Search found 79 matches

by oleastre
Wed Oct 01, 2014 06:52
Forum: Game Releases
Topic: [Game] Tutorial [3.0.2]
Replies: 266
Views: 87391

Re: [Game]/[World] Tutorial [1.2.0]

I played it yesterday, and I would like to try it with my kids... But as we are French speaking, it would be difficult for them to understand anything. I can probably add intlib support and prepare a french translation, if it's not already in your todo list. The only question is how to send you some...
by oleastre
Fri Aug 15, 2014 21:55
Forum: WIP Mods
Topic: [Mod] Runes [0.1.0]
Replies: 2
Views: 1207

Re: [Mod] Runes [0.1.0]

Thanks.
I'm planning other rune types:
- traveller rune (that helps you come back home),
- hunter rune (helps you finding mobs) ...
by oleastre
Fri Aug 15, 2014 21:34
Forum: WIP Mods
Topic: [Mod] Runes [0.1.0]
Replies: 2
Views: 1207

[Mod] Runes [0.1.0]

This is my first mod; it probably need some improvements; any suggestion are welcome. Runes mod Take a pick and use it to draw some runes in stone. When your are done, place your rune somewhere, activate it and let it's magic help you. This mod adds some new nodes called "runes" that when ...
by oleastre
Wed Aug 13, 2014 22:41
Forum: Old Games
Topic: [Game] Carbone [carbone] – minetest_game, improved
Replies: 216
Views: 80482

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

I found it sometimes hard to find some specific ores. So, I created a mod, only tested with carbone (uses carbone pick and ores definitions), to overcome this problem. It let's you create some "runes" that helps you finding specific ores by showing your a way to the nearest ore of a given ...