Search found 331 matches

by afflatus
Tue Mar 30, 2021 00:45
Forum: Servers
Topic: [Server] Xanadu
Replies: 3880
Views: 416235

Re: [Server] Xanadu

It'll be the larch next
by afflatus
Mon Mar 29, 2021 18:03
Forum: Servers
Topic: [Server] Xanadu
Replies: 3880
Views: 416235

Re: [Server] Xanadu

So all in all if somebody can be called for cruelty among (digital) pandas than that is me http://pathilorra.co.uk/minetest/vikandas.png We have also started work renovating all the roofs of our great posh medieval city. Many of them were found to have panda infestations, which had to be cleared in...
by afflatus
Sun Mar 28, 2021 01:03
Forum: Servers
Topic: [Server] Xanadu
Replies: 3880
Views: 416235

Re: [Server] Xanadu

The bottom line here Zanzi is you don't like this server, it doesn't suit your playing style. Nobody here wants to play with you because you're no fun. It's actually as simple as that. We like it like this and you'll find we all stand behind TenPlus1, Shinji_Ikari and the team of moderators and we'l...
by afflatus
Sat Nov 21, 2020 16:43
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 737
Views: 81865

Re: Post your mapgen questions here (modding or engine)

I am about to make a mod that adds over 150 biomes to Minetest, but I noticed that every single biome in default has a regular, an ocean, a beach, and an underground. The regular biome is understandable, and I doubt the underground biome type is needed, but I don't want to make an ocean and a beach...
by afflatus
Sat Nov 21, 2020 16:28
Forum: News
Topic: Minetest Game now in maintenance/bugfix-only mode, no feature PRs accepted
Replies: 51
Views: 7310

Re: Minetest Game now in maintenance/bugfix-only mode, no feature PRs accepted

Serious question: when did the game of Chess last receive any development effort? I really want to encourage everyone to re-frame this as an MTG success story. The game is finally stable as ThorfinnS correctly says, that's quite an achievement. I think we should be talking about providing LTS for MT...
by afflatus
Sat Nov 07, 2020 22:25
Forum: WIP Games
Topic: [Game] grail_test:Avalonia [WIP]
Replies: 76
Views: 15042

Re: [Game] grail_test:Hyperborea [WIP]

LMD wrote:
Sat Apr 14, 2018 18:12
In your intro, it says something like: dead fight humans, 1st goal:survival. But I didn't find any enemy yet ?
It doesn't exactly say that.
Anyway, the new version of grailtest will include mobs.
by afflatus
Sat Nov 07, 2020 22:11
Forum: WIP Games
Topic: [Game] grail_test:Avalonia [WIP]
Replies: 76
Views: 15042

Re: [Game] grail_test:Hyperborea [WIP]

I have resumed work on Grailtest 5 (Hyperborea).
Pretty much reworked it from the ground up, which along with significant engine changes since the last version, should make for a much smoother experience.
by afflatus
Sat Nov 07, 2020 21:31
Forum: WIP Games
Topic: [Game] Nucleus
Replies: 9
Views: 538

Re: [Game] Nucleus

Tested a random bunch of the most popular mods on ContentDB - Most mods seem to load ok. However, some like mobs and footprints don't actually do what they are supposed to. So far, mods that definitely don't work are: 3d_armor, other_worlds, pipeworks and technic That's not bad considering the minim...
by afflatus
Sat Nov 07, 2020 18:41
Forum: WIP Games
Topic: [Game] Nucleus
Replies: 9
Views: 538

Re: [Game] Nucleus

Added doors,
unifieddyes now loads :)
by afflatus
Sat Nov 07, 2020 17:23
Forum: WIP Games
Topic: [Game] Nucleus
Replies: 9
Views: 538

Re: [Game] Nucleus

ootb=out of the box Much good stuff depends on unified dies. It is worth much. How much of that functionality is your mod going to replace? I'm probably not going to replace the functionality of unifieddyes at all. What I can do is make it interoperable with unifieddyes - it currently barfs because...
by afflatus
Wed Nov 04, 2020 16:15
Forum: WIP Games
Topic: [Game] Nucleus
Replies: 9
Views: 538

Re: [Game] Nucleus

Do you want reports of mods which do not work? One basic mod not loading is unified_dyes . Thank you, that's very useful. I don't expect larger mods like unified_dyes to work ootb, but if there is a simple fix I'm happy to apply it. I'm working on a simpler coloured blocks / paint mod. I'm also awa...
by afflatus
Tue Nov 03, 2020 13:53
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 737
Views: 81865

Re: Post your mapgen questions here (modding or engine)

Not possible, apart from specifying the vertical size of the blend. I guessed as much. Thanks. It would require an additional 2D noise; personally I think it would be worth it. Does it really impact that much on performance? The horizontal blend is such a thing of beauty and I feel my coastlines an...
by afflatus
Tue Nov 03, 2020 13:08
Forum: WIP Games
Topic: [Game] Nucleus
Replies: 9
Views: 538

Re: [Game] Nucleus

Trying to play it, there is no game named Nucleus, only multiple ones of 'Development Test'. An identifiable name would be a helpful start. Can you explain where 'there' is? I can't see what you're looking at from here. How did you install it? Either git clone or just downloading and extracting the...
by afflatus
Mon Nov 02, 2020 20:17
Forum: Mod Releases
Topic: Topic move requests
Replies: 47
Views: 43564

Re: Topic move requests

Announcing first draft of Nucleus [game]
viewtopic.php?f=50&t=25589
Please review and consider moving out of WIP as soon as it's released.
by afflatus
Mon Nov 02, 2020 20:12
Forum: Game Discussion
Topic: Please make more games!
Replies: 66
Views: 13745

Re: Please make more games!

This is my idea of how to refactor 'default' to make a bare-bones modding base - viewtopic.php?f=50&t=25589
It's really a discussion piece, but I'd be willing to develop it further if anyone finds it useful.
It has a design spec.
by afflatus
Mon Nov 02, 2020 19:54
Forum: WIP Games
Topic: [Game] Nucleus
Replies: 9
Views: 538

[Game] Nucleus

What's the point of another modding base? This is literally just a remix of Minetest Game (MTG). The main point of it is to reorganise the mod / folder structure to make it much easier to add, remove or customise individual parts. It's an exercise in splitting up the monolithic 'default' mod whilst...
by afflatus
Fri Oct 30, 2020 20:09
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 737
Views: 81865

Vertical blend smoothing

Is it possible to tune the vertical blend? I'm finding it looks messy. What I want is for the contours between biomes to go up and down a bit, with occasional bleed to the other side. The random spatter just makes my coastlines and mountains look messy. It's better than the biome changing all on the...
by afflatus
Sun Oct 25, 2020 00:13
Forum: Servers
Topic: [Server] Xanadu
Replies: 3880
Views: 416235

Re: [Server] Xanadu

Albert Uderzo, creator of the Asterix cartoons, died earlier this year, so I'm making a little tribute to him (-6245,11,-768) http://pathilorra.co.uk/minetest/village.png http://pathilorra.co.uk/minetest/asterix_obelix.png http://pathilorra.co.uk/minetest/fulliautomatix.png http://pathilorra.co.uk/m...
by afflatus
Sat Oct 24, 2020 14:24
Forum: Servers
Topic: [Server] Xanadu
Replies: 3880
Views: 416235

Re: [Server] Xanadu

Dragonop wrote:
Sat Oct 24, 2020 02:25
Looking for a player that goes by the name Obsidian!
Probably easier to ask TenPlus1 to remove the prots for you.
by afflatus
Fri Oct 23, 2020 22:09
Forum: News
Topic: Minetest Game now in maintenance/bugfix-only mode, no feature PRs accepted
Replies: 51
Views: 7310

Re: Minetest Game now in maintenance/bugfix-only mode, no feature PRs accepted

The trouble with standards is that top-down enforcement doesn't work. Standards become so because most people do things that way. The default mod in my games has been stripped right out and defines no nodes at all. Consider that a world might not have 'rock' in it. Unlikely I know, but more likely t...
by afflatus
Sat Oct 17, 2020 19:20
Forum: Game Discussion
Topic: Please make more games!
Replies: 66
Views: 13745

Re: Please make more games!

So part of the problem is due to the ambiguity of the term 'games'. Mine*(type) environments are not strictly games and the open-endedness somewhat mitigates against conventional game design - you can't play 'Go' on a board with no edges - so most competitive pursuits require in-game arenas and such...
by afflatus
Sat Oct 17, 2020 00:54
Forum: Game Discussion
Topic: Please make more games!
Replies: 66
Views: 13745

Re: Please make more games!

The new content tab is great. I have discovered several interesting games like NodeCore and Hamlet's Quest as well as useful mods. I have designed a game, took a long break and I've just started on a new one. Neither of them are much more than re-workings of MTG, but I have done considerable work to...
by afflatus
Wed Aug 12, 2020 22:07
Forum: Servers
Topic: [Server] Xanadu
Replies: 3880
Views: 416235

Re: [Server] Xanadu

It'll keep the dragon company in its mission to protect Bramble Haven from the marauding Viking panda horde
Image
Image
by afflatus
Wed Aug 12, 2020 22:03
Forum: Servers
Topic: [Server] Xanadu
Replies: 3880
Views: 416235

Re: [Server] Xanadu

So yeah, I made an airship
Image
Image
by afflatus
Sat May 16, 2020 15:59
Forum: Servers
Topic: [Server] Xanadu
Replies: 3880
Views: 416235

Re: [Server] Xanadu custom skin

Hi Ten,
Link to afflatus skin
http://ynyswitrin.org.uk/player_afflatus.png
I made it myself, it tested fine, but do let me know if there are any problems with it obvs.
cheers,
aff