Search found 221 matches
- Wed Dec 07, 2011 22:59
- Forum: General Discussion
- Topic: Where do you live?
- Replies: 150
- Views: 23837
- Wed Nov 30, 2011 22:26
- Forum: General Discussion
- Topic: Textures at 0.4
- Replies: 8
- Views: 1880
- Tue Nov 22, 2011 22:11
- Forum: General Discussion
- Topic: Please Help, can't get new server to work
- Replies: 6
- Views: 1266
- Tue Nov 22, 2011 21:48
- Forum: Partly official engine development
- Topic: My fork - ownership of blocks, clans, teleports
- Replies: 112
- Views: 33919
- Thu Nov 17, 2011 17:59
- Forum: General Discussion
- Topic: Why do you opine roughly the new phone
- Replies: 3
- Views: 1216
- Thu Nov 17, 2011 17:57
- Forum: Partly official engine development
- Topic: My fork - ownership of blocks, clans, teleports
- Replies: 112
- Views: 33919
- Thu Nov 17, 2011 17:55
- Forum: General Discussion
- Topic: Game mods?
- Replies: 2
- Views: 898
- Thu Nov 17, 2011 17:53
- Forum: General Discussion
- Topic: Why do you opine roughly the new phone
- Replies: 3
- Views: 1216
- Tue Nov 15, 2011 00:47
- Forum: General Discussion
- Topic: Not working on Ubuntu(Linux)
- Replies: 8
- Views: 1839
- Mon Nov 14, 2011 09:50
- Forum: Texture Packs
- Topic: MineToon
- Replies: 410
- Views: 165094
- Sun Nov 13, 2011 23:44
- Forum: Texture Packs
- Topic: questinon about a texture pack
- Replies: 3
- Views: 1295
- Sun Nov 13, 2011 15:49
- Forum: Partly official engine development
- Topic: My fork - ownership of blocks, clans, teleports
- Replies: 112
- Views: 33919
- Sat Nov 12, 2011 16:31
- Forum: Partly official engine development
- Topic: My fork - ownership of blocks, clans, teleports
- Replies: 112
- Views: 33919
Yes, you better have to run the game in a terminal so when you put a teleporter somewhere, his correct position is printed in the output. However, I agree the fact that teleporters should be connected by an ID otherwise it takes a lot of time to set them up correctly. You should map the teleporters ...
- Sat Nov 12, 2011 16:23
- Forum: General Discussion
- Topic: Can I help ?
- Replies: 4
- Views: 1158
- Fri Nov 11, 2011 16:07
- Forum: Partly official engine development
- Topic: My fork - ownership of blocks, clans, teleports
- Replies: 112
- Views: 33919
jachoo : AWESOME!! Good work man!! The only thing is, when the player is teleported, he spawns in front of the second teleporter. You should rotate him in the way that the second teleporter is behind him when he spawns. Otherwise, setting up the correct positions on the teleporters is pretty annoyi...
- Thu Nov 10, 2011 07:17
- Forum: Problems
- Topic: MESE on the surface
- Replies: 11
- Views: 2891
- Thu Nov 10, 2011 00:29
- Forum: Problems
- Topic: Lose of ability to play map
- Replies: 13
- Views: 2594
- Wed Nov 09, 2011 22:41
- Forum: Français
- Topic: Topic pour les francophones
- Replies: 112
- Views: 27391
- Mon Nov 07, 2011 15:16
- Forum: Partly official engine development
- Topic: My fork - ownership of blocks, clans, teleports
- Replies: 112
- Views: 33919
- Mon Nov 07, 2011 02:18
- Forum: Partly official engine development
- Topic: My fork - ownership of blocks, clans, teleports
- Replies: 112
- Views: 33919
- Mon Nov 07, 2011 02:15
- Forum: Texture Packs
- Topic: Nice Textures
- Replies: 5
- Views: 3996
- Sun Nov 06, 2011 10:39
- Forum: Partly official engine development
- Topic: Any mods?
- Replies: 10
- Views: 2637
I'm sorry but mod =/= fork. A fork is a new work derivated from another one. It will not necessary do the same thing. E.g: Minetest-delta is a fork of Minetest. It's almost the same game but with new stuff under development. These things may not be added on Minetest. A mod is just an add-on for the ...
- Tue Nov 01, 2011 19:59
- Forum: Problems
- Topic: Black screen (buried) on Linux
- Replies: 17
- Views: 7248
- Tue Nov 01, 2011 19:39
- Forum: Problems
- Topic: Black screen (buried) on Linux
- Replies: 17
- Views: 7248
- Sun Oct 23, 2011 12:15
- Forum: Texture Packs
- Topic: [32x32] Cisoun's Texture Pack 10
- Replies: 117
- Views: 69032