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Re: "It doesn't work" - mod problems from a newbie

Get a crafting guide

I don't know about the crafts in the mod topic,
but the ones in the craft guide work for me.

The recipes aren't overly complicated either,
you might want to check to see if there are any
conflicting recipes with your other mods.
by Napiophelios
Mon Nov 20, 2017 05:57
 
Forum: Problems
Topic: "It doesn't work" - mod problems from a newbie
Replies: 5
Views: 386

Re: "It doesn't work" - mod problems from a newbie

circularsaw: no description / no screenshot/ no mod.conf highland pools: no description / no screenshot/ no mod.conf travelnet: no description / no screenshot/ no mod.conf no mod.conf means you can't rename the folder without effect. no description file means there won't be one in the mod window. no...
by Napiophelios
Sun Nov 19, 2017 02:44
 
Forum: Problems
Topic: "It doesn't work" - mod problems from a newbie
Replies: 5
Views: 386

Re: [Mod] CUTE CUBIC MOBS 2 [ccmobs]

The mob design is good and suitable for MT, unlike most mob mods. How did you discover that nodeboxes could be used to create mobs? The seeming need for models always put me off creating mobs other than stretched cubes. It's how PilzAdam created arrows for the original throwing mod. You would have ...
by Napiophelios
Sat Nov 18, 2017 02:47
 
Forum: WIP Mods
Topic: [Mod] CUTE CUBIC MOBS 2 [ccmobs2]
Replies: 29
Views: 3553

Re: [MOD]Animated Candles[candles]

Sorry forgot to mention you need to use the flint and steel to light them
The placement is touchy for some reason. I'll see if I can fix it.

EDIT:
The placement works fine for me.
Works best when you are not trying to place wall candle
from an angle to the target surface.
by Napiophelios
Mon Nov 06, 2017 06:58
 
Forum: WIP Mods
Topic: [MOD]Animated Candles[candles]
Replies: 3
Views: 559

[MOD]Animated Candles[candles]

Based on candles mod by Darkrose Experiment mod using animated particles for candle nodes flames. Includes candle, candlestick, wall candle, and a lantern (disabled) Currently there are no crafting recipes for items. Right click candle items with flint and steel to light them Right click lit candle ...
by Napiophelios
Sun Nov 05, 2017 20:00
 
Forum: WIP Mods
Topic: [MOD]Animated Candles[candles]
Replies: 3
Views: 559

[MOD]Colored Beds [beds]

This is a modified version of the default Minetest game's beds mod by Blockmen . Licensed: MIT Depends: default, wool These are experimental replacements for the beds mod. Don't test them except for in a newly created world. I have experimenting two different versions. mod_001 : uses texture modifie...
by Napiophelios
Sun Nov 05, 2017 19:40
 
Forum: WIP Mods
Topic: [MOD]Colored Beds [beds]
Replies: 4
Views: 751

Re: Font problems! (Plese help)

Hello everyone, Someone already asked about font changing in minetest, but I didn't really understand it well. When I try to add a font path in my minetest.conf and then open the game, it just crashes. Plese help! How can I fix this? You know, I'm a big fan of pixel fonts and I would like to have s...
by Napiophelios
Fri Oct 27, 2017 22:22
 
Forum: General Discussion
Topic: Font problems! (Plese help)
Replies: 7
Views: 409

Re: Modding Tutorial Book (new: Privileges)

Lone_Wolf wrote:Could you add a part that shows you how to register a tool? Or is there and I missed it?
I'm having trouble understanding the highlighted text:
snappy={times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=40, maxlevel=3},


Krock explains it pretty well here
by Napiophelios
Fri Oct 20, 2017 03:21
 
Forum: Modding Discussion
Topic: Modding Tutorial Book (new: Code architecture, unit testing)
Replies: 145
Views: 24052

Re: [mod] Ore [spectrite]

The block, ore, ingot (gem), and "lump" (orb) are actually textures from my Minecraft mod Spectrite. https://minecraft.curseforge.com/projects/spectrite-mod For whatever reason I was not informed that these would be used here. OP, my mod may be under the creative commons license, but woul...
by Napiophelios
Tue Oct 17, 2017 23:45
 
Forum: WIP Mods
Topic: [mod] Ore [spectrite]
Replies: 9
Views: 1096

Re: [MODPACK] Player Inventory [Inventory_Plus-modpack]

Could you add the ability for the craft guide to use recipes from Technic, like grinding, alloying, compressing, etc...? i don't think it's his mod. Ask here: https://github.com/minetest-mods/craftguide Correct, sir. I didn't make any of these mods. I just mangled the code till it's close to what I...
by Napiophelios
Sat Oct 14, 2017 02:29
 
Forum: WIP Mods
Topic: [MODPACK] Player Inventory [Inventory_Plus-modpack]
Replies: 12
Views: 2144

Re: Post your modding questions here

shouldn't it be: minetest.clear_craft({ output = "moreblocks:wood_tile 9", recipe = { {"default:wood", "default:wood", "default:wood"}, {"default:wood", "default:wood", "default:wood"}, {"default:wood", "default:woo...
by Napiophelios
Sat Oct 14, 2017 02:16
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 322400

Re: [MODPACK] Player Inventory [Inventory_Plus-modpack]

I have to wait for 0.5.0 to come out before I can enjoy the better version of the mod :( It's what the dev engine releases are being labeled now. If you don't use the 3D Armor mod you shouldn't have any problem with older versions of the engine or game using this modpack. If you do use 3D Armor mod...
by Napiophelios
Thu Oct 05, 2017 14:21
 
Forum: WIP Mods
Topic: [MODPACK] Player Inventory [Inventory_Plus-modpack]
Replies: 12
Views: 2144

Re: [MODPACK] Player Inventory [Inventory_Plus-modpack]

Modpack Update:
Sfinv and Creative mods have been removed.
The modpack now just over rides the default Sfinv crafting tab and hompage.
Home_Gui by Tenplus1 has also been added.
by Napiophelios
Thu Oct 05, 2017 06:06
 
Forum: WIP Mods
Topic: [MODPACK] Player Inventory [Inventory_Plus-modpack]
Replies: 12
Views: 2144

Re: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res

NBE has a feature to export as a mesh obj but when I try to use it looks very weird in game sides seem to be missing / invisible When I put the object in blender these sides appear black while the others are grey. when I open the object in notepad++ I can't see much difference to that of a blender o...
by Napiophelios
Sun Oct 01, 2017 16:05
 
Forum: Minetest-related projects
Topic: Node Box Editor [0.9.2]
Replies: 444
Views: 80274

Re: Opinions about farlands

Shouldn't this topic be in Subgame Discussions section? Any ways.. you guys are a pretty creative team you have lots of good ideas evolving and lots and lots of great art work, especially the gui backgrounds for village mods..just phenomenal :) your node models are also nicely done and with fitting ...
by Napiophelios
Sun Oct 01, 2017 15:50
 
Forum: Game Discussion
Topic: Opinions about farlands
Replies: 14
Views: 1291

Re: Entity based backpack [backpack]

This doesn't seem compatible with the latest Minetest Game the backpack is centered at character's feet This probably isn't the right way to go about fixing this, but if you replace line #241 with this: self.object:set_attach(puncher, "", {x=0,y=10.5,z=-2.5}, {x=0,y=0,z=0}) The backpack i...
by Napiophelios
Wed Sep 27, 2017 03:36
 
Forum: WIP Mods
Topic: Entity based backpack [backpack]
Replies: 13
Views: 1333

Re: Entity based backpack [backpack]

This doesn't seem compatible with the latest Minetest Game the backpack is centered at character's feet https://forum.minetest.net/download/file.php?mode=view&id=12415&sid=bf85475b76a7c8c785b84197c7db0daf screenshot.png And sometimes when you press the backpack button it's placed inside a no...
by Napiophelios
Tue Sep 26, 2017 16:12
 
Forum: WIP Mods
Topic: Entity based backpack [backpack]
Replies: 13
Views: 1333

Re: How to use a mod path other than the default?

BBmine wrote:Yes!


No.

JK IDK...but I don't think so without changing the game engine
by Napiophelios
Sun Sep 24, 2017 23:38
 
Forum: General Discussion
Topic: How to use a mod path other than the default?
Replies: 13
Views: 808

Re: How to use a mod path other than the default?

What I have written goes in the init.lua file
....but obviously I have misunderstood your question.


You want to change the folder where your mods are stored?
As in something other than the "mods" folder in the Minetest root directory?
by Napiophelios
Sun Sep 24, 2017 22:52
 
Forum: General Discussion
Topic: How to use a mod path other than the default?
Replies: 13
Views: 808

Re: How to use a mod path other than the default?

--example 1 local modpath = minetest.get_modpath("modname") dofile(modpath.."/file000.lua") dofile(modpath.."/file001.lua") dofile(modpath.."/file002.lua") --example 2 dofile(minetest.get_modpath("modname").."/file000.lua") dofile(minetest....
by Napiophelios
Sun Sep 24, 2017 22:39
 
Forum: General Discussion
Topic: How to use a mod path other than the default?
Replies: 13
Views: 808

Re: [Mod] More Ores [moreores]

Why don't you try the moreores recipe: https://forum.minetest.net/download/file.php?mode=view&id=12377&sid=13514a0d58491e0937c83956d7d25bb9 If this works then you may be using an older copy of the game and the steel ingot + copper ingot recipe should still work like v-rob said. screenshot_20...
by Napiophelios
Sun Sep 24, 2017 06:23
 
Forum: Mod Releases
Topic: [Mod] More Ores [moreores]
Replies: 325
Views: 222980

Re: Post your modding questions here

Maybe edit features/buttons of formspec only visible to players with privileges
or have 2 formspecs...priv check determines which one to show.
by Napiophelios
Sun Sep 24, 2017 02:31
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 322400

Re: Store nodes with no inventory [Autostore]

Stix wrote:@Nathan i wasnt full satisfied with the front textures so i did a quick edit to make it look better.


Yo!! Don't Be Lazy.....Share a Screenshot :)
by Napiophelios
Sun Sep 24, 2017 01:27
 
Forum: WIP Mods
Topic: Store nodes with no inventory [Autostore]
Replies: 37
Views: 3385

Re: Post your modding questions here

Hi, I'm trying to create a formspec to display some meta-data for a node, and let the user edit that meta-data. Except the catch is, the formspec only displays for certain users (e.g. admins/moderators), while it actually has a completely different functionality for normal users. That seems to be a...
by Napiophelios
Sun Sep 24, 2017 01:15
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 322400

Re: [Server] Inside The Box [Puzzles]

I suck at this game but I love it, it's got to be one of the best Minetest games I have ever played. I think a lot can be learned from this game and not just by seeing the repository. This game has style and that can't be duplicated with cloned coding or fancy textures. Just seems like some one put ...
by Napiophelios
Thu Sep 21, 2017 01:43
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 478
Views: 32694
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