'd be willing to develop it further if anyone finds it useful.
It has a design spec.