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Re: Free PIZZA Server

Also: two things i dont get:
Why was regular sticks removed from the sticks group? And why doesn't fire work any more?
by JoshMars
Sun Jan 17, 2016 14:18
 
Forum: Servers
Topic: .
Replies: 126
Views: 16902

Re: Free PIZZA Server

There needs to be a client side /ignore <player> command.
by JoshMars
Fri Jan 15, 2016 23:35
 
Forum: Servers
Topic: .
Replies: 126
Views: 16902

Re: Free PIZZA Server

It would be nice to have /ignore <playername>, at least.
by JoshMars
Fri Jan 15, 2016 23:01
 
Forum: Servers
Topic: .
Replies: 126
Views: 16902

Re: Free PIZZA Server

by JoshMars
Fri Jan 15, 2016 23:00
 
Forum: Servers
Topic: .
Replies: 126
Views: 16902

Re: [Mod] Chat plus [1.0-RC] [chatplus] – Inbox GUI

Basically this whole mod should be client side and should be included by default
by JoshMars
Fri Jan 15, 2016 22:50
 
Forum: Old Mods
Topic: [Mod] Chat plus [2.3] [chatplus] – Now two mods, bug fixes
Replies: 68
Views: 23382

Re: [Mod] Geocaching [geocache]

Added timestamp (thanks rubenwardy).
Example : "belinda on Dec 24 2015 10:30 PM"
by JoshMars
Fri Dec 25, 2015 03:34
 
Forum: WIP Mods
Topic: [Mod] Geocaching [geocache]
Replies: 6
Views: 991

Re: [Mod] Geocaching [geocache]

Most recent is now listed first by default. I will make it toggleable later.
by JoshMars
Wed Dec 23, 2015 02:38
 
Forum: WIP Mods
Topic: [Mod] Geocaching [geocache]
Replies: 6
Views: 991

Re: [Mod] Geocaching [geocache]

rubenwardy wrote:It would be nice to see the times, and also to sort it as most recent first.

Is there a way to get timestamp from minetest?

As for sorting, I guess it would make sense for it to show recent first by default.
by JoshMars
Wed Dec 23, 2015 02:31
 
Forum: WIP Mods
Topic: [Mod] Geocaching [geocache]
Replies: 6
Views: 991

[Mod] Geocaching [geocache]

Really simple mod, adds an owned geocache block. Any player can: ⋅ Right click block to view log. ⋅ Punch to sign log. http://joshmars.net/minetest/screenshot_20151222_103112.png http://joshmars.net/minetest/screenshot_20151222_103108.png Download: http://joshmars.net/minetest/ge...
by JoshMars
Tue Dec 22, 2015 15:49
 
Forum: WIP Mods
Topic: [Mod] Geocaching [geocache]
Replies: 6
Views: 991

Re: Minetest Logo

Minetest is a really terrible name, but it is here to stay :/
by JoshMars
Mon Dec 14, 2015 02:21
 
Forum: General Discussion
Topic: Minetest Logo
Replies: 117
Views: 11353

Re: Free PIZZA Server

No moderators. Moderators ruin servers.
by JoshMars
Tue Dec 08, 2015 13:34
 
Forum: Servers
Topic: .
Replies: 126
Views: 16902

Re: Free PIZZA Server

Sauran wrote:Hello, please help us, it cool to have freedom, but now someone claimed admin rights and now he is banning people, thelord, help please. Stop paying for the server or take it back.

Sauran try doing /privs thelord
by JoshMars
Mon Nov 23, 2015 13:50
 
Forum: Servers
Topic: .
Replies: 126
Views: 16902

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

Update: the code I posted earlier has a mistake I didn't catch.
Code: Select all
for l = 1, 3 do

should be
Code: Select all
for l = 1, i do

Also I submitted pull request on github
by JoshMars
Thu Nov 19, 2015 23:14
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1827
Views: 504296

Re: Free PIZZA Server

This is the best server I've played on. The lack of rules and the pleasant anarchy are some of my favorite features. The mod choice is excellent as well.
by JoshMars
Mon Nov 02, 2015 20:06
 
Forum: Servers
Topic: .
Replies: 126
Views: 16902

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

To the player detector I added support for multiple player detection. This is a badly needed feature, and as I am too lazy to do anything further to publish this, here it is: This section was modified in the file .minetest/mods/mesecons/mesecons_detector/init.lua (github: https://github.com/Jeija/mi...
by JoshMars
Fri Oct 30, 2015 00:52
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1827
Views: 504296

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

Jeija wrote:This is definitely not the right place to ask, JoshMars.
You should ask that in the IRC or in some topic in Modding General. You will propably need to iterate through a list of all players and calculate their distances to your position manually.

I was wondering for use with the microcontrollers...
by JoshMars
Wed Aug 19, 2015 22:19
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1827
Views: 504296

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

If two conditions were true the capabilities would expand immensely for player detectors:
1. Detectors locked (currently any player can edit them)
2. Detectors handle multiple player names

Then I could make SECURE doors with pistons ...
by JoshMars
Wed Aug 19, 2015 22:17
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1827
Views: 504296

Re: [Mod] Vines and Rope [2.3] [vines]

Currently ropes are not minable. This creates HUGE problems... Removing the rope box removes the rope only a small distance down, any further and the rope is stuck there permanently. If rope could be mined by shears that would help... or if it could be mined in general... just a thought.
by JoshMars
Wed Aug 19, 2015 22:06
 
Forum: Mod Releases
Topic: [Mod] Vines and Rope [2.3] [vines]
Replies: 50
Views: 36555

Re: [Mod] More Trees! [20140807] [moretrees]

So if I were looking for birch trees... Where would I look? I have the snow mod, but so far I've found no birch.
by JoshMars
Thu Jul 02, 2015 21:58
 
Forum: Mod Releases
Topic: [Mod] More Trees! [git][moretrees]
Replies: 390
Views: 148865

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

It would be awesome if the player detector could handle more than one player's name in the search
by JoshMars
Tue Jun 23, 2015 18:11
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1827
Views: 504296

Re: Minetest Logo

The official logo doesn't look good on anything. I realize this one isn't a huge improvement, but I looks better.
I am going to keep working on a better logo.
by JoshMars
Tue Oct 21, 2014 21:18
 
Forum: General Discussion
Topic: Minetest Logo
Replies: 117
Views: 11353

Re: Minetest Ville - Flat Map with lots of Mods

Looking good, Batman
by JoshMars
Mon Oct 20, 2014 22:27
 
Forum: Servers
Topic: Minetest Ville - Flat Map with lots of Mods
Replies: 40
Views: 6398

Minetest Logo

Am I the only one who is not satisfied with Minetest's logo?
I've been tinkering, and I came up with a Moka based icon.
Image
by JoshMars
Mon Oct 20, 2014 22:21
 
Forum: General Discussion
Topic: Minetest Logo
Replies: 117
Views: 11353

Re: Traffic signals, roads and cycleways mod

Ubuntu one was shutdown. You need new link.
by JoshMars
Sun Jul 27, 2014 01:31
 
Forum: WIP Mods
Topic: Traffic signals, roads and cycleways mod
Replies: 34
Views: 10180

Re: [Modpack] Home Decor [git] [homedecor_modpack]

Oooh, Oooh, make lava lamp!
by JoshMars
Sun Jul 27, 2014 01:13
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 955
Views: 338998
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