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Re: [Mod] SimpleMobs++

CProgrammerRU wrote:I will maybe make a cat in the future. But I don't know for what. Maybe you have an idea?

Please, cats. A lot of people on our server asked for them.
by Sol
Thu Oct 16, 2014 13:53
 
Forum: Mod Releases
Topic: [Mod] PMobs (progress mobs) [pmobs]
Replies: 61
Views: 19589

Re: Short loss of all FPS when mining or placing nodes

I experience frame drops on wield animation sometimes.
by Sol
Wed Oct 15, 2014 03:58
 
Forum: Problems
Topic: Momentary frame drops when mining or placing nodes
Replies: 3
Views: 403

Re: open MT-Skin Database

Uh-oh. I meant: is there an automated way to create the grid or it was manually created in a graphics editor.
by Sol
Tue Oct 14, 2014 04:42
 
Forum: Minetest-related projects
Topic: open MT-Skin Database
Replies: 239
Views: 51300

Re: open MT-Skin Database

addi wrote:I think the easiest way to create your own skin is to download an existing one and just change it with your favourite image editing program.

I meant those titles and grid: Image
by Sol
Mon Oct 13, 2014 14:39
 
Forum: Minetest-related projects
Topic: open MT-Skin Database
Replies: 239
Views: 51300

Re: [Mod] Better HUD (and hunger) [1.4] [hud]

Are you sure you are in the right topic? Yes, I am. When you dig a node that calls default.dig_up register_on_dignode(hud.handle_node_actions) called multiple times making player exhaust really fast. And that in my opinion is not supposed to happen. I'm not saying this mod is to blame, I'm just poi...
by Sol
Mon Oct 13, 2014 07:20
 
Forum: Old Mods
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 323
Views: 124621

Re: [Mod] Better HUD (and hunger) [1.4] [hud]

What do you mean with "drop_up" function? Well, instead of making unrealistic digging all the way up, it drops every node above as an item. function drop_up( pos, node ) local np, nn for i=1,25 do local np = {x = pos.x, y = pos.y + i, z = pos.z} local nn = core.get_node(np) if nn.name == ...
by Sol
Mon Oct 13, 2014 04:23
 
Forum: Old Mods
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 323
Views: 124621

Re: Mouse, middle button control change?

Only by changing the source. At least now I don't see any other way.
by Sol
Mon Oct 13, 2014 04:15
 
Forum: General Discussion
Topic: Mouse, middle button control change?
Replies: 1
Views: 265

Re: [Mod] Better HUD (and hunger) [1.4] [hud]

Yeah, try minetest.get_modpath("cooking")
I doubt that this method works for modpacks.
by Sol
Sat Oct 11, 2014 16:57
 
Forum: Old Mods
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 323
Views: 124621

Re: Automatic Update of Mods

How if player wants old version? Something like confirmation will be great. What is the point of the script if you are gonna confirm every action anyway? If you notice a problem with newer version of a mod you can do hard reset to an older version. Alternatively, if you want particular mods not upd...
by Sol
Sat Oct 11, 2014 15:03
 
Forum: Minetest-related projects
Topic: Automatic Update of Mods
Replies: 19
Views: 2600

Re: [0.4.10-dev] Liberty Land Server

Krock wrote:What? I successfully rotated homedecor's fridge into all directions! Works also with travelnets..

I perfectly know it's possible. What would you propose to do in case of the bug like shown above?
by Sol
Fri Oct 10, 2014 08:08
 
Forum: Servers
Topic: [0.4.10-dev] Liberty Land Server
Replies: 70
Views: 10974

Re: [0.4.10-dev] Liberty Land Server

Please, don't use screwdriver on multi-node things. :3
by Sol
Fri Oct 10, 2014 06:39
 
Forum: Servers
Topic: [0.4.10-dev] Liberty Land Server
Replies: 70
Views: 10974

Re: Wishes for Minetest 0.4.11 (or 0.5)

AgentNagel42 wrote:i think there should be support for music in the menu.

There is a WIP PR on github:
https://github.com/minetest/minetest/pull/1651
by Sol
Thu Oct 09, 2014 13:46
 
Forum: Feature Discussion
Topic: Wishes for Minetest 0.4.11 (or 0.5)
Replies: 341
Views: 42156

Re: Automatic Update of Mods

Instead of ls better use bash builtin or find (which doesn't fail with huge amount of directories).
Though, I will send you a pull request some time soon. Cheers. (:
by Sol
Wed Oct 08, 2014 15:59
 
Forum: Minetest-related projects
Topic: Automatic Update of Mods
Replies: 19
Views: 2600

Re: open MT-Skin Database

Esteban wrote:You have to edit the skin

Anyone can tell me how these texture maps are made?
by Sol
Wed Oct 08, 2014 12:19
 
Forum: Minetest-related projects
Topic: open MT-Skin Database
Replies: 239
Views: 51300

Re: [Mod] Better HUD (and hunger) [1.4] [hud]

Just for your information, the new system with on_dig callback causes unnaturally fast hunger loss while actively digging nodes with the dig_up function. I fixed this by replacing dig_up with a custom drop_up function, though.
by Sol
Wed Oct 08, 2014 10:50
 
Forum: Old Mods
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 323
Views: 124621

Re: [0.4.10-dev] Liberty Land Server

Thanks for reporting!
by Sol
Wed Oct 08, 2014 04:40
 
Forum: Servers
Topic: [0.4.10-dev] Liberty Land Server
Replies: 70
Views: 10974

Re: Search Minetest mods!

Suggestion: don't make tiny annotations like this, it's very hard to read.
http://i.imgur.com/AMTBgP9.png
by Sol
Mon Oct 06, 2014 04:46
 
Forum: Minetest-related projects
Topic: Search Minetest mods!
Replies: 71
Views: 19325

Re: Users timing out in 0.4.10

I got memory corruption in server today.
by Sol
Sat Oct 04, 2014 21:35
 
Forum: Problems
Topic: Users timing out in 0.4.10
Replies: 14
Views: 1588

Re: Are there any REALLY free servers?

LorenzoVulcan wrote:Does any server run LandRush or Land Claim mod without amplified protections?This would be exactly what i want to play :)

What is amplified protection?
by Sol
Sat Oct 04, 2014 13:08
 
Forum: Servers
Topic: Are there any REALLY free servers?
Replies: 12
Views: 1295

Re: [0.4.10-dev] Liberty Land Server

I apologize for inconvenience caused by downtime. The server had an unexpected issue during maintenance.
by Sol
Fri Oct 03, 2014 06:01
 
Forum: Servers
Topic: [0.4.10-dev] Liberty Land Server
Replies: 70
Views: 10974

Re: [0.4.10-dev] Liberty Land Server

Leafsoul wrote:ive been waiting for like 30mins and the media wont load idk why can you help

What version is your client?
by Sol
Sun Sep 28, 2014 04:29
 
Forum: Servers
Topic: [0.4.10-dev] Liberty Land Server
Replies: 70
Views: 10974

Re: [Modpack] Home Decor [git] [homedecor_modpack]

Achilles wrote:What do you mean? Will it just be laggy or shall it not be able to fulfill its function?

Yes, it might be laggy because it will require to swap even more nodes.
by Sol
Sat Sep 20, 2014 10:23
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 955
Views: 339586

Re: [0.4.10-dev] Liberty Land Server

Have I been blocked from mining mese, or has the mod been shut off? I've been mining pretty deep, found diamonds and other ores, but no matter what, I can't seem to mine mese. I can destroy blocks, but they don't drop into my inventory. I've mined at least 20 mese. What's going on? Hi! There was a ...
by Sol
Fri Sep 19, 2014 06:53
 
Forum: Servers
Topic: [0.4.10-dev] Liberty Land Server
Replies: 70
Views: 10974

Re: [0.4.11] Node highlighting

Minetestforfun wrote:Good work it's beautiful !

"enable_node_highlighting = true" in ~/minetest/minetest.conf
But it doesn't work at all :(
Game compile with the lastest version (https://github.com/minetest/minetest)

Same problem.

UPD: problem solved.
by Sol
Fri Sep 19, 2014 04:41
 
Forum: News
Topic: [0.4.11] Node highlighting
Replies: 21
Views: 5174

Re: Server: Too many blocks

Sokomine wrote:If you really feel a need of having leaves as items floating around

That's the default behavior of current minetest_game. I guess it's not like anyone wanted this.
by Sol
Thu Sep 18, 2014 18:01
 
Forum: Problems
Topic: Server: Too many blocks
Replies: 12
Views: 1896
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