Hello,
When i quit color machine after my unified_inventory not responding and color machine also.
I have no error generate.
Thanks
Search found 209 matches
- Thu Oct 23, 2014 16:54
- Forum: Mod Releases
- Topic: [Mod] Spray Booth / Color Machine [colormachine]
- Replies: 43
- Views: 27964
- Wed Oct 22, 2014 20:35
- Forum: WIP Mods
- Topic: [MOD] GrojMod [WIP]
- Replies: 50
- Views: 12650
Re: [MOD] GrojMod [WIP]
It's sad to stop, I liked the idea.
- Wed Oct 22, 2014 19:46
- Forum: Old Mods
- Topic: [Mod] Telegate [1.0] [telegate]
- Replies: 22
- Views: 16490
Re: [Mod] Telegate [1.0] [telegate]
Yes it's enough to indicate the coordinates.Hybrid Dog wrote:So you can teleport everywhere even if there's no plasma?
Nobody's to update this mod ?
- Wed Oct 22, 2014 18:37
- Forum: Mod Releases
- Topic: [Mod] Airship [airship]
- Replies: 72
- Views: 38919
Re: [Mod] Airship [airship]
Hello,
Your post name is [Mod] Airship [airship] but your mod name is flyingmachine. Can you rename your post to [Mod] Airship [flyingmachine].
Thanks
Your post name is [Mod] Airship [airship] but your mod name is flyingmachine. Can you rename your post to [Mod] Airship [flyingmachine].
Thanks
- Wed Oct 22, 2014 18:18
- Forum: Mod Releases
- Topic: [Mod] Carpet [0.3] [carpet3d]
- Replies: 25
- Views: 9562
Re: [Mod] Carpet [0.3] [carpet3d]
Hello, I have this error 20:15:29: ERROR[main]: Failed to load and run script from 20:15:29: ERROR[main]: L:\Minetest\minetest\bin\..\mods\carpet3d\init.lua: 20:15:29: ERROR[main]: ...\minetest\bin\..\mods\technic\technic_worldgen/nodes.lua:154: bad argument #1 to 'ipairs' (table expected, got strin...
- Wed Oct 15, 2014 18:36
- Forum: Old Mods
- Topic: [Mod] Telegate [1.0] [telegate]
- Replies: 22
- Views: 16490
Re: [Mod] Telegate [1.0] [telegate]
It's a teleporter.
It's very simply, you place an Telegate Core on a wall. After plasma appears. You click on Telegate Core to define the position you want to teleport. And after you go in plasma to teleport.
It's very simply, you place an Telegate Core on a wall. After plasma appears. You click on Telegate Core to define the position you want to teleport. And after you go in plasma to teleport.
- Tue Oct 14, 2014 20:24
- Forum: Old Mods
- Topic: [Mod] Telegate [1.0] [telegate]
- Replies: 22
- Views: 16490
Re: [Mod] Telegate [1.0] [telegate]
You must understand that this mod is very old and is no longer supported. Yes I saw that LocaL_ALchemisT has more on the forum, but maybe a slight modification of the code used to make the window reappear. The mod starts without error, it's just the input window no longer appears. Perhaps a program...
- Tue Oct 14, 2014 18:58
- Forum: Mod Releases
- Topic: [Mod] Fertiliser [0.1.6] [fertiliser]
- Replies: 25
- Views: 9463
Re: [Mod] Fertiliser [0.1] [fertiliser]
balthazariv, it comes down to a ":" vs a "." line 6 of the fertiliser/init.lua farming:generate_tree(pos, def[4][1], def[4][2], def[4][3], def[4][4]) change it to farming.generate_tree(pos, def[4][1], def[4][2], def[4][3], def[4][4]) and it works. Thanks now it works
- Tue Oct 14, 2014 18:29
- Forum: Problems
- Topic: Creating a dummy image for ...
- Replies: 7
- Views: 1201
Re: Creating a dummy image for ...
I must be tired, I wrote "ranbow" instead of "rainbow" ;-)
- Tue Oct 14, 2014 18:09
- Forum: Problems
- Topic: Creating a dummy image for ...
- Replies: 7
- Views: 1201
Re: Creating a dummy image for ...
That's what I tried making a copy of "fireworks_blue.png" file to rename it "fireworks_rainbow.png" but somehow I always have this error.
- Tue Oct 14, 2014 17:39
- Forum: Problems
- Topic: Creating a dummy image for ...
- Replies: 7
- Views: 1201
Creating a dummy image for ...
Some mods genrating this error (Example with fireworks) 19:32:02: ERROR[main]: generateImage(): Could not load image "fireworks_rainbow.png" while building texture 19:32:02: ERROR[main]: generateImage(): Creating a dummy image for "fireworks_rainbow.png" I know that doesn't stop ...
- Tue Oct 14, 2014 11:51
- Forum: Mod Releases
- Topic: [Mod] bring the joy of xmas to minetest. [christmas_craft]
- Replies: 33
- Views: 14416
Re: [Mod] bring the joy of xmas to minetest. [christmas_craf
Hello, 06:47:16: ERROR[main]: Failed to load and run script from 06:47:16: ERROR[main]: C:\Users\\Documents\minetest-0.4.10\bin\..\mods\christmas_craft\init.lua: 06:47:16: ERROR[main]: cannot open C:\Users\Maleta\Documents\minetest-0.4.10\bin\..\mods\christmas_craft\init.lua: No such file or directo...
- Mon Oct 13, 2014 21:54
- Forum: Mod Releases
- Topic: [Mod] Fertiliser [0.1.6] [fertiliser]
- Replies: 25
- Views: 9463
Re: [Mod] Fertiliser [0.1] [fertiliser]
Hello, I Have this error with your mod and [Modpack] [farming_plusplus][1.03] farming_plus fork 23:47:55: ERROR[main]: ServerError: ...etest\bin\..\mods\farming_plusplus\farming_plus\init.lua:56: attempt to perform arithmetic on field 'y' (a nil value) 23:47:55: ERROR[main]: stack traceback: 23:47:5...
- Mon Oct 13, 2014 21:42
- Forum: WIP Mods
- Topic: [Modpack] [farming_plusplus][1.04] farming_plus fork
- Replies: 42
- Views: 17619
Re: [Modpack] [farming_plusplus][1.03] farming_plus fork
Hello, This is a great idea to combine farming "mods" together in one. Are you going to upgrade your mod with Farming_redo because some items don't appear in your mod. (Bottle of Ethanol, Golden carrot, Bar of dark chocolate, ...) ? For Tomato, i prefer TenPlus1 texture. And for coffee cup...
- Mon Oct 13, 2014 19:14
- Forum: Mod Releases
- Topic: [Mod] Unified Bricks [20120716] [unifiedbricks]
- Replies: 53
- Views: 26914
- Mon Oct 13, 2014 13:03
- Forum: Mod Releases
- Topic: [Mod] Unified Bricks [20120716] [unifiedbricks]
- Replies: 53
- Views: 26914
Re: [Mod] Unified Bricks [20120716] [unifiedbricks]
hello,
when I break a block of bricks I have the icon "unknow item" that appears in the inventory.
Can you fix it ?
Thanks
when I break a block of bricks I have the icon "unknow item" that appears in the inventory.
Can you fix it ?
Thanks
- Sun Oct 12, 2014 18:37
- Forum: Mod Releases
- Topic: [Mod] Player Effects [1.2.1] [playereffects]
- Replies: 35
- Views: 21365
Re: [Mod] Player Effects [1.1.0] [playereffects]
Hello, I don't know what that backup "Autosaving mod data to playereffects.mt" 20:10:42: ACTION[ServerThread]: [playereffects] Autosaving mod data to playereffects.mt ... 20:10:42: ACTION[ServerThread]: [playereffects] Wrote playereffects data into L:\Minetest\minetest-0.4.10\bin\..\worlds...
- Thu Oct 09, 2014 22:36
- Forum: WIP Mods
- Topic: [Mod] Fire extinguisher [extinguisher]
- Replies: 7
- Views: 2519
Re: [Mod] Fire extinguisher [extinguisher]
Hello,
you can develop your mod recovering the idea of similar mod abandoned [Mod] Fire Extingusher [1.00] [fireextinguisher] by Bad_Command_
you can develop your mod recovering the idea of similar mod abandoned [Mod] Fire Extingusher [1.00] [fireextinguisher] by Bad_Command_
- Wed Oct 08, 2014 22:04
- Forum: Mod Releases
- Topic: [Mod] Flags [v.2.0] [flags]
- Replies: 8
- Views: 4803
Re: [Mod] Flags [v.2.0] [flags]
You can't run two mods with the same name, it would be nice to rename because already exists [Mod] Flags [1.1] [flags]
Thanks
Thanks
- Thu Oct 02, 2014 09:30
- Forum: Mod Releases
- Topic: [Mod] Glowdirt [1.0][glowdirt]
- Replies: 7
- Views: 3287
Re: [Mod] Glowdirt [1.0][glowdirt]
thank you boss ;-)Miner59 wrote:Wow, you are a fast tester. I should rise your salary.
- Thu Oct 02, 2014 09:24
- Forum: Mod Releases
- Topic: [Mod] Glowdirt [1.0][glowdirt]
- Replies: 7
- Views: 3287
Re: [Mod] Glowdirt [1.0][glowdirt]
Thanks, now it works.
- Wed Oct 01, 2014 23:15
- Forum: Mod Releases
- Topic: [Mod] Glowdirt [1.0][glowdirt]
- Replies: 7
- Views: 3287
Re: [Mod] Glowdirt [glowdirt]
Hello, Your mod generate this error with technic 01:09:34: ERROR[main]: ServerError: ...in\..\mods\technic\technic/machines/register/recipes.lua:30: bad argument #1 to 'ipairs' (table expected, got string) 01:09:34: ERROR[main]: stack traceback: 01:09:34: ERROR[main]: [C]: in function 'ipairs' 01:09...
- Wed Oct 01, 2014 22:52
- Forum: Mod Releases
- Topic: [Mod] Mint & Automatic Commerce Machines [mint]
- Replies: 46
- Views: 26800
Re: [Mod] Mint & Automatic Commerce Machines [mint]
Hello, I have this error 00:49:00: ERROR[main]: ========== ERROR FROM LUA =========== 00:49:00: ERROR[main]: Failed to load and run script from 00:49:00: ERROR[main]: L:\Minetest\minetest - Copie\bin\..\mods\mint\init.lua: 00:49:00: ERROR[main]: L:\Minetest\minetest - Copie\bin\..\mods\mint\init.lua...
- Wed Oct 01, 2014 22:08
- Forum: Mod Releases
- Topic: [Mod] Katanas [katanas]
- Replies: 4
- Views: 3089
Re: [Mod] Katanas [katanas]
Hello,
Good idea but with sounds by type of weapon would be great.
Think of adding "depends.txt" file in your ZIP.
Thanks for your work
Good idea but with sounds by type of weapon would be great.
Think of adding "depends.txt" file in your ZIP.
Thanks for your work