Search found 2762 matches

by Calinou
Wed Jul 12, 2017 09:31
Forum: Problems
Topic: Not a Problem yet, but could be?
Replies: 2
Views: 330

Re: Not a Problem yet, but could be?

Since each node has its individual texture file(s), it is possible to mix resolutions just fine. Non-power-of-two resolutions may be an issue on very old hardware, but any dedicated graphics card since 2007 should provide support for them.
by Calinou
Sat Jun 17, 2017 19:54
Forum: General Discussion
Topic: Minecraft announcement E3 discussion
Replies: 12
Views: 1516

Re: Minecraft announcement E3 discussion

Can I play mt at 4K if I have 4K monitor? Yes, but the HUD will probably look tiny, you would have to adjust font sizes using the font_size and mono_font_size settings in minetest.conf. Note that if you do this, some menus will look broken (like the key change menu), and there is no fix yet for this.
by Calinou
Sat Jun 17, 2017 13:16
Forum: Feature Discussion
Topic: Super Duper Graphics Pack
Replies: 46
Views: 6821

Re: Super Duper Graphics Pack

Nyarg wrote:And why don't try use something like ENB ?
http://enbdev.com
Not only it is not open source, it looks like it targets Direct3D-based games, which is a no-go for us. We can also do better than injection, since Minetest's full source code is available.
by Calinou
Sat Jun 17, 2017 10:08
Forum: Builds
Topic: [Linux] Portable Minetest client and server as AppImages
Replies: 36
Views: 10928

Re: [Linux] Portable Minetest client and server as AppImages

For me the serverversion don't work on my server (16.04) but at home it works. It always says "Permission denied". What can I do? AppImages are made mostly for desktops, and I haven't really tested them on servers. The reason the server AppImage might not work out of the box in a server environment...
by Calinou
Sun Jun 04, 2017 18:45
Forum: Builds
Topic: [Linux] Portable Minetest client and server as AppImages
Replies: 36
Views: 10928

Re: [Linux] Portable Minetest client and server as AppImages

Does the container have access to the "host" filesystem or is it independent from it? By default, no sandboxing is performed, but you can optionally use Firejail to run an AppImage sandboxed. Update I just updated the AppImages for 0.4.16 and latest Git master. These have been tested on Ubuntu 14.0...
by Calinou
Tue May 23, 2017 08:51
Forum: Builds
Topic: [Linux] Portable Minetest client and server as AppImages
Replies: 36
Views: 10928

Re: [Linux] Portable Minetest client and server as AppImages

Good work. Now we need a Docker container, a file for Kubernetes, an rkt container, a Panamax app, and some more of the multiple standards+1 softwares that circumvent the package manager to install software using an own package manager. :D This is one of the reasons I like AppImage – it's actually ...
by Calinou
Mon May 22, 2017 10:35
Forum: Builds
Topic: [Linux] Portable Minetest client and server as AppImages
Replies: 36
Views: 10928

Re: [Linux] Portable Minetest client and server as AppImages

Sergey wrote:What can you say about FLATPAK technology?
How AppImage and FLATPAK differ?
AppImage is probably easier to use for end users, at least right now – you can use it without root, it works even on old distributions and no runtime is needed (unlike Flatpak). Just make it executable and run it.
by Calinou
Mon May 22, 2017 10:28
Forum: General Discussion
Topic: Can't acces to a mod URL
Replies: 2
Views: 255

Re: Can't acces to a mod URL

It looks like that mod has been removed, but I don't remember why.
by Calinou
Sun May 21, 2017 09:45
Forum: General Discussion
Topic: Field of view (FOV)? 72 degrees?
Replies: 14
Views: 1790

Re: Field of view (FOV)? 72 degrees?

What FOV corresponds to normal human sight? There is no "one size fits all" value, really. It depends on your display's aspect ratio (mostly if using horizontal FOV, and Minetest uses vertical FOV just like Minecraft), the distance you are from the display (which is why most console games have a na...
by Calinou
Wed May 03, 2017 20:48
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 407
Views: 278092

Re: [Mod] More Blocks [moreblocks]

Is the download link purposedly left to your repository?? xD The download link is https://github.com/Calinou/moreblocks/archive/master.zip Shouldn't it be https://github.com/minetest-mods/moreblocks/archive/master.zip ?? I fixed it, but it appears there was a redirect anyway, so it wasn't a big pro...
by Calinou
Sat Mar 18, 2017 14:47
Forum: Texture Packs
Topic: [64×] Misa's texture pack converted to Minetest [5.1.0]
Replies: 87
Views: 63618

Re: [64×] Misa's texture pack converted to Minetest [2014-04

Modern Hippie wrote:Is it no longer available to download this texture pack?
Looks like the download link is broken.. :/
Fixed, see first post of this topic for updated download link. Note that I'm not maintaining this texture pack anymore, it will miss many textures that were added since 2014.
by Calinou
Sun Mar 12, 2017 16:41
Forum: Texture Packs
Topic: [32×] Faithful texture pack converted to Minetest
Replies: 28
Views: 27506

Re: [32×] Faithful texture pack converted to Minetest

Can I convert texturepacks on Linux without Minecraft? No, if it's a third-party resource pack, you can do the conversion yourself (or write/find a script that does part of it for you). You do need a copy of Minecraft to convert the default resource pack though. You can do either of these just fine...
by Calinou
Sun Mar 12, 2017 16:36
Forum: Texture Packs
Topic: [32×] Faithful texture pack converted to Minetest
Replies: 28
Views: 27506

Re: [32×] Faithful texture pack converted to Minetest

burli wrote:Like this TP, but I miss grass, wheat, straw, diamond stuff and some other things. Are they not supported by Minetest?
I don't really have time to maintain it anymore, so it doesn't contain the new nodes added to Minetest 0.4.15.
by Calinou
Sat Feb 25, 2017 16:39
Forum: Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 163
Views: 95442

Re: [Debian / Ubuntu] 1-line script: install Minetest Git

I really want to add some customizations to my minetest because I don't have much experience with C++. This script won't work on Debian. I've seen things that work, but nothing yet that works that I can also change the source code and recompile. I think it has to do with there being missing librari...
by Calinou
Sun Jan 29, 2017 20:49
Forum: Problems
Topic: can't run minetest 0.4.14 on GNU/Linux
Replies: 4
Views: 396

Re: can't run minetest 0.4.14 on GNU/Linux

You can't run the latest minetest_game with Minetest 0.4.14. You can get minetest_game for 0.4.14 here: https://github.com/minetest/minetest_ga ... 0.4.14.zip
by Calinou
Mon Dec 19, 2016 12:26
Forum: Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 163
Views: 95442

Re: [Debian / Ubuntu] 1-line script: install Minetest Git

I switched from Ubuntu 16.04 to the latest Debian testing today, and tried different ways to install Minetest with git. I've done it before just fine with Ubuntu. Here is what I got each time: The build-essential package should normally always install GCC (which lets you compile C/C++ code). Altern...
by Calinou
Thu Dec 01, 2016 13:12
Forum: Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 163
Views: 95442

Re: [Debian / Ubuntu] 1-line script: install Minetest Git

Lejo wrote:I now install libpng12-dev manual, but now i can't start minetest.

Lejo
Ubuntu 16.10 has upgraded to libpng16 instead of libpng12, you should both compile and run using that version.
by Calinou
Sun Nov 13, 2016 15:24
Forum: Français
Topic: Traduction du wiki en français
Replies: 159
Views: 27571

Re: Traduction du wiki en français

Oui et y a aussi tous les liens qui repointent vers les page en anglais comme pas exemple sur la page "http://wiki.minetest.net/Leaves/fr" où le lien "< Leaves" ramène sur "http://wiki.minetest.net/Leaves". Ca ne devrait pas plutôt pointer sur la page des blocs vu que c'est de là que l'on vient ? C...
by Calinou
Fri Nov 11, 2016 19:20
Forum: Français
Topic: Traduction du wiki en français
Replies: 159
Views: 27571

Re: Traduction du wiki en français

Je pense que pour le français, on devrait nommer les items "Comme ceci" plutôt que "Comme Ceci", c'est bien plus naturel.

L'anglais, c'est l'anglais, ça rend mieux en anglais qu'en français de mettre une majuscule à chaque mot pour les noms d'items.
by Calinou
Fri Nov 11, 2016 19:18
Forum: Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 163
Views: 95442

Re: [Debian / Ubuntu] 1-line script: install Minetest Git

Hello, friends! Please be kind to answer the question: I have Debian Wheezy, so.... do I need to get better OS version (config)... or... I can install minetest fresh version without any negative effetcts on my Debian Wheezy? I appreciate your help. This script might work on Debian wheezy, but I'm n...
by Calinou
Tue Nov 01, 2016 21:51
Forum: Texture Packs
Topic: Custom Normal/Bump Mapping?
Replies: 3
Views: 941

Re: Custom Normal/Bump Mapping?

Looking at Minetest source code, the suffix for custom normal maps seems to be _normal.png.
by Calinou
Sat Oct 29, 2016 22:17
Forum: Builds
Topic: [Linux] Portable Minetest client and server as AppImages
Replies: 36
Views: 10928

[Linux] Portable Minetest client and server as AppImages

What is AppImage? AppImage is a software that lets you build portable Linux binaries. Here, I host regular builds of Minetest as AppImages. Download All these AppImages are for 64-bit systems only, they will not work on 32-bit systems. Pick the client to play Minetest, pick the server to host a ded...
by Calinou
Wed Oct 26, 2016 13:51
Forum: Feature Discussion
Topic: Are Textures Like This Possible In Minetest?
Replies: 4
Views: 501

Re: Are Textures Like This Possible In Minetest?

Why not? Minetest supports HD textures just like Minecraft does now. Shader effects such as normal and parallax maps are even available (this is possible in Minecraft too, using client mods).
by Calinou
Wed Oct 26, 2016 11:42
Forum: Modding Discussion
Topic: How to install mods for Mac?
Replies: 1
Views: 174

Re: How to install mods for Mac?

Try looking in /Library/Application Support, you may find a minetest folder there. Then you should be able to drop mods in the mods sub-folder.
by Calinou
Fri Sep 09, 2016 21:33
Forum: General Discussion
Topic: What makes Minetest unique?
Replies: 21
Views: 1842

Re: What makes Minetest unique?

Windows doesn't have Java by Default, mostly people use Windows (Damn... I think it's because the software.) and that means they have to install, and being sincerely the first time i played MineCraft i didn't have any problem, but before formatting my Computer i had many troubles installing Java an...