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Re: [Mod] Pie (is not a lie ;) ) [0.35] [pie]

Would this mod be compatible with the following farming mod by MTDad? https://forum.minetest.net/viewtopic.php?f=9&t=10187&hilit=mtdad Yeah it could be but I am now "offline" so I don't update my mods anymore. Maybe forever But you could ask another modder to fork my project.
by Mitroman
Thu Nov 27, 2014 05:40
 
Forum: Mod Releases
Topic: [Mod] Pie (is not a lie ;) ) [0.35] [pie]
Replies: 22
Views: 5164

Re: [Mod] Block Mailer [bmail] [github]

rubenwardy wrote:You should include a download with a mod topic when you create it. If you want to release a teaser, then use "Post Your Screenshots" or your signature.


OK. I rename it into unreleased mod. Thanks!
by Mitroman
Sun Aug 24, 2014 18:42
 
Forum: WIP Mods
Topic: [Mod] Block Mailer [1.5] [bmail] [github]
Replies: 3
Views: 937

[Mod] Block Mailer [1.5] [bmail] [github]

Hello guys! I am back with a (good?) mod. It is a block mailer! Now you can send items and stacks to your friends. How does it work So at first, place the mailer and right click it. Then you have two things: input and output. With the output you can send the stacks to other mailers. At first put the...
by Mitroman
Sun Aug 24, 2014 15:10
 
Forum: WIP Mods
Topic: [Mod] Block Mailer [1.5] [bmail] [github]
Replies: 3
Views: 937

Re: Post your modding questions here

Itemstacks ARE userdata objects. Userdata objects can have methods associated with them. Try some of the Itemstack methods (e.g. player:get_wielded_item():get_name()) on the returned userdata object and you should get what you expect from an Itemstack.[/quote]
Thanks. =)
by Mitroman
Sun Jul 27, 2014 15:01
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 328503

Re: [Mod] Pie (is not a lie ;) ) [0.31] [pie]

TenPlus manages the well known Xanadu server. You can find the IP at minetest.net/servers, or use the in game public server list to connect.

Also, this is open source. As long as you use the correct licenses, you are free to copy code.


Ok thanks.
by Mitroman
Sat Jul 26, 2014 13:50
 
Forum: Mod Releases
Topic: [Mod] Pie (is not a lie ;) ) [0.35] [pie]
Replies: 22
Views: 5164

Re: [Mod] Pie (is not a lie ;) ) [0.31] [pie]

Great mod, am using it on Xanadu server and I changed the code slightly to work with the HUD mod and hunger... Here's what I changed in the item.lua file: minetest.register_craftitem("pie:knife", { description = "Pie knife", inventory_image = "pie_knife.png", stack_max...
by Mitroman
Sat Jul 26, 2014 11:08
 
Forum: Mod Releases
Topic: [Mod] Pie (is not a lie ;) ) [0.35] [pie]
Replies: 22
Views: 5164

Re: [Mod] Cake (is not a lie ;) ) 0.1 [github]

I am so proud about myself that I can make "good" mods, but at the moment not. Please do not be discouraged! I've had a rough time getting my children to abandon MC pocket edition. And this mod has been very helpful and enjoyed by them since I installed it. You should hear their voices wh...
by Mitroman
Sat Jul 26, 2014 11:05
 
Forum: Mod Releases
Topic: [Mod] Pie (is not a lie ;) ) [0.35] [pie]
Replies: 22
Views: 5164

Re: Post your modding questions here

Hi. I wanted to have the Itemstack of the wielded item of the player. But here is the problem:
There is a function (player:get_wielded_item() ) that should return the Itemstack, but it returns userdata and I have no idea how to change / use it into an itemstack. Thanks :).
by Mitroman
Sat Jul 19, 2014 21:35
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 328503

Re: [Mod] More slabs / stairs [0.1] [github]

kaeza wrote:
Mitroman wrote:Thanks but I have tested to use (e.g.) default.node_sound_defaults() but I got an error that means, global default is a nil value... .

You need to add "default" to `depends.txt'.


Ok thanks :).
by Mitroman
Fri Jul 11, 2014 14:50
 
Forum: Mod Releases
Topic: [Mod] Wool slabs and stairs [0.1] [moreslabs]
Replies: 4
Views: 1657

Re: [Mod] More slabs / stairs [0.1] [github]

webdesigner97 wrote:This little information might be helpful: minetest_game API


Thanks but I have tested to use (e.g.) default.node_sound_defaults() but I got an error that means, global default is a nil value... .
by Mitroman
Fri Jul 11, 2014 14:46
 
Forum: Mod Releases
Topic: [Mod] Wool slabs and stairs [0.1] [moreslabs]
Replies: 4
Views: 1657

[Mod] Wool slabs and stairs [0.1] [moreslabs]

This mod adds wool slabs / stairs (in all dyes) and glass, obsidian glass slabs / stairs. [ ] [ ] [ ] [N] [N] [N] [ ] [ ] [ ] [N] [ ] [ ] [N] [N] [ ] [N] [N] [N] N = node (wool, glass, obsidian glass) https://raw.githubusercontent.com/Mitroman/moreslabs/master/screenshot.png Download(ZIP): h...
by Mitroman
Fri Jul 11, 2014 10:20
 
Forum: Mod Releases
Topic: [Mod] Wool slabs and stairs [0.1] [moreslabs]
Replies: 4
Views: 1657

Re: [Mod] Birthstones [birthstones]

Nice mod. But you could use the default stone textures for the ores. Just change:
Code: Select all
...
textures = {"default_stone^-*-"},
...


(-*- = your texture for the ore)
by Mitroman
Fri Jul 11, 2014 09:19
 
Forum: Mod Releases
Topic: [Mod] Birthstones [birthstones]
Replies: 29
Views: 14336

Re: [Mod] Pie (is not a lie ;) ) [0.25] [pie]

rubenwardy wrote:I am using this a decoration on my local game I quite like it. I am just trying to help.


Ok sorry. I could exaggerated... cause everyone is looking at the depends and not at the mod... this is annoying me a little bit...
by Mitroman
Tue Jun 17, 2014 20:03
 
Forum: Mod Releases
Topic: [Mod] Pie (is not a lie ;) ) [0.35] [pie]
Replies: 22
Views: 5164

Re: [Mod] Cake (is not a lie ;) ) 0.1 [github]

But It is on the forum so... but I will add the "depends.txt" file now... People may not read it, and the Minetest program can not access the forum. Now it is on the forum in the README.md file and in the extra depends.txt file! If this is too less, I should remove this topic... Cause at ...
by Mitroman
Tue Jun 17, 2014 19:19
 
Forum: Mod Releases
Topic: [Mod] Pie (is not a lie ;) ) [0.35] [pie]
Replies: 22
Views: 5164

Re: [Mod] Cake (is not a lie ;) ) 0.1 [github]

The mod is missing a depends.txt file. Your mod depends on farming from minetest_game, because you use farming:flour and farming:wheat. And it also depends on default, because of the papyrus you need for sugar. Please add a depends.txt with this contents: default farming The descriptions for all ca...
by Mitroman
Tue Jun 17, 2014 18:19
 
Forum: Mod Releases
Topic: [Mod] Pie (is not a lie ;) ) [0.35] [pie]
Replies: 22
Views: 5164

Re: [Mod] Pie (is not a lie ;) ) 0.25 [github]

rubenwardy wrote:You can still call it cake, but you need to change the mod namespace (the folder it is saved in).

However a different name is better.


Ok I'll change.
by Mitroman
Mon Jun 16, 2014 19:47
 
Forum: Mod Releases
Topic: [Mod] Pie (is not a lie ;) ) [0.35] [pie]
Replies: 22
Views: 5164

Re: [Mod] Cake (is not a lie ;) ) 0.1 [github]

The mod is missing a depends.txt file. Your mod depends on farming from minetest_game, because you use farming:flour and farming:wheat. And it also depends on default, because of the papyrus you need for sugar. Please add a depends.txt with this contents: default farming The descriptions for all ca...
by Mitroman
Mon Jun 16, 2014 12:29
 
Forum: Mod Releases
Topic: [Mod] Pie (is not a lie ;) ) [0.35] [pie]
Replies: 22
Views: 5164

Re: [Mod] Cake (is not a lie ;) ) 0.1 [github]

Topywo wrote:
rubenwardy wrote:There may be another mod called "cake".


viewtopic.php?f=9&t=4862


I have changed the name into pie. But at all: I think my textures are very better and the recipe too...
by Mitroman
Mon Jun 16, 2014 12:29
 
Forum: Mod Releases
Topic: [Mod] Pie (is not a lie ;) ) [0.35] [pie]
Replies: 22
Views: 5164

[Mod] Pie (is not a lie ;) ) [0.35] [pie]

This mod adds a pie and an apple pie into minetest... YAAAY :D. You can eat a pie (only if you not have full health) by punching it with the pie knife . Every piece gives you 2 hearts back. Note: Now it is avaible with the hud mod. Sugar: Burn one papyrus in the furnace. Pie batter: [S] [S] [S] [S] ...
by Mitroman
Sun Jun 15, 2014 19:26
 
Forum: Mod Releases
Topic: [Mod] Pie (is not a lie ;) ) [0.35] [pie]
Replies: 22
Views: 5164

Re: [game]Virus3

The mod that you use for the monsters, is the creatures mod by BlockMen. Is this ok?
by Mitroman
Sat Jun 14, 2014 14:04
 
Forum: WIP Mods
Topic: [game]Virus3
Replies: 4
Views: 1470

Re: [Mod] Wasserspiel (watergame?) [011] [wasserspiel]

Hi. Interesting mod. But please do not use a german name. I come from Germany too, so I know what you mean, but other people do not understand the name...
by Mitroman
Fri Jun 13, 2014 10:56
 
Forum: WIP Mods
Topic: [Mod] water game [022] [wasserspiel]
Replies: 5
Views: 1792

Re: [Mod] Replicator [replicator]

Cool mod. I'll download it soon ;)
by Mitroman
Thu Jun 12, 2014 12:50
 
Forum: Mod Releases
Topic: [Mod] Replicator [replicator]
Replies: 4
Views: 1947

Re: [Mod] Jukebox [0.4] [jdukebox]

Very cool mod and awesome songs. Can I change the texture of the top of the block?

A little bug: If fire destroys the block, the music will stay...
by Mitroman
Thu Jun 12, 2014 12:48
 
Forum: WIP Mods
Topic: [Mod] Jukebox [0.4] [jdukebox]
Replies: 10
Views: 1883

Re:

Krock wrote:
Mitroman wrote:Thanks but this programm does not work.

Mitroman wrote:Thanks :)

Mitroman wrote:Thanks but NBE does not work...

Why? Information please!

Image


I am a Linux user. If I use the command make on it, it gives an error. I do not know If I had to use the cmake command but... yeah... .
by Mitroman
Wed Jun 11, 2014 20:30
 
Forum: WIP Mods
Topic: [Help] Modding drawtype nodebox
Replies: 10
Views: 1628

Re: [Mod] Match 0.1 [match] [github]

Vazon wrote:This would be a great alternitive to Minecraft's flint and steel.

+7


Thanks.
by Mitroman
Wed Jun 11, 2014 19:39
 
Forum: Mod Releases
Topic: [Mod] Match 0.1 [match] [github]
Replies: 2
Views: 1145
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