Search found 140 matches

by sparky
Mon Aug 20, 2018 13:45
Forum: Servers
Topic: [Server] Elkien3 Capture the Flag
Replies: 15
Views: 1009

Re: [Server] Elkien3 Capture the Flag

bowman are pretty fast, but they are pretty useless for capping flags, since when carrying the flag they are slower than swordsman.
by sparky
Mon Aug 20, 2018 03:11
Forum: WIP Mods
Topic: [Mod] Clump Fall Nodes [clumpfall]
Replies: 17
Views: 1983

Re: [Mod] Clump Fall Nodes [clumpfall]

minetest.override seems to be causing connected nodes to break.
Image
glass, fence, wall, bars, things like that.
by sparky
Sat Jul 28, 2018 21:24
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
Replies: 144
Views: 15777

Re: [Server] Persistent Kingdoms [City vs City]

its running out of space, thats why it was down. its up now
by sparky
Fri Jul 20, 2018 20:29
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
Replies: 144
Views: 15777

Re: [Server] Persistent Kingdoms [City vs City]

check out the last two posts of that
by sparky
Thu Jul 19, 2018 17:55
Forum: Servers
Topic: [Server] Elkien3 Capture the Flag
Replies: 15
Views: 1009

Re: [Server] Elkien3 Capture the Flag

for healing others?
by sparky
Sun Jul 08, 2018 18:19
Forum: Servers
Topic: [Server] Elkien3 Capture the Flag
Replies: 15
Views: 1009

Re: [Server] Elkien3 Capture the Flag

bombers also have a steel pick.

Thanks! Trebuchets would be awesome. but I dunno if i know how to make them. XD
by sparky
Sat Jul 07, 2018 16:19
Forum: Servers
Topic: [Server] Elkien3 Capture the Flag
Replies: 15
Views: 1009

[Server] Elkien3 Capture the Flag

https://i.imgur.com/TXGYgX9.png Elkien3 Capture the Flag Server IP : elkien3.com port 30001 I wanted to make a version of CTF that had classes with loadouts and 3d armor ad stuff like that so I did. also I'm hoping people will come to my other server from here There are about 8 different classes to...
by sparky
Sun Jul 01, 2018 22:20
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
Replies: 144
Views: 15777

Re: [Server] Persistent Kingdoms [City vs City]

yea they will want to improve their bases once half of their roofs fall in.

would be nice for nodes to have weight and strength. so leaves dont fall off trees, and tree beams can hold up a roof.
by sparky
Sun Jul 01, 2018 15:49
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
Replies: 144
Views: 15777

Re: [Server] Persistent Kingdoms [City vs City]

That's pretty awesome! Though idk if I would want to add it to an existing world (you know, people having buildings collapse, darkstalkers base would probably fall out of the sky, too)
by sparky
Thu Jun 28, 2018 14:26
Forum: Modding Discussion
Topic: Lockpicks Mod help
Replies: 4
Views: 389

Re: Lockpicks Mod help

Chimmeny, players on pc can punch 20 times in a matter of seconds, whereas mobile takes a minute or two. :/ Thanks for the textures, Stix cisirolli, does it take the same amount of time to pick a steel door as it does to pick a locked chest? Also just as a note, the mod might not work as it's suppos...
by sparky
Mon Jun 25, 2018 15:40
Forum: Modding Discussion
Topic: Lockpicks Mod help
Replies: 4
Views: 389

Lockpicks Mod help

So, I'm trying to make a simpler version of lockpicks but I am running into an issue, which I believe is related to digging groups. The lockpick tools have a "locked" group that allows them to, in theory, "dig" a node with a "locked" group in a certain amount of time. W...
by sparky
Sat May 26, 2018 00:56
Forum: WIP Mods
Topic: [Mod] simple block physics [block_physics][WIP][2.2]
Replies: 29
Views: 4611

Re: [Mod] simple block physics [block_physics][WIP][2.2]

The mod doesn't seem to work anymore.
floating single blocks dont fall, and i also made a bridge similar to the on in the first GIF and blew it, but nothing happened.
by sparky
Sat May 19, 2018 13:03
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
Replies: 144
Views: 15777

Re: [Server] Persistent Kingdoms [City vs City]

Persistent Kingdoms
by sparky
Sat May 19, 2018 02:15
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
Replies: 144
Views: 15777

Re: [Server] Persistent Kingdoms [City vs City]

weird, make sure your minetest is up to date. maybe make a demonstration video too.
is it only an issue on PK?
by sparky
Sat May 19, 2018 00:57
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
Replies: 144
Views: 15777

Re: [Server] Persistent Kingdoms [City vs City]

Is it protected?
by sparky
Sat May 19, 2018 00:18
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
Replies: 144
Views: 15777

Re: [Server] Persistent Kingdoms [City vs City]

are you lagging?
by sparky
Thu May 17, 2018 23:52
Forum: WIP Mods
Topic: Anti Combat Logging System [anticombatlog]
Replies: 3
Views: 637

Re: Anti Combat Logging System [anticombatlog]

wimps can still run away, they just can't disconnect to do so. :P

(also, 100th post, yay)
by sparky
Thu Apr 26, 2018 17:26
Forum: WIP Mods
Topic: Anti Combat Logging System [anticombatlog]
Replies: 3
Views: 637

Anti Combat Logging System [anticombatlog]

This is a mod that is good for pvp servers where players often log off when they are being killed by another player, in order to avoid losing items, or to avoid any other negative aspects of dying. Also known as "Combat Logging" https://i.imgur.com/EO3L6hJ.png (a player entering combat wit...
by sparky
Sun Mar 04, 2018 01:57
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
Replies: 144
Views: 15777

Re: [Server] Persistent Kingdoms [City vs City]

No you're good.
I edited the original post from "can" to can't" :P
by sparky
Fri Mar 02, 2018 19:59
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
Replies: 144
Views: 15777

Re: [Server] Persistent Kingdoms [City vs City]

if the flag that the chest is owned by is the same team you are in, just rightclick as normal.
if its from a different team, you'd have to go to war, cap the flag, and then you can rightclick like normal.
if you don't have a team, you cant access any protected chests that are in a flag's area.
by sparky
Tue Feb 27, 2018 19:22
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
Replies: 144
Views: 15777

Re: [Server] Persistent Kingdoms [City vs City]

I don't know if I consider it a real war if there is only you on your team.
by sparky
Mon Feb 05, 2018 19:41
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
Replies: 144
Views: 15777

Re: [Server] Persistent Kingdoms [City vs City]

I guess I don't know. what kind of impact were you hoping for?

edit: Thanks for the PR, its a very nice function I've been wanting for a while.
by sparky
Mon Feb 05, 2018 17:13
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
Replies: 144
Views: 15777

Re: [Server] Persistent Kingdoms [City vs City]

yea i have worldedit, but a few people like to build right at the edge so it would have basically no impact. I was mostly referring to turning all the water to ice and dirt to snow.

I think having bones be a valuable resource would cause bone farming via spawnkilling and suicide.