Search found 140 matches

by sparky
Thu Jul 20, 2017 16:36
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
Replies: 144
Views: 15777

Re: Persistent Kingdoms [City vs City]

Are you interested in the old nodes? I'm not, I think they are ugly :P
by sparky
Tue Jul 11, 2017 13:24
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
Replies: 144
Views: 15777

Re: Persistent Kingdoms [City vs City]

Thanks for the suggestions, xtraarmor looks cool.
by sparky
Fri Jun 09, 2017 13:58
Forum: WIP Mods
Topic: [Mod] Horses [whinny]
Replies: 30
Views: 4182

Re: [Mod] Horses [whinny]

because I forgot to remove it :3
by sparky
Sat Apr 08, 2017 01:44
Forum: WIP Mods
Topic: [Mod] Horses [whinny]
Replies: 30
Views: 4182

Re: [Mod] Horses [whinny]

Thanks, azekill_diablo! Added main changes to the first post. Main Changes: New models/textures/animations. Incremental "throttle" so you don't have to keep forward pressed down when travelling. Slower speed when crossing water. Galloping animation when you're going fast, walking when goin...
by sparky
Thu Apr 06, 2017 14:36
Forum: WIP Mods
Topic: [Mod] Horses [whinny]
Replies: 30
Views: 4182

Re: [Mod] Horses [whinny]

ah, that is the original mod?
by sparky
Wed Apr 05, 2017 22:37
Forum: WIP Mods
Topic: [Mod] Horses [whinny]
Replies: 30
Views: 4182

[Mod] Horses [whinny]

My edit of the mod "whinny" from OldCoder., descended from KPGmobs and/or LOTT horses. http://i.imgur.com/UX0rPOY.png Main Changes: New models/textures/animations. Incremental "throttle" so you don't have to keep forward pressed down when travelling. Slower speed when crossing wa...
by sparky
Mon Mar 27, 2017 23:25
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
Replies: 144
Views: 15777

Re: Persistent Kingdoms [City vs City]

so like, npcs that spawn from the flags and attack warring players?

I was thinking also maybe have a set window of time where you can capture flags, so you don't have to be on 24/7 to protect your flag.
by sparky
Mon Mar 27, 2017 19:56
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
Replies: 144
Views: 15777

Re: Persistent Kingdoms [City vs City]

Update: you now can't respawn in protected areas that aren't yours. so if your bed is in an area that has been captured by an enemy, you'll respawn near spawn until you: A: capture the area back. or B: sleep in a different bed, putting your spawn somewhere else. Also, though this was implemented a w...
by sparky
Thu Mar 02, 2017 01:34
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
Replies: 144
Views: 15777

Re: Persistent Kingdoms [City vs City]

I guess that'd be alright, as long as you don't spam.
by sparky
Tue Feb 28, 2017 18:00
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
Replies: 144
Views: 15777

Re: Persistent Kingdoms [City vs City]

wow, it's cool that I followed that list almost perfectly without even reading it! apart from advertising, which i have no idea how to do nicely. suggestions?
by sparky
Sun Feb 12, 2017 14:56
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
Replies: 144
Views: 15777

Re: Persistent Kingdoms [City vs City]

flags usually go the other way around
could you build yourself a base, and a flag building, then /report the coords to me?
I'll make the kingdom when you have done this.
also, the diamond empire sounds a bit silly, and it wouldrequier a lot of underscores, so a different name might be better.
by sparky
Sat Feb 11, 2017 15:00
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
Replies: 144
Views: 15777

Re: Persistent Kingdoms [City vs City]

hey Ruben!

Most of that info I have, or hope to have in the wiki.
Wanna elaborate on what needs to be done with looting and taking areas?
by sparky
Thu Feb 09, 2017 02:59
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
Replies: 144
Views: 15777

Re: Persistent Kingdoms [City vs City]

and in other news... I lost my grappling hook to a 100 meter death fall...
by sparky
Wed Feb 08, 2017 15:58
Forum: WIP Mods
Topic: [mod] Sound-making Blocks [soundblocks]
Replies: 1
Views: 480

[mod] Sound-making Blocks [soundblocks]

Here is a mod I kinda branched off of the Lord of the Test harps and things. Contains: Large and Small Steel and Golden bells, Trumpet, Fanfare, Gong, Harp, and Horn. the Large bells are placed and then punched to make their sound, all others you just left-click while equipped. Credits to Amaz and T...
by sparky
Fri Feb 03, 2017 03:19
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
Replies: 144
Views: 15777

Re: Persistent Kingdoms [City vs City]

Tumeni: I believe in you.

DK: I'll see what I can do, thanks for the suggestions.
by sparky
Tue Jan 31, 2017 01:02
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
Replies: 144
Views: 15777

Re: Persistent Kingdoms [City vs City]

Server is up and running now. I decided to use a fresh v7 map. Also I made a Discord thingy, if anyone wants to use it.
by sparky
Mon Jan 30, 2017 14:31
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
Replies: 144
Views: 15777

Re: Persistent Kingdoms [City vs City] [OFFLINE

I occasionally use the mumble.

I'll see how my cheaper vps fares. at least its not a very resource-heavy gamemode. Hopefully will be running later today.
by sparky
Sun Aug 21, 2016 23:41
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
Replies: 144
Views: 15777

Re: Persistent Kingdoms [City vs City]

yea, the server IP changed :)
by sparky
Wed Aug 17, 2016 12:33
Forum: Mod Releases
Topic: [Mod] Painting [0.8] [painting]
Replies: 51
Views: 19178

Re: [Mod] Painting [0.8] [painting]

pretty sure I used xyz's originally.
by sparky
Wed Aug 17, 2016 01:16
Forum: Mod Releases
Topic: [Mod] Painting [0.8] [painting]
Replies: 51
Views: 19178

Re: [Mod] Painting [0.8] [painting]

Undeclared global variable "vage_revcolours" accessed at [string "print("vage_revcolours = "..dump(vage_revco..."]:1
vage_revcolours = nil
by sparky
Mon Aug 15, 2016 13:04
Forum: Mod Releases
Topic: [Mod] Painting [0.8] [painting]
Replies: 51
Views: 19178

Re:

Hybrid Dog wrote: The paintings need to be updated before moving the world that they don't depend on the server pc or whatsoever.
What do you mean, exactly? how would I go about this?
by sparky
Sat Aug 13, 2016 14:12
Forum: Mod Releases
Topic: [Mod] Painting [0.8] [painting]
Replies: 51
Views: 19178

Re: [Mod] Painting [0.8] [painting]

I don't know if this mod is getting developed further, but hopefully somebody can help. Recently I copied a world to a different server, and all of the colors of existing paintings were messed up, black turned to pink, white turned to blue, etc. I'm not sure if the colors it uses now are even the no...
by sparky
Wed Jul 13, 2016 00:02
Forum: Servers
Topic: [Server] Persistent Kingdoms [City vs City] [Offline]
Replies: 144
Views: 15777

Re: Persistent Kingdoms [City vs City]

wups. the IP changed and I forgot to update the topic, try now with the updated IP, thanks!
by sparky
Tue Jun 07, 2016 14:48
Forum: Old Mods
Topic: [Old][Mod] Bone-Based Animation [playeranim]
Replies: 109
Views: 28867

Re: [Mod] Player model animation [playeranim]

pretty cool! I would suggest that when sneaking, the head can move around 70 degrees before the body moves. and the body will snap faster when walking. also it might be a bit obvious but you shouldn't be able to have your head rotate any more then 90 degrees.
by sparky
Sun May 22, 2016 15:46
Forum: WIP Mods
Topic: [Mod] Stop and Frisk [0.0.2] [frisk]
Replies: 11
Views: 2145

Re: [Mod] Stop and Frisk [0.0.1] [frisk]

1. "Without a tool" means "using a command" or "using a bare hand"? If you mean a command, then I guess I could implement it. I guess UjEdwin's 'see/take' mod works like this. 2. What's 'unconscious mod'? 1: I meant using bare hand. 2: nothing, yet. just a concept. :)