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Re: VanessaE's Survival Server [git]

Hi Cobblestone and a problem with it!!! Any donations would be appreciated!!! If you have or are dumping excess cobblestone, please rather place into the chest at the Colloseum which can be reached via my travelnet from exchange. Thanks in advance!!! http://i.imgur.com/t4Pcxji.png All full, except ...
by ThatGraemeGuy
Mon May 11, 2015 06:24
 
Forum: Servers
Topic: [Server] VanessaE's Survival Server [5.1.0-dev]
Replies: 630
Views: 83999

Re: [Mod] Technic [0.4.11] [technic]

Modify here: https://github.com/minetest-technic/tec ... lua#L22-30

It does beg the question though, if you don't want to build the machines, why even bother with technic?
by ThatGraemeGuy
Fri Apr 24, 2015 14:27
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1509
Views: 489470

Re: [Mod] Technic [0.4.11] [technic]

addi wrote:not sure if this is a bug or a feature.

after technic mod installed, it is not longer possible to craft default:sandstone


It's a feature. You use a compressor to compress 2 sand into 1 sandstone.
by ThatGraemeGuy
Fri Apr 24, 2015 14:04
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1509
Views: 489470

Re: [Modpack] Home Decor [git] [homedecor_modpack]

Zoig wrote:When I build a table with the utility legs and the square tabletop, the whole construction uses up two blocks in height. So when I try placing something on the table, it floats 1 meter above the actual surface.


There's no way around that, that's why I've never bothered building tables this way.
by ThatGraemeGuy
Mon Apr 20, 2015 09:40
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 955
Views: 345721

Re: VanessaE's Survival Server [git]

oktail wrote:hmmm, is server down ? or its me ?


VanessaE wrote:This server shuts down briefly for backups at 0800 UTC (3:00 am EST) daily.
by ThatGraemeGuy
Sat Mar 28, 2015 12:03
 
Forum: Servers
Topic: [Server] VanessaE's Survival Server [5.1.0-dev]
Replies: 630
Views: 83999

Re: [Mod] Technic [0.4.11] [technic]

Why is the windmill disabled by default? My assumption has always been that its too cheap. It ought to have some form of wear, as it is now you build a wind generator which isn't all that expensive and it just keeps generating a very decent amount of power indefinitely. There might be some better o...
by ThatGraemeGuy
Thu Mar 26, 2015 09:16
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1509
Views: 489470

Re: [Game] Dreambuilder [20150323-1746]

Hi Vanessa , I just want to know what is the reason that armor is not included , especially since the mobs was added to help protect against them. You can experiment with any of them, they don't have to be bundled with the game. Just like you can add whatever mods you want on top of minetest_game, ...
by ThatGraemeGuy
Tue Mar 24, 2015 07:28
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20200216-1308][dreambuilder]
Replies: 1098
Views: 207391

Re: Game runs in slow motion mode AGAIN

What I did to get an actual number of how slow it runs was to use the quarry 1 second per node digging rate. You can visually see it digs only 1 node per 3 seconds. And when I calculate after an hour how far it dug it is only about 30% of what it normally does at normal game speed. Everything "...
by ThatGraemeGuy
Mon Mar 02, 2015 10:22
 
Forum: Problems
Topic: Game runs in slow motion mode AGAIN
Replies: 43
Views: 3667

Re: [Game] Dreambuilder [20150211-2224]

For the carbone_mobs mod specifically you can simply add these to your minetest.conf: spawn_friendly_mobs = false spawn_hostile_mobs = false More generally, you can disable any mod by simply moving or deleting it from the mods directory. You may end up causing weirdness though if the mod/s you disab...
by ThatGraemeGuy
Fri Feb 13, 2015 18:46
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20200216-1308][dreambuilder]
Replies: 1098
Views: 207391

Re: [Mod] Technic [0.4.11] [technic]

First, remove the filter (I assume that's what you meant by "injector", as in "filter-injector" as it's called in Pipeworks). Don't use filters to take materials out of a machine, as there is a better way. Inside, right click on the Grinder. In the dialog that pops up, there are...
by ThatGraemeGuy
Wed Feb 11, 2015 06:57
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1509
Views: 489470

Re: [Modpack] Home Decor [git] [homedecor_modpack]

... this modpack requires 0.4.11 or newer). No stable minetest 0.4.11 has been released yet for Ubuntu 14.10, which is the most recent version of Ubuntu, so many of the Ubuntu players (including myself when on linux) still use minetest 0.4.10. Could using the 0.4.10 engine with the current home dec...
by ThatGraemeGuy
Fri Jan 30, 2015 14:16
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 955
Views: 345721

Re: VanessaE's Survival Server [git]

All users, please set enable_mesh_cache = false in your client's minetest.conf. Most folks won't notice a performance impact, and it will reduce RAM usage by about 800 MB. Most users (who aren't using a texture pack) should find themselves able to play using less than 1.5 GB of RAM with this settin...
by ThatGraemeGuy
Fri Jan 23, 2015 11:12
 
Forum: Servers
Topic: [Server] VanessaE's Survival Server [5.1.0-dev]
Replies: 630
Views: 83999

Re: VanessaE's Survival Server [git]

Cool thanks. I make some heavy use of quarries at times and I recently went from having a chest on each to using a bunch of teleport tubes and sending them all to a set of chests. I see there's some work happening on teleport tubes, perhaps I was causing lag if there has recently been more lag than ...
by ThatGraemeGuy
Wed Jan 21, 2015 06:47
 
Forum: Servers
Topic: [Server] VanessaE's Survival Server [5.1.0-dev]
Replies: 630
Views: 83999

Re: VanessaE's Survival Server [git]

So Quarries don't seem to be working, apparently disabled due to lag? Is this temporary? They've never caused lag before.
by ThatGraemeGuy
Tue Jan 20, 2015 19:39
 
Forum: Servers
Topic: [Server] VanessaE's Survival Server [5.1.0-dev]
Replies: 630
Views: 83999

Re: VanessaE's Survival Server [git]

Why are the old mobs:rat entities still spawning? Something went wonky when renaming the mod to carbone_mobs perhaps?
by ThatGraemeGuy
Thu Jan 15, 2015 08:28
 
Forum: Servers
Topic: [Server] VanessaE's Survival Server [5.1.0-dev]
Replies: 630
Views: 83999

Re: Survival with Anyone?

by ThatGraemeGuy
Tue Jan 13, 2015 08:32
 
Forum: General Discussion
Topic: Survival with Anyone?
Replies: 3
Views: 540

Re: VanessaE's Survival Server [git]

I have Lemmings in by my quarry zone, not rats btw ;), rats don't jump off 100 block high walls, lol!!! can't catch them though :( It seems you can only catch rats while wielding some non-tool item. For example, trying with a pick or shovel in hand doesn't work, but with the hand or some random blo...
by ThatGraemeGuy
Mon Dec 29, 2014 12:34
 
Forum: Servers
Topic: [Server] VanessaE's Survival Server [5.1.0-dev]
Replies: 630
Views: 83999

Re: VanessaE's Survival Server [git]

CreeperLord700 wrote:also there are no mobs


There are some mummies to be found in some of the pyramids but that's all.
by ThatGraemeGuy
Sat Dec 20, 2014 07:33
 
Forum: Servers
Topic: [Server] VanessaE's Survival Server [5.1.0-dev]
Replies: 630
Views: 83999

Re: random errors in multimple mods

Or you know, get errors from a singleplayer world with a less noisy debug log.
by ThatGraemeGuy
Fri Dec 19, 2014 06:36
 
Forum: Problems
Topic: random errors in multimple mods
Replies: 5
Views: 526

Re: A teacher's perspective - this is great for class

Krock wrote:Although, I'm not sure if those are still kids.


When you get to a certain age, anyone more than a few years younger than you is a kid. :-p
by ThatGraemeGuy
Thu Dec 11, 2014 08:13
 
Forum: General Discussion
Topic: A teacher's perspective - this is great for class
Replies: 6
Views: 1774

Re: [Game] Dreambuilder [20141130-1415]

i noticed a small issue with desertstonebrick and castle mod, the desertstonebrick parts are not craftable because of inconsistencies, the default game uses "default:desertstonebrick", but the castle mod uses "default:sandstone_brick" for recipes. Submitted a PR to the upstream ...
by ThatGraemeGuy
Tue Dec 09, 2014 14:36
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20200216-1308][dreambuilder]
Replies: 1098
Views: 207391

Re: [Mod] warp [simple_warp]

Pretty much the same as the Travelpoints mod: viewtopic.php?id=8021
by ThatGraemeGuy
Fri Dec 05, 2014 11:38
 
Forum: Mod Releases
Topic: [Mod] warp [simple_warp]
Replies: 6
Views: 3095

Re: [Mod] Technic [0.4.10] [technic]

You're welcome!
by ThatGraemeGuy
Wed Dec 03, 2014 07:30
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1509
Views: 489470

Re: [Mod] Technic [0.4.10] [technic]

Hi, I've been trying to get this to work but just can't has something changed recently in the code or am I missing something? There are changes every now and then, but as far as I'm aware nothing that affects centrifuge cascade setups. At least mine have not required any changes. First issue is the...
by ThatGraemeGuy
Tue Dec 02, 2014 06:51
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1509
Views: 489470
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