Search found 49 matches

by MTDad
Wed Oct 15, 2014 21:00
Forum: WIP Mods
Topic: [Modpack] [farming_plusplus][1.04] farming_plus fork
Replies: 42
Views: 13446

Re: [Modpack] [farming_plusplus][1.03] farming_plus fork

Far from genius, but thanks. With that error code my version of farming_plus doesn't load, but the farming_food does. That wouldn't be good. In any case glad to help.
by MTDad
Wed Oct 15, 2014 20:16
Forum: WIP Mods
Topic: [Modpack] [farming_plusplus][1.04] farming_plus fork
Replies: 42
Views: 13446

Re: [Modpack] [farming_plusplus][1.03] farming_plus fork

do you mean farming_plus instead of food plus? I don't have a food plus, and yes you can't run both the original farming_plus and my farming_plus side by side. I think I have the recipe issue figured out. I'm going to guess you're using the original craft-guide from cornernote, if you check that thr...
by MTDad
Wed Oct 15, 2014 18:07
Forum: WIP Mods
Topic: [Modpack] [farming_plusplus][1.04] farming_plus fork
Replies: 42
Views: 13446

Re: [Modpack] [farming_plusplus][1.03] farming_plus fork

Nathan, how up to date is your version of food? That is where all but the peach food groups are created. edit. I just looked at the history on food, and it looks like the food group modules are a recent addition, hopefully that's it and I'll add the version requirement above. editagain. Scratch that...
by MTDad
Wed Oct 15, 2014 15:13
Forum: Mod Releases
Topic: [Mod] Fertiliser [0.1.6] [fertiliser]
Replies: 25
Views: 6612

Re: [Mod] Fertiliser [0.1] [fertiliser]

This is all very puzzling to me, maybe something's changed in bones recently, or my version of minetest or bones doesn't work right. Singleplayer or Server (we have a family server we play together on), if you die, yes bones appear on the map, where you died, containing your items. When you collect ...
by MTDad
Tue Oct 14, 2014 18:37
Forum: Mod Releases
Topic: [Mod] Fertiliser [0.1.6] [fertiliser]
Replies: 25
Views: 6612

Re: [Mod] Fertiliser [0.1] [fertiliser]

How do you get bones:bones anyways? I resorted to a giveme. The bones in the default game are obtained when you die. In vanilla Minetest, when you die, your items are left inside the bones in the exact position where you died. Right, but that doesn't give you a bones item you can use to craft the s...
by MTDad
Tue Oct 14, 2014 17:39
Forum: Mod Releases
Topic: [Mod] Fertiliser [0.1.6] [fertiliser]
Replies: 25
Views: 6612

Re: [Mod] Fertiliser [0.1] [fertiliser]

balthazariv, it comes down to a ":" vs a "." line 6 of the fertiliser/init.lua farming:generate_tree(pos, def[4][1], def[4][2], def[4][3], def[4][4]) change it to farming.generate_tree(pos, def[4][1], def[4][2], def[4][3], def[4][4]) and it works. Do that and it will no longer wo...
by MTDad
Tue Oct 14, 2014 04:39
Forum: WIP Mods
Topic: [Modpack] [farming_plusplus][1.04] farming_plus fork
Replies: 42
Views: 13446

Re: [Modpack] [farming_plusplus][1.03] farming_plus fork

Hello, This is a great idea to combine farming "mods" together in one. Are you going to upgrade your mod with Farming_redo because some items don't appear in your mod. (Bottle of Ethanol, Golden carrot, Bar of dark chocolate, ...) ? For Tomato, i prefer TenPlus1 texture. And for coffee cu...
by MTDad
Tue Oct 14, 2014 04:25
Forum: WIP Mods
Topic: [Modpack] [farming_plusplus][1.04] farming_plus fork
Replies: 42
Views: 13446

Re: [Modpack] [farming_plusplus][1.03] farming_plus fork

I tried to run this mod on a map that already had farming_plus installed, removed farming_plus, added this one, and all the farming_plus plants turned to "unknown nodes". is there any way to repair that? Or is this best used on a new map? That really shouldn't happen. All I can guess is y...
by MTDad
Mon Oct 13, 2014 15:53
Forum: Old Mods
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 323
Views: 137479

Re: [Mod] Better HUD (and hunger) [1.4] [hud]

Are you sure you are in the right topic? Yes, I am. When you dig a node that calls default.dig_up register_on_dignode(hud.handle_node_actions) called multiple times making player exhaust really fast. And that in my opinion is not supposed to happen. I'm not saying this mod is to blame, I'm just poi...
by MTDad
Wed Oct 08, 2014 20:38
Forum: Mod Releases
Topic: [Mod] Bees and beekeeper [2.0] [bees]
Replies: 84
Views: 31227

Re: [Mod] Bees and beekeeper [2.0] [bees]

Trill, I get the same thing, the problem is actually with the animal modpack. You'll get the same thing with any item that tries to give you back the empty container when you consume it. I've reported it to Sapier, hopefully he gets it fixed. I found that by going into mobf/fighting.lua and commenti...
by MTDad
Sat Oct 04, 2014 15:40
Forum: Old Mods
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 323
Views: 137479

Re: [Mod] Better HUD (and hunger) [1.4] [hud]

Great work BlockMen! In initial testing I'm really liking the action based hunger. The hunger didn't seem to come on quick enough before to be realistic, so I would crank it up, which was fine until real life calls and you come back to your bones. Now if I'm being active those breads really seem to ...
by MTDad
Fri Oct 03, 2014 08:39
Forum: WIP Mods
Topic: [Modpack] [farming_plusplus][1.04] farming_plus fork
Replies: 42
Views: 13446

Re: [Modpack] [farming_plusplus][1.02] farming_plus fork

Thanks Ruben, it was looking at how you managed the mtfoods depends loop fix, and how you managed to register food with hud that inspired my latest changes, obviously. I even went through and added "food_" groups to everything, even if there is no "group", like now someone could ...
by MTDad
Fri Oct 03, 2014 01:29
Forum: WIP Mods
Topic: [Modpack] [farming_plusplus][1.04] farming_plus fork
Replies: 42
Views: 13446

Re: [Modpack] [farming_plusplus][1.02] farming_plus fork

Source code links inserted, plus some other links, plus the recipes I forgot to add yesterday. You aren't the first person to bring up the missing coffee, my kids started pestering me right away. Not really sure why I left it out in the first place, just seemed like I already had too much. I started...
by MTDad
Thu Oct 02, 2014 18:47
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1587
Views: 656156

Re: [Modpack] Animals Modpack [2.4]

sapier, the honey bottle comes from the bees and beekeepers mod. The bug happens with any replace_with_item, item I've tried. The hot coffee cup from farming redo brings the same error.
by MTDad
Mon Sep 29, 2014 21:50
Forum: Modding Discussion
Topic: Food>Diet/Hud>MTfoods>Food Depends Loop
Replies: 12
Views: 1406

Re: Food>Diet/Hud>MTfoods>Food Depends Loop

Excellent!
Ruben, thank you!
by MTDad
Sun Sep 28, 2014 18:58
Forum: Feature Discussion
Topic: New weather system proposition
Replies: 39
Views: 6531

Re: New weather system proposition

My dream Minetest Survival Game would have weather and seasons that matter. I've been studying Paramat's snow drift mod to see if I can use that to make it happen, but I'm a greenhorn with code. If your weather system will allow me to make a mod so I can freeze to death in a snowstorm, I'm all for it.
by MTDad
Sun Sep 28, 2014 18:20
Forum: Mod Releases
Topic: [Mod] Achievements [3.2.0] [awards] – group support
Replies: 206
Views: 83631

Re: [Mod] Achievements [0.5] [awards] – HUD

minetestforfun, don't forget the comma. I always forget the comma and have to go back after it fails to load. For example I plugged " prizes = {"homedecor:trophy 1"}, " into the "dying spree" award. I think you can use anything you want from any mod you run, only troubl...
by MTDad
Sun Sep 28, 2014 18:02
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1587
Views: 656156

Re: [Modpack] Animals Modpack [2.4]

First off, great Mod Sapier, this is one of the first my kids and I HAD to have. With 2.4.2 and minetest 0.4.10, using and item with "replace_with_item" will bring down the server with; "09:34:32: ERROR[main]: ServerError: /home/otto/.minetest/mods/animals/mobf/fighting.lua:1389: atte...
by MTDad
Sat Sep 27, 2014 22:04
Forum: Modding Discussion
Topic: Food>Diet/Hud>MTfoods>Food Depends Loop
Replies: 12
Views: 1406

Re: Food>Diet/Hud>MTfoods>Food Depends Loop

yup, like Ruben puts it and I tried to explain. Its a circle. problem with removing mtfoods dependency, is then the game errors, as mtfoods attempts to "index global 'food' (a nil value)". Would have to actually remove/change part of mtfoods code to make that work, which I guess I will hav...
by MTDad
Sat Sep 27, 2014 21:52
Forum: Mod Releases
Topic: [Mod] Achievements [3.2.0] [awards] – group support
Replies: 206
Views: 83631

Re: [Mod] Achievements [0.5] [awards] – HUD

Thank you for this!
I think my kids are going to love this one. I'm already plugging in prizes for them to win.
by MTDad
Sat Sep 27, 2014 18:44
Forum: Modding Discussion
Topic: Food>Diet/Hud>MTfoods>Food Depends Loop
Replies: 12
Views: 1406

Food>Diet/Hud>MTfoods>Food Depends Loop

I can't find in a search where this was discussed, only the hud topic touches on a similar problem, so I'm asking here if anyone has found a solution. My head hurts from trying. -food requires diet and or hud to run first. diet requires hud first. no problem there. -hud/diet require mt foods to run ...
by MTDad
Sat Sep 27, 2014 17:05
Forum: WIP Mods
Topic: [Modpack] [farming_plusplus][1.04] farming_plus fork
Replies: 42
Views: 13446

Re: [Mod] Farming ++[farming_plus] fork

Thanks for the positive feedback!
I caught a compatibility problem with mtfoods. Potato slices overwrite seedcraft. Duh! So added plant-ability to whole potatoes as well and increased their yield slightly to compensate.
by MTDad
Tue Sep 23, 2014 05:34
Forum: WIP Mods
Topic: [Modpack] [farming_plusplus][1.04] farming_plus fork
Replies: 42
Views: 13446

[Modpack] [farming_plusplus][1.04] farming_plus fork

I like to farm, real life and in game. farming_plus by PilzAdam, docfarming by Doc, and farming redo by Tenplus1 are all great mods I've had a lot of fun playing, but they all had things that bothered me. I decided to see if I could manage to put what I liked most from each into one mod for my own u...
by MTDad
Fri Aug 29, 2014 06:00
Forum: Mod Releases
Topic: [Mod] Doc-Farming! [1.0] [docfarming]
Replies: 34
Views: 21144

Re: [Mod] Doc-Farming! [1.0] [docfarming]

Fun Mod for anyone who likes to run the food/hunger/diet mods like I do. I just want to add some pointers that I didn't see mentioned before in this topic to help anyone who wants to try this mod. This mod uses its own unique hoe and resulting soil type (different from the default farming/farming pl...