Search found 2762 matches

by Calinou
Wed May 25, 2016 18:19
Forum: Modding Discussion
Topic: I want to animate mobs more dynamically
Replies: 7
Views: 562

Re: I want to animate mobs more dynamically

Smooth rotation (interpolating entity/player rotations) needs to be done in the engine. It's been proposed for a while now.
by Calinou
Thu May 12, 2016 07:39
Forum: Modding Discussion
Topic: How i make when a tool hurt me, my screen turns blue?
Replies: 10
Views: 865

Re: How i make when a tool hurt me, my screen turns blue?

Changing the hurt flash color/effect is currently not possible without modifying the engine.
by Calinou
Fri Apr 29, 2016 10:09
Forum: General Discussion
Topic: Github Desktop
Replies: 4
Views: 522

Re: Github Desktop

rubenwardy wrote:You can get a git shell easily on Windows
Indeed, Git for Windows works quite well. In fact, Microsoft has even contributed to it.
by Calinou
Thu Apr 28, 2016 18:23
Forum: General Discussion
Topic: Github Desktop
Replies: 4
Views: 522

Re: Github Desktop

In my opinion, there is no good, free and open source, complete Git GUI that's cross-platform (and thus works on GNU/Linux). I would advise you to learn the Git command-line, basic operations are not that hard. Note that some editors like Atom have plugins to assist in Git usage ( git-plus in Atom's...
by Calinou
Sun Apr 24, 2016 10:39
Forum: Minetest-related projects
Topic: [Request] Minetest Formspecs Maker
Replies: 25
Views: 3283

Re: [Request] Minetest Formspecs Maker

Maybe we'd be better off changing the GUI system entirely for something more standard (and prettier?), but it would break all mods. Those choices all seem viable to me: Nuklear imgui NanoVG NanoGUI (requires C++11) libRocket (uses a subset of HTML and CSS, slightly CPU-heavy, has been implemented in...
by Calinou
Wed Apr 20, 2016 05:25
Forum: Modding Discussion
Topic: In Game Voice Chat?
Replies: 7
Views: 1025

Re: In Game Voice Chat?

There's no need to reinvent the wheel. Here is a PR that adds support for mumble, an existing ingame voice thing: https://github.com/minetest/minetest/pull/3739 To be accurate, it adds support for positional audio in Mumble, which is considered useless by many users. (It's what makes it sound like ...
by Calinou
Tue Apr 19, 2016 17:05
Forum: Builds
Topic: Minetest for Xbox and IOS?
Replies: 30
Views: 5107

Re: Minetest for Xbox and IOS?

Releasing Minetest for jailbroken iOS devices may be possible (Irrlicht does have iOS ports), but do we want to spend a considerable amount of manpower on this task?
by Calinou
Sun Apr 17, 2016 17:50
Forum: Problems
Topic: troubleshooting request linux ubuntu [solved]
Replies: 4
Views: 353

Re: troubleshooting request linux ubuntu

The version of Minetest included in Ubuntu's repositories is too old. You have two choices if you want to stay up-to-date: Use a PPA as mentioned by TumeniNodes, or compile Minetest from sources. Here's a script for doing it on Debian/Ubuntu: https://forum.minetest.net/viewtopic.php?f=42&t=3837 (use...
by Calinou
Sun Apr 17, 2016 12:02
Forum: Modding Discussion
Topic: Help to modify .exe[SOLVED]
Replies: 8
Views: 513

Re: Help to modify .exe

ok but just one question: how can i get freeminer source code? You can get Freeminer's source code here: https://github.com/freeminer/freeminer Here's a direct .zip download if you do not have Git installed: https://github.com/freeminer/freeminer/archive/master.zip However, note that compiling Mine...
by Calinou
Fri Apr 15, 2016 13:06
Forum: Feature Discussion
Topic: GLSL Shaders
Replies: 56
Views: 13840

Re: GLSL Shaders

I suggested a switch to Antarctica, it got shot down pretty fast :-/ We can do a lot with Irrlicht already, including very optimized stuff, it just needs to be done. No need for an engine switch for this (even though Irrlicht development isn't very active nowadays). I'm pretty sure that motion blur...
by Calinou
Fri Apr 15, 2016 13:03
Forum: Partly official engine development
Topic: [solved] What does v3s16 and so on mean?
Replies: 4
Views: 742

Re: What does v3s16 and so on mean?

I would guess it's a 16-bit, signed, 3-dimensional vector.
by Calinou
Thu Apr 14, 2016 10:36
Forum: Feature Discussion
Topic: LevelDB should be default
Replies: 4
Views: 475

Re: LevelDB should be default

In my experience, singleplayer with LevelDB had more stuttering than with SQLite, and that was on a SSD (Samsung 840 PRO, 256 GB).
by Calinou
Tue Apr 12, 2016 09:38
Forum: Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 163
Views: 95451

Re: [Debian / Ubuntu] 1-line script: install Minetest Git

This worked on both my laptop and my server, but I cannot figure out where to put mods. I have tried putting them in ~/.minetest/mods but this did not work, and on my server there is no longer a /usr/share/games/minetest directory. I have tried putting mods in the old directory which is showing on ...
by Calinou
Mon Apr 11, 2016 23:00
Forum: Modding Discussion
Topic: is it posible to change the font of minetest?[SOLVED]
Replies: 8
Views: 439

Re: is it posible to change the font of minetest?

azekill_DIABLO wrote:where i can found a font??
Font Library or Google Fonts' GitHub repository (download a .zip, fonts are in apache/, ofl/ and ufl/ folders).
by Calinou
Sun Apr 10, 2016 21:36
Forum: General Discussion
Topic: [SOLVED] Minetest Server Version 0.4.13?
Replies: 8
Views: 597

Re: Minetest Server Version 0.4.13?

You can compile Minetest from sources. See the GitHub project for instructions.

You can also try this, it can be used on servers as well: viewtopic.php?f=42&t=3837
by Calinou
Thu Apr 07, 2016 09:45
Forum: General Discussion
Topic: Better support for multicore CPUs
Replies: 30
Views: 2637

Re: Better support for multicore CPUs

num_emerge_threads sets the number of threads to use for C++ map generation only, it won't affect mods and other areas of the engine.
by Calinou
Sun Mar 27, 2016 22:40
Forum: Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 163
Views: 95451

Re: [Debian / Ubuntu] 1-line script: install Minetest Git

benrob0329 wrote:Would it be possible to make one for Fedora?
Sure, I just need to have a reliable dependency list for Fedora. Simply put, I need to know which set of packages needs to be installed to make Minetest build, starting from a "bare" Fedora install.
by Calinou
Thu Mar 17, 2016 12:28
Forum: Français
Topic: Vincentux - Présentation
Replies: 9
Views: 965

Re: Vincentux - Présentation

Bienvenue !
by Calinou
Wed Mar 16, 2016 13:33
Forum: Problems
Topic: Compiling on GNU/Linux
Replies: 2
Views: 280

Re: Compiling on GNU/Linux

Type make -j$(nproc) if you want make to use all CPU cores, without having to know the number of threads available. Of course, make without any arguments works too, but will be slower.
by Calinou
Wed Feb 17, 2016 21:54
Forum: Feature Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 977
Views: 124899

Re: What's Minetest still missing over Minecraft?

lisacvuk wrote:Also, easy-to-find fullscreen option. Maybe it should ask user does he want fullscreen at the first lauch?
We should just support F11 as well as Alt+Enter to toggle fullscreen, those are common combinations in programs.
by Calinou
Tue Feb 16, 2016 18:38
Forum: Old Games
Topic: [Game] Carbone NG [carbone-ng]
Replies: 59
Views: 57359

Re: [Game] Carbone NG [carbone-ng]

So...is the large_hotbar a mod you made yourself? Because I cant find it anywhere...and I really want it... Yes, it's a tiny mod that enlarges the hotbar. If you want it yourself, create a folder called large_hotbar/ , create an init.lua file inside and write this: -- large_hotbar: Makes the hotbar...
by Calinou
Sat Feb 13, 2016 09:40
Forum: Servers
Topic: Server without port forwarding
Replies: 3
Views: 423

Re: Server without port forwarding

Minetest does not support UPnP or NAT hole punching, so the port can't be forwarded for you (or the NAT punched through).

If you want to use an external program to forward ports though UPnP, you can try UPnP PortMapper.
by Calinou
Tue Feb 09, 2016 15:33
Forum: Servers
Topic: Guide to create fast minetest server on Windows
Replies: 2
Views: 378

Re: Guide to create fast minetest server on Windows

If clients connect on the local network and the server has 4 GB of RAM and a decent CPU, there should no need for a RAMdisk. I have successfully run a server with 18 clients on a single-core VPS with 2 GHz of CPU and 1 GB of RAM (and 50 GB of SSD). Try playing around with those settings: https://for...
by Calinou
Tue Feb 09, 2016 12:40
Forum: Feature Discussion
Topic: Developing cloud based Minetest
Replies: 5
Views: 878

Re: Developing cloud based Minetest

In my experience, browser-based games remain too slow to be really usable. See WebQuake if you want to try, or BananaBread. Those run at least 3 times slower than their native counterparts.

Maybe WebAssembly will make this better, but it's not guaranteed.