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Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

azekill_DIABLO wrote:i saw something in the hotbar: the items are turning!!

It is available in development version (a.k.a. daily builds) of Minetest.
by srifqi
Thu Apr 14, 2016 14:28
 
Forum: Game Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 409
Views: 64567

Re: problem with new chat

Happens to me too. (Minetest-0.4.13-dev-c3993f6; mingw32-make)
Hope they do it fast. :D
by srifqi
Thu Apr 14, 2016 14:10
 
Forum: Problems
Topic: problem with new chat
Replies: 8
Views: 654

Re: [0.4.14] Spring release, announcing feature freeze

translate items the Russian language! And then more people will be pulled! PLEASE! Sorry for the warped English! Sorry, but for now Minetest Game doesn't support translation. Maybe you want to edit those codes and use intlib mod or vortoj mod. So, only main interface that can be translated by using...
by srifqi
Tue Apr 12, 2016 15:39
 
Forum: News
Topic: [0.4.14] Spring release, announcing feature freeze
Replies: 171
Views: 28784

Re: Decreasing view range stops working

Yes, I am too.
by srifqi
Mon Apr 04, 2016 02:07
 
Forum: Problems
Topic: Decreasing view range stops working
Replies: 5
Views: 459

Re: [Mod] Biome system experiment [30-biomes]

This will be crazy, many biomes on Minetest!

Currently amgmt only has 18 biomes, but this is 30 - almost two-third. Also, your mod has 3 kinds of biomes: main, beach, and sea.

What is the .ggb file?
by srifqi
Sun Apr 03, 2016 12:19
 
Forum: WIP Mods
Topic: [Mod] Biome system experiment [30-biomes]
Replies: 39
Views: 5145

Re: Decreasing view range stops working

Happened to me too. It also occurs randomly. Still cannot find right step to reproduce.
by srifqi
Tue Mar 29, 2016 14:46
 
Forum: Problems
Topic: Decreasing view range stops working
Replies: 5
Views: 459

Re: Flat mapgen

In development version of Minetest 0.4.13, there is already flat mapgen in create world dialog on main menu.
by srifqi
Sat Mar 26, 2016 18:58
 
Forum: General Discussion
Topic: Flat mapgen
Replies: 15
Views: 1153

Re: Can't even type anything

Can you please give us more details about device you were using.
Maybe also post debug.txt (inside bin folder inside Minetest folder)
by srifqi
Sat Mar 26, 2016 18:57
 
Forum: Problems
Topic: Can't even type anything
Replies: 5
Views: 506

Re: RealBadAngel

I also condolences over the death of RBA. He has been through a lot of things during the 43 years of his life. In Minetest, he has donated time and thoughts so that this game can still attract attention. Lastly, he is a member of a large family Minetest community. Hopefully he can rest in peace. Fam...
by srifqi
Fri Mar 25, 2016 14:49
 
Forum: General Discussion
Topic: RealBadAngel
Replies: 76
Views: 12202

Re: [Website] Security alert from Avast

No warning for me too.
by srifqi
Sat Mar 19, 2016 13:23
 
Forum: Problems
Topic: [Website] Security alert from Avast
Replies: 24
Views: 3331

Re: Will Minetest ever support Minecraft's 1.8 skin template

JingoJagget wrote:Would high-res skins be a possibility? High-res textures exist, but don't know.

Of course, you can. The only thing is the ratio between width and height. That's what differ from old Minecraft's skin with the new one.
by srifqi
Fri Mar 11, 2016 10:13
 
Forum: Feature Discussion
Topic: Will Minetest ever support Minecraft's 1.8 skin templates?
Replies: 8
Views: 754

Re: Server Ask!

Do you mean for local server? If yes, it's actually very easy. Assuming you are using Windows. ⋅  Just set a Wi-Fi or a router or any acces point. ⋅  Connect both devices into same place. ⋅  Choose a device to be the server. ⋅  Open Minetest. ⋅  Crea...
by srifqi
Fri Mar 04, 2016 12:53
 
Forum: Servers
Topic: Server Ask!
Replies: 1
Views: 154

Re: ESP8266 Smartwatch as Controller

... *speechless* ...
by srifqi
Thu Mar 03, 2016 08:08
 
Forum: Minetest-related projects
Topic: ESP8266 Smartwatch as Controller
Replies: 10
Views: 1673

Re: [Game] rpgtest [git][v7][rpgtest]

1. The green text is just testing. :O Why I followed it? (-_-) 2. Could you send me the error msg when you put down a quest block? 2016-02-23 21:59:08: ACTION[Server]: singleplayer places node quests:map at (261,11,-264) 2016-02-23 21:59:11: ERROR[Main]: ServerError: Lua: Runtime error from mod 'cr...
by srifqi
Sat Feb 27, 2016 14:07
 
Forum: Game Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 409
Views: 64567

UPDATE: [Mod] Plugin for amgmt [0.1.3] [amgmt_plugin]

UPDATE 0.1.3! (Adapt to amgmt 0.7)

No new folder for now :)
by srifqi
Sat Feb 27, 2016 13:25
 
Forum: WIP Mods
Topic: [Mod] Plugin for amgmt [0.1.3] [amgmt_plugin]
Replies: 3
Views: 956

UPDATE: [Mod] Another Mapgen for Minetest [0.7] [amgmt]

UPDATE 0.7! (Terraforming update (4))
Changes:
  • Add 3d caves using 3d perlin noise
  • Only 2 old cave systems (was 5)
  • Auto-select player spawn position
by srifqi
Sat Feb 27, 2016 13:24
 
Forum: Mod Releases
Topic: [Mod] Another Mapgen for Minetest [0.7] [amgmt]
Replies: 31
Views: 8359

Re: [Game] rpgtest [git][v7][rpgtest]

I've already download this a few days ago. I played it for first time and I saw a green text. When I went to it, nothing was there. I realize that it just points to (0, 0, 0). Also, when I put "quest" block, I get error. So, there's still no story?

I'm waiting until it gets better. :D
by srifqi
Thu Feb 25, 2016 14:52
 
Forum: Game Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 409
Views: 64567

Re: Android Builds

This?

I haven't ttried to test it as an Android Application. So, just be careful.
by srifqi
Thu Feb 25, 2016 14:21
 
Forum: Problems
Topic: Android Builds
Replies: 2
Views: 279

Re: Goodbye

Bye, BlockMen!
Hope your life gets better!
*sad internally*
by srifqi
Mon Feb 22, 2016 09:33
 
Forum: General Discussion
Topic: Goodbye
Replies: 41
Views: 6289

Re: [Mod] Crafting Guide [git] [craftguide]

Depends : none. recipe = {"default:book", "dye:blue"} Doesn't it makes dependencies from default and dye? No, because it doesn't need those mod to run first . Why item filtering cannot be applied when I typing into search field instead of pressing question mark button (it would ...
by srifqi
Mon Feb 22, 2016 09:31
 
Forum: Mod Releases
Topic: [Mod] Crafting Guide [1.5.1] [craftguide]
Replies: 87
Views: 92944

Re: [proposal] Minetest console(F10) should have DATE/TIME

orwell wrote:Nice idea, but there should be an option to turn it off.
maybe use a minetest.conf setting that specifies a time format (customizable).

+1
by srifqi
Fri Feb 19, 2016 14:46
 
Forum: Feature Discussion
Topic: [proposal] Minetest console(F10) should have DATE/TIME
Replies: 6
Views: 527

Re: [Idea]Make a Minetest manual for begginers!

Wuzzy: Well... ... Things i think about what you say: 1st. Tutorial World and Subgame isn't in spanish and well, i think many people from latin (that speak spanish!) countries will like understand what says in the signs... EDIT: And the other languages that aren't translated yet? ... Anyways a Mine...
by srifqi
Fri Feb 19, 2016 14:36
 
Forum: General Discussion
Topic: [Idea]Make a Minetest manual for begginers!
Replies: 21
Views: 1809

Re: [Website] Security alert from Avast

How if we have independent analytic site?
by srifqi
Mon Feb 08, 2016 08:31
 
Forum: Problems
Topic: [Website] Security alert from Avast
Replies: 24
Views: 3331

Re: Problem while using cmake

lisacvuk wrote:What operating system are you using?

DI3HARD139 wrote:Srifqi is running windows. Not sure what version tho.

I'm using Windows 7 32-bit.

Sorry for long reply.
by srifqi
Mon Feb 08, 2016 08:28
 
Forum: Problems
Topic: Problem while using cmake
Replies: 4
Views: 700

Re: Dwarf Fortress to minetest world converter?

That seems like good idea. But, Dwarf Fortress has much more nodes than Minetest has. Maybe, we will convert it just into "stone" or "tree"?
by srifqi
Wed Jan 27, 2016 12:27
 
Forum: Minetest-related projects
Topic: Dwarf Fortress to minetest world converter?
Replies: 6
Views: 1055
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