Can't craft Gondorian armors in inventory crafting slots :s
Does it require a special workbench ?
Search found 41 matches
- Sun Nov 16, 2014 15:08
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 443
- Views: 197875
- Thu Nov 13, 2014 06:22
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 443
- Views: 197875
Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]
I'm playing with my sons, and we wonder if there is a /home or /sethome, and a book of crafts.
- Wed Oct 29, 2014 17:39
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 443
- Views: 197875
Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]
Back to Linux ! (Deepin 2014.1)
So well, back on Minetest, because I don't have much games running on Linux lol
And well, back on LOTT, because it was my favourite subgame :D
Trying latest version right now :)
So well, back on Minetest, because I don't have much games running on Linux lol
And well, back on LOTT, because it was my favourite subgame :D
Trying latest version right now :)
- Tue May 27, 2014 16:03
- Forum: Old Games
- Topic: [Game] Minetest NeXt (discontinued) (part of minetest_game)
- Replies: 75
- Views: 44083
Re: [Game] Minetest NeXt [minetest_next]
Sparklings when ready to harvest would be pretty cool too.
- Mon May 26, 2014 15:16
- Forum: Game Releases
- Topic: [Game] Minetest+ [minetest_plus] [0.9.1]
- Replies: 91
- Views: 43891
Re: [Game] Minetest+ [minetest_plus] [0.9.1]
Any news on the fixed Wasteland ? :)
- Thu May 22, 2014 17:52
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 443
- Views: 197875
- Mon May 19, 2014 17:16
- Forum: Game Releases
- Topic: [Game] Minetest+ [minetest_plus] [0.9.1]
- Replies: 91
- Views: 43891
Re: [Game] Minetest+ [minetest_plus] [0.9.1]
Hope that it will be fixed soon so :)
Looks like a cool game, but I never been able to play more than 5-10 seconds :s
Looks like a cool game, but I never been able to play more than 5-10 seconds :s
- Mon May 19, 2014 10:57
- Forum: Game Releases
- Topic: [Game] Minetest+ [minetest_plus] [0.9.1]
- Replies: 91
- Views: 43891
Re: [Game] Minetest+ [minetest_plus] [0.9]
When playing this, I will occasionaly get a segmentation fault. Nothing else in the debug log except that. (I did set it to verbose mode) Hmm...I'm not able to reproduce under windows. Could you run MT in debug mode (gdb) to get more informations? EDIT: Crash caused by wrong values for light calcul...
- Fri May 16, 2014 05:18
- Forum: Game Releases
- Topic: [Game] Wasteland [0.5 beta]
- Replies: 135
- Views: 77160
Re: [Game] Wasteland [0.2.2]
I have random crashes after a few seconds too. Debug log has a few : 07:14:01: ACTION[ServerThread]: stack traceback: 07:14:01: ACTION[ServerThread]: [C]: in function 'hud_add' 07:14:01: ACTION[ServerThread]: ...e/mikerhinos/.minetest/games/Wasteland/mods/hud/init.lua:54: in function 'costum_hud' 07...
- Sun May 11, 2014 12:44
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 443
- Views: 197875
Re: [Game]LordOftheRingsGame[LordofTheTest][0.2.0][Beta][New
Just to say that I tested creatures mod from Blockmen, and it's pretty awesome : mobs are making noise, they bump when we hit them, and they even drop items.
Could be a cool base for LOTT mobs IMHO.
Could be a cool base for LOTT mobs IMHO.
- Sun May 11, 2014 12:42
- Forum: Mod Releases
- Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
- Replies: 291
- Views: 201740
Re: [Mod] Creatures [1.1.2 beta] [creatures]
Great mod ! Ghosts could drop souls, that could be used to create teleport portals, or nether portals. Or used to "resurrect" : when you die and have a soul in inventory, you could use it to respawn at your bones ("You died, would you like to use 1 soul to resurrect here ? Yes - No, I...
- Fri May 09, 2014 17:36
- Forum: Game Releases
- Topic: [Game] Sky-Test [0.5] [beta]
- Replies: 43
- Views: 32883
Re: [Game] Sky-Test [0.1] [beta]
Cool mod, helicopter bugs on my comp (I randomly fall of helicopter, don't know why but always had that problem with that mod), but I like the floating islands because it multiply playable surface, it can be awesome on a very populated server.
- Wed Apr 30, 2014 13:12
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 443
- Views: 197875
Re: [Game]LordOftheRingsGame[LordofTheTest][0.1.7][Beta][Eas
Well I just thought of the throwing mod from PilzAdam that could help : when hitting a mob it could "throw" it with distance depending on weapon (0.5m with a wooden pickaxe, 3m with a diamond sword for example).
Don't know if it could be done though lol.
Don't know if it could be done though lol.
- Mon Apr 28, 2014 11:25
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 443
- Views: 197875
Re: [Game]LordOftheRingsGame[LordofTheTest][0.1.7][Beta][Eas
Oh ok, so maybe it would be more obvious to change troll's skin so we clearly see it's made of stone ?
Hope that it's possible for the bump thing, it's one of the only difference with MC that annoys me a little :s
Hope that it's possible for the bump thing, it's one of the only difference with MC that annoys me a little :s
- Mon Apr 28, 2014 10:59
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 443
- Views: 197875
Re: [Game]LordOftheRingsGame[LordofTheTest][0.1.7][Beta][Eas
Maybe actual durability is enough, bumping mobs when hit would be a greater improvement IMHO.
Oh and if they died in lava too because I trapped a troll and poured lava in hole and it just was walking around like "IDGAF" lol.
Oh and if they died in lava too because I trapped a troll and poured lava in hole and it just was walking around like "IDGAF" lol.
- Sun Apr 27, 2014 18:25
- Forum: Mod Releases
- Topic: [Mod] River / mountain range mapgen [0.7.2] [watershed]
- Replies: 156
- Views: 63940
Re: [Mod] River / mountain range mapgen [0.3.14] [watershed]
Watershed is really beautiful, will it be possible one day that we have a watershed mapgen instead of a lua mod ?
celeron55 : nice edit ! I like the part in the beginning when we fly up the mountain sync with the music :)
celeron55 : nice edit ! I like the part in the beginning when we fly up the mountain sync with the music :)
- Sun Apr 27, 2014 18:14
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 443
- Views: 197875
Re: [Game]LordOftheRingsGame[LordofTheTest][0.1.7][Beta][Eas
In fact it would be better IMHO if weapons were bumping mobs like in MC.
Because they just keep going over you and hit you again and again.
I'm not against a bit more difficulty, but it can be a bit annoying if you have to fight a mob and you can't move.
Because they just keep going over you and hit you again and again.
I'm not against a bit more difficulty, but it can be a bit annoying if you have to fight a mob and you can't move.
- Sun Apr 27, 2014 12:14
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 443
- Views: 197875
Re: [Game]LordOftheRingsGame[LordofTheTest][0.1.7][Beta][Eas
Ok so tried it again, found some caves while mining, and yes it looks more like trolls than bears lol.
They are pretty hard to kill, because they are very resistant, and weapons don't "bump" mobs when you hit it, so they always are in close combat.
They are pretty hard to kill, because they are very resistant, and weapons don't "bump" mobs when you hit it, so they always are in close combat.
- Sun Apr 27, 2014 08:44
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 443
- Views: 197875
Re: [Game]LordOftheRingsGame[LordofTheTest][0.1.7][Beta][Eas
It was some sort of bears, can't remember for orcs, I just killed a few that got into my cave while I was mining in it, I turned around and there was one just behind me, had an heart attack lol...then a few others felt.
- Sat Apr 26, 2014 17:26
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 443
- Views: 197875
Re: [Game]LordOftheRingsGame[LordofTheTest][0.1.7][Beta][Eas
Mobs sometimes attack me, sometimes not though. Some mobs are friendly & did not attack you. However sometimes evil mobs may also hesitate to attack you, that's because of a bug. A fix for it is already planned, but meanwhile the bug already creates an extra feature making not all hostile mobs ...
- Sat Apr 26, 2014 10:24
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 443
- Views: 197875
Re: [Game]LordOftheRingsGame[LordofTheTest][0.1.7][Beta][Eas
Just tried LOTT and it's pretty cool.
Mobs sometimes attack me, sometimes not though.
Mobs sometimes attack me, sometimes not though.
- Sun Apr 20, 2014 10:38
- Forum: Mod Releases
- Topic: [Mod] River / mountain range mapgen [0.7.2] [watershed]
- Replies: 156
- Views: 63940
Re: [Mod] River / mountain range mapgen [0.3.13] [watershed]
Definitely can't get used to giant fissures and 200+ ores seams from time to time and no ores rest of time :s And it seems that mods addings plants, trees etc...won't work, launched an indev mapgen yesterday and there was way more different plant species. So I'm personnally moving to mapgen V7 world...
- Thu Apr 17, 2014 18:06
- Forum: WIP Mods
- Topic: [Mod] KPGMobs [kpgmobs]
- Replies: 74
- Views: 54203
- Thu Apr 17, 2014 17:39
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 369612
You can make a flat world with the "flat" flag in your minetest.conf.
Here you can see all available flags https://github.com/minetest/minetest/bl ... nf.example
Here you can see all available flags https://github.com/minetest/minetest/bl ... nf.example
- Thu Apr 17, 2014 05:27
- Forum: Texture Packs
- Topic: [512×-256×] Sphax TestBDcraft
- Replies: 144
- Views: 101330