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Re: [Server] Inside The Box [Puzzles]

I suck at this game but I love it, it's got to be one of the best Minetest games I have ever played. I think a lot can be learned from this game and not just by seeing the repository. This game has style and that can't be duplicated with cloned coding or fancy textures. Just seems like some one put ...
by Napiophelios
Thu Sep 21, 2017 01:43
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 481
Views: 33606

Re: Text in Minetest is placed wrong ...

EDIT: I think your aspect ratios are what's messing you guys up. The default window size is 1024x600. you need to adjust your config to reflect this, if you go "max window" size it's gonna be outta wack and that's probably the issue. @kingoscargames try this: I adjusted the height so it d...
by Napiophelios
Sun Sep 17, 2017 19:34
 
Forum: Problems
Topic: Text in Minetest is placed wrong ...
Replies: 26
Views: 1730

Re: code wont work!

maikerumine wrote:
Stix wrote:yes that code it old i havent released my newer version withouy typos. but the new code still wont work!


Please post it.
by Napiophelios
Sun Sep 17, 2017 18:51
 
Forum: Problems
Topic: code wont work!
Replies: 23
Views: 1128

Re: Text in Minetest is placed wrong ...

Cool.

Might also check that your taskbar isn't set to always be on top
It used to be under taskbar properties, IDK about Win10 tho.
by Napiophelios
Sun Sep 17, 2017 18:38
 
Forum: Problems
Topic: Text in Minetest is placed wrong ...
Replies: 26
Views: 1730

Re: Text in Minetest is placed wrong ...

Have you tried playing full screen (no window border frame)?
these are what I use in the config file for no border:
fullscreen = true
screen_H =709
screen_W = 1260

Can you still autohide the taskbar in Windows?
maybe see if that helps
by Napiophelios
Sun Sep 17, 2017 18:18
 
Forum: Problems
Topic: Text in Minetest is placed wrong ...
Replies: 26
Views: 1730

Re: [Game] Hamlet's Quest [1.0.0] [hamlets_quest]

Then you definitely wouldn't be interested in the original darkage mod by MasterGollum . Given that it lacks these improvements, why should I switch to it? I didn't suggest that you should switch to it. pretty sure I said you would not be interested in it. It was just my way of letting you know tha...
by Napiophelios
Sun Sep 17, 2017 18:10
 
Forum: Game Releases
Topic: [Game] Hamlet's Quest [2.5.2] [hamlets_quest]
Replies: 85
Views: 12080

Re: [Game] Hamlet's Quest [1.0.0] [hamlets_quest]

Man that is a wacked out copy of darkage mod you are using. I didn't even know about the existence of Darkage - improved , thanks for the tip: I'm testing it hoping to merge it in the next dev-update. ---EDIT Testing it resulted in multiple compatibility issues with the original Darkage version, wh...
by Napiophelios
Sun Sep 17, 2017 14:29
 
Forum: Game Releases
Topic: [Game] Hamlet's Quest [2.5.2] [hamlets_quest]
Replies: 85
Views: 12080

Re: [Mod] Sea Plants Redone [0.1.0] [sea_plants]

googol wrote:How about adding?
viewtopic.php?f=9&t=16587&hilit=bubbles


ooh and these coral models by Kevin Tee might be nice too :)
by Napiophelios
Sun Sep 17, 2017 07:31
 
Forum: WIP Mods
Topic: [Abandoned Mod] Sea Plants Redone [0.1.0] [sea_plants]
Replies: 26
Views: 2491

Re: [Game] Hamlet's Quest [1.0.0] [hamlets_quest]

Man that is a wacked out copy of darkage mod you are using. Anyway, why don't you register darkage mod material for PKarcs? -------------------------- --Register Simple Arcs -------------------------- if minetest.get_modpath("pkarcs") then pkarcs.register_node("darkage:basalt") p...
by Napiophelios
Sun Sep 17, 2017 04:43
 
Forum: Game Releases
Topic: [Game] Hamlet's Quest [2.5.2] [hamlets_quest]
Replies: 85
Views: 12080

Re: code wont work!

sofar wrote:... does the mod appear by name in "/mods" ?


If it does make sure you use the configure button
to enable it for the world you are using


EDIT: oops sorry about the double post :(
by Napiophelios
Sun Sep 17, 2017 04:13
 
Forum: Problems
Topic: code wont work!
Replies: 23
Views: 1128

Re: code wont work!

you have several typos and misspelled words: recipe and description if you don't spell 'description' correctly it won't show in the creative inventory. not sure if the proper spelling of 'recipe' matters or not. Minetest should tell you in the debug file what needs to be fixed; at least if you are m...
by Napiophelios
Sun Sep 17, 2017 04:05
 
Forum: Problems
Topic: code wont work!
Replies: 23
Views: 1128

Re: Post your modding questions here

Sergey wrote:Napiophelios, you may not bother answering me.

With some effort I figured out that it was you who answered me.
Posts from foes are not displayed, fortunately.


Edit: moving on
by Napiophelios
Sun Sep 17, 2017 02:53
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 324844

Re: Post your modding questions here

How to make each inventory slot hold more than 99 items (if items are stackable)? Say, 1000 items. Do you even try to research anything on your own before posting these questions? for nodes and craft items: stack_max = 1000, not sure about actual inventories. best to look at specialty mods that dea...
by Napiophelios
Sun Sep 17, 2017 01:54
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 324844

Re: Main Menu's music isn't for subgames?

yeah, you can't control the volume either.

or have game specific fonts..boo.
by Napiophelios
Sun Sep 17, 2017 01:15
 
Forum: Feature Discussion
Topic: Main Menu's music isn't for subgames?
Replies: 9
Views: 789

Re: New menu design for Minetest

Edit: oops wrong topic.

Azekill, there used to be an archive with files to change the game menu
but they have been removed.
by Napiophelios
Sun Sep 17, 2017 01:04
 
Forum: Feature Discussion
Topic: New menu design for Minetest
Replies: 58
Views: 7416

Re: Post your modding questions here

How can I write to my in-game console (that appears by pressing [T] , [F10] or [/] ) some info from my mod? it is for the sake of debugging code. Commands print() , minetest.log() , minetest.debug() do not write to in-game console, but to debug.txt file. Command print() does not work all — it does ...
by Napiophelios
Fri Sep 15, 2017 22:41
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 324844

Re: [mod] bible

thminer wrote:That wood be great of course you can do that. Just be careful that both Mods work together


I got it it working the way I want it to first...long way to go on that one
but it will be under the church name space so there won't be any conflicts :)

It also has unique textures to avoid confusion.
by Napiophelios
Fri Sep 15, 2017 19:59
 
Forum: WIP Mods
Topic: [mod] bible
Replies: 25
Views: 2043

Re: [Modpack] Church[church]

ha that's not a bad idea :)
by Napiophelios
Fri Sep 15, 2017 19:57
 
Forum: WIP Mods
Topic: [Modpack] Church[church]
Replies: 134
Views: 12091

Re: [Modpack] Church[church]

I am trying to alter MTBiblebot so that the chat messages are only sent to the player instead of the entire server...not much luck yet though. Hmmm, I wonder, if there is some way to work in a function, which would allow players to subscribe to such chat mssgs from the mod? Maybe via a csm? Well I ...
by Napiophelios
Fri Sep 15, 2017 02:24
 
Forum: WIP Mods
Topic: [Modpack] Church[church]
Replies: 134
Views: 12091

Re: [Modpack] Church[church]

I have created a version of THminers' Bible mod that has minetest_biblebot built in Does any one think this is a bad addition to the church mod? https://forum.minetest.net/download/file.php?mode=view&id=12177&sid=3b70dd4106057416d61572a2be1987b4 KJVB.png I am trying to alter MTBiblebot so th...
by Napiophelios
Fri Sep 15, 2017 00:38
 
Forum: WIP Mods
Topic: [Modpack] Church[church]
Replies: 134
Views: 12091

Re: [mod] bible

HighDesertBrikr wrote:@thminer

Great work! I am glad to see more Bible stuff on this forum! =-)


I agree :)

@thminer would you mind if I put a version of this is the church mod?
can never have enough bibles..am I right?
by Napiophelios
Fri Sep 15, 2017 00:25
 
Forum: WIP Mods
Topic: [mod] bible
Replies: 25
Views: 2043

Re: [Mod] Christmas Tree [1.0.2] [christmastree]

wow what great models!!!

I love christmas...
by Napiophelios
Fri Sep 15, 2017 00:23
 
Forum: WIP Mods
Topic: [Mod] Christmas Tree [1.0.2] [christmastree]
Replies: 24
Views: 4755

Re: [MOD] Tool ranks [toolranks]

I run into this error whenever i try to play with this mod. I changed the name of the folder to toolranks, and i DID launch the game, but whenever I broke any node it instantly crashed the game. Any ideas? :( make a blank file called--> mod.conf open it with a text editor and write this: name = too...
by Napiophelios
Thu Sep 14, 2017 23:16
 
Forum: Mod Releases
Topic: [MOD] Tool ranks [toolranks]
Replies: 95
Views: 19889

Re: NEED 3D ARMOR CHARACTER MODEL FOR MT5

Is there an updated model for the game breaking bug in my5 yet? Stu has a dev version...haven't tried them out yet though. https://forum.minetest.net/viewtopic.php?f=11&t=4654&start=650#p285603 https://github.com/stujones11/minetest-models/tree/master/character/3d_armor/mt_0.5.0-dev EDIT: y...
by Napiophelios
Wed Sep 13, 2017 04:43
 
Forum: Problems
Topic: 3D ARMOR CHARACTER MODEL FOR MT5
Replies: 3
Views: 273

Re: Minetest in my 5th grade classroom

What are you going to do if the Southern Army wins?
jk :)
by Napiophelios
Wed Sep 13, 2017 02:03
 
Forum: General Discussion
Topic: Minetest in my 5th grade classroom
Replies: 18
Views: 1340
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