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Evergreen wrote:Sorry about being inactive, I'll go make some textures soon.


It's Quite OK, I Have Been Busy Too :D
by Zsoltisawesome
Mon Apr 15, 2013 14:28
 
Forum: WIP Mods
Topic: [GAME] Moontest! (Back from the Dead!) [GAME]
Replies: 289
Views: 50978

captainfap wrote:
Zsoltisawesome wrote:
captainfap wrote:what do you need coded in C++???


I Need You To Modify The Minetest Engine and Stuff :D


sorry i've been really busy and in what way?


like renovating menu to look like a standard game menu to be, adding music to main gameplay (you don't have to make the music, just implement it :D), and so on
by Zsoltisawesome
Fri Apr 12, 2013 16:56
 
Forum: WIP Mods
Topic: [GAME] Moontest! (Back from the Dead!) [GAME]
Replies: 289
Views: 50978

Evergreen wrote:I can make some 32x32 textures for you. I might be able to help with lua too.


Added To Contributor List and Lua Programmers. :D
by Zsoltisawesome
Fri Apr 12, 2013 16:53
 
Forum: WIP Mods
Topic: [GAME] Moontest! (Back from the Dead!) [GAME]
Replies: 289
Views: 50978

Zeg9 wrote:Hi, I'd like to contribute to this but the download link in first post doesn't work :/


SHOOT! I Can Only Give You Guys A Windows Build, But I Could Try DLing the Linux Version and just adding the modifications there...
by Zsoltisawesome
Fri Apr 12, 2013 16:52
 
Forum: WIP Mods
Topic: [GAME] Moontest! (Back from the Dead!) [GAME]
Replies: 289
Views: 50978

Likwid H-Craft wrote:
Zsoltisawesome wrote:Is there way to make a node edible?

Yes

How? I Really Need To KNOW!
by Zsoltisawesome
Thu Apr 04, 2013 21:22
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 330192

The moon ^_^ Since I am going have a way, you can go to the moon sometime. That is gonna be super hard cause we would have to rewrite ALL the code... With 0.4.6 I can easyly add maybe a new area. But I was reading there was going be new areas, but I guess not done yet. But I try using something for...
by Zsoltisawesome
Thu Apr 04, 2013 18:38
 
Forum: WIP Mods
Topic: [GAME] Moontest! (Back from the Dead!) [GAME]
Replies: 289
Views: 50978

Is there way to make a node edible?
by Zsoltisawesome
Thu Apr 04, 2013 17:45
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 330192

Well I have some of the Textures since I played the game, and beat it. Still theres got to be, a Portal 3. But anyone welcome to post there contact. but this will be the first have all portal stuff, maybe. wish there was, Paintings and some more mobs. Sorry to say but I think there will be no porta...
by Zsoltisawesome
Thu Apr 04, 2013 17:43
 
Forum: WIP Mods
Topic: [Game] Portaltest [Portaltest] [PTTU1] {Thinking with Portals}
Replies: 88
Views: 16016

Likwid H-Craft wrote:What XD about the Results?


You Want Results By Then :D
by Zsoltisawesome
Thu Apr 04, 2013 17:43
 
Forum: WIP Mods
Topic: [Game] Portaltest [Portaltest] [PTTU1] {Thinking with Portals}
Replies: 88
Views: 16016

Likwid H-Craft wrote:The moon ^_^ Since I am going have a way, you can go to the moon sometime.


That is gonna be super hard cause we would have to rewrite ALL the code...
by Zsoltisawesome
Thu Apr 04, 2013 17:16
 
Forum: WIP Mods
Topic: [GAME] Moontest! (Back from the Dead!) [GAME]
Replies: 289
Views: 50978

You need to send me the skin... Check out my, Likwid City Topic if like see what I have done :) [h]Contributors[/h] celeron55 PilzAdam VanessaE rubenwardy jojoa1997 Jeija kaeza xyz Calinou Zeg9 Hybrid Dog RealBadAngel jordan4ibanez thefamilygrog66: [Mod] Living Room Furniture [LRFurn]✔ Zsoltisaweso...
by Zsoltisawesome
Thu Apr 04, 2013 17:08
 
Forum: WIP Mods
Topic: [GAME] Moontest! (Back from the Dead!) [GAME]
Replies: 289
Views: 50978

Likwid H-Craft wrote:...

PTTU3:
Full Portal Maps
Portal Gun
Results

XD
by Zsoltisawesome
Thu Apr 04, 2013 17:04
 
Forum: WIP Mods
Topic: [Game] Portaltest [Portaltest] [PTTU1] {Thinking with Portals}
Replies: 88
Views: 16016

Ok I do 32x32 since I think 32 be best for some. Cool, I Added Notice On First Post EDIT: AW CRUD, I have to remake my astronaut skin DOUBLE EDIT: NVM, I Just Resized in paint Have me do it since I have gimp. Edit:The skin OK Just Make Sure He Is A Bit Evil Looking... :D EDIT: YAY NEW PROFILE PIC!
by Zsoltisawesome
Thu Apr 04, 2013 16:51
 
Forum: WIP Mods
Topic: [GAME] Moontest! (Back from the Dead!) [GAME]
Replies: 289
Views: 50978

Likwid H-Craft wrote:Ok I do 32x32 since I think 32 be best for some.


Cool, I Added Notice On First Post

EDIT: AW CRUD, I have to remake my astronaut skin

DOUBLE EDIT: NVM, I Just Resized in paint
by Zsoltisawesome
Thu Apr 04, 2013 16:47
 
Forum: WIP Mods
Topic: [GAME] Moontest! (Back from the Dead!) [GAME]
Replies: 289
Views: 50978

Likwid H-Craft wrote:Thanks :)
Just wait until it finish since it be cooler.

I can, try port the, moontest into 04.6 and you can check it out.

Anyways I going upload a new screenshot of it soon, "Likwid City"

?
Hi Res? what you have mine? 16x16?


or 32x32
by Zsoltisawesome
Thu Apr 04, 2013 16:40
 
Forum: WIP Mods
Topic: [GAME] Moontest! (Back from the Dead!) [GAME]
Replies: 289
Views: 50978

[h]WARNING:[/h]

All High-Res Textures Need To Go Out The Window Unless We Can Make Them Tiled And Nice Looking!

DEADLINE: 4/11/2013 12:00 MST
by Zsoltisawesome
Thu Apr 04, 2013 16:34
 
Forum: WIP Mods
Topic: [GAME] Moontest! (Back from the Dead!) [GAME]
Replies: 289
Views: 50978

Likwid H-Craft wrote:3 page if you had it set, can see more then 75 posts.

Edit: K.
Well I am building my city, anyways.


Hmm, Likwid City? sound coool...
by Zsoltisawesome
Thu Apr 04, 2013 16:27
 
Forum: WIP Mods
Topic: [GAME] Moontest! (Back from the Dead!) [GAME]
Replies: 289
Views: 50978

Added Inactive Contributors List... I Don't Think You Wanna Be There...
by Zsoltisawesome
Thu Apr 04, 2013 16:26
 
Forum: WIP Mods
Topic: [GAME] Moontest! (Back from the Dead!) [GAME]
Replies: 289
Views: 50978

Likwid H-Craft wrote:I think only on 0.4.6 you can, remove stuff off of, MG more faster.
Yes I think the time works like, Army Time.


It would be a decimal number... idk how to solve this i'm gonna go ask my math teacher

EDIT: YES FIRST 7TH PAGE POST!
by Zsoltisawesome
Thu Apr 04, 2013 16:17
 
Forum: WIP Mods
Topic: [GAME] Moontest! (Back from the Dead!) [GAME]
Replies: 289
Views: 50978

Zsoltisawesome wrote:
Use this as a guide: 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged, he wants one mt day to equal 27.32 days IRL

EDIT: HOLY SHOOT, OVER 100 REPLIES :D


Has Anyone Figured Out This Age Old Problem? :D
by Zsoltisawesome
Thu Apr 04, 2013 16:12
 
Forum: WIP Mods
Topic: [GAME] Moontest! (Back from the Dead!) [GAME]
Replies: 289
Views: 50978

lol

EDIT: Sorry, I Can't Break The Project Into A Million Tiny Little Pieces (0.4.6)....

DOUBLE EDIT: I Will Get A Release Out Tomorrow
by Zsoltisawesome
Thu Apr 04, 2013 16:06
 
Forum: WIP Mods
Topic: [GAME] Moontest! (Back from the Dead!) [GAME]
Replies: 289
Views: 50978

Likwid H-Craft wrote:Hey, can you give me the mapgen that you using form the build you using, I know how make it just stone or something if you like, Zsoltisawesome.


I wrote:I AM Using The Default Mapgen, it would be cool if there wasn't grass and stuff


EDIT: LOL
by Zsoltisawesome
Thu Apr 04, 2013 16:02
 
Forum: WIP Mods
Topic: [GAME] Moontest! (Back from the Dead!) [GAME]
Replies: 289
Views: 50978

ANNOYING!!!!!!!!!!!! Unable to connect Firefox can't establish a connection to the server at minetest.net. The site could be temporarily unavailable or too busy. Try again in a few moments. If you are unable to load any pages, check your computer's network connection. If your computer or network is ...
by Zsoltisawesome
Wed Apr 03, 2013 21:33
 
Forum: WIP Mods
Topic: [GAME] Moontest! (Back from the Dead!) [GAME]
Replies: 289
Views: 50978

Likwid H-Craft wrote:Nice But should the texture be new not, same since we are making the moon.
Oh 0.4.6 out so I think it best to update the code to, it.

we are staying with 0.4.5, but i will add some things from 0.4.6
by Zsoltisawesome
Wed Apr 03, 2013 21:29
 
Forum: WIP Mods
Topic: [GAME] Moontest! (Back from the Dead!) [GAME]
Replies: 289
Views: 50978

Here is the code for Ice Water: minetest.register_node("default:water_flowing", { description = "Flowing Water", inventory_image = minetest.inventorycube("default_water.png"), drawtype = "flowingliquid", tiles = {"default_water.png"}, special_tiles = { { image="default_water_flowing_animated.png", b...
by Zsoltisawesome
Wed Apr 03, 2013 21:09
 
Forum: WIP Mods
Topic: [GAME] Moontest! (Back from the Dead!) [GAME]
Replies: 289
Views: 50978
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