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Re: [WIP][MOD] Not-so-simple-mobs

ciao, molto lieto di vedere italiani attivi sul forum.
buona fortuna
by pandaro
Sat Apr 11, 2015 20:06
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 405
Views: 69522

Re: Post your modding questions here

srifqi wrote:^^^
@pandaro:
That code will not work, the 'neighbors' variable is not exist nor given, so you need to use minetest.find_nodes_in_area.


ok thanks srifqi
by pandaro
Wed Jan 07, 2015 19:32
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 304870

Re: Post your modding questions here

In the definition of an ABM you can specify which neighboring nodes that trigger the action. So, I need to know where it is that node that triggers the action. Is there a way to know where is that node without having to call for example: "neighbor = minetest.find_nodes_in_area ({x = pos.x-1, y ...
by pandaro
Wed Jan 07, 2015 19:21
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 304870

Re: Gaining our own identity, as a gaming experience.

+1 to: "Some way of adding a scientific viewpoint."

1)Tons of artificial intelligences very bad, designed to scale very light in terms of performance.
explore, for mè, must be pure survival.

2)for mè also side "role play" is crucial.
by pandaro
Thu Jan 01, 2015 09:40
 
Forum: General Discussion
Topic: Gaining our own identity, as a gaming experience.
Replies: 66
Views: 7663

Re: Minetest 0.4.11

nice work, thanks
by pandaro
Fri Dec 26, 2014 19:02
 
Forum: News
Topic: Minetest 0.4.11
Replies: 67
Views: 15002

Re: [0.4.11] Release Candidate builds

hi, I do not know if this is a bug or a change, not reported, in the API. Today I downloaded the latest version(0.4.11dev) from git and compiled as usual on ubuntu.All work fine. There is a problem in the view of the inventory, and this was not in version 0.4.10dev. This is my inventory modified: lo...
by pandaro
Thu Dec 25, 2014 17:48
 
Forum: News
Topic: [0.4.11] Release Candidate builds
Replies: 25
Views: 5961

Re: Post your modding questions here

Hi all, I want to change the size of the inventory of the player. Is there a limit to the size of the inventory? I can exceed 32 slot? for example: 'list [current_player; main; 0.5; 10.5;]' Yes, you need to set the size of the "main" list in the player's inventory. For example, from an `o...
by pandaro
Thu Dec 18, 2014 20:04
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 304870

Re: Post your modding questions here

Hi all,
I want to change the size of the inventory of the player.
Is there a limit to the size of the inventory?
I can exceed 32 slot?
for example:
'list [current_player; main; 0.5; 10.5;]'
by pandaro
Thu Dec 18, 2014 18:12
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 304870

Re: Post your mod requests/ideas here

leeminer wrote:How about an RPG mod?


not many people want an RPG built on minetest.
I would very much a role-playing game based on the minetest engine.
So I have to make it by myself or find someone to do it for me.
by pandaro
Tue Dec 09, 2014 20:07
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1999
Views: 237820

Re: How to learn minetest moding?

A good tutorial, in my opinion, is the best idea.
If it'll make accessible via github I could contribute, too.
by pandaro
Tue Dec 09, 2014 19:22
 
Forum: General Discussion
Topic: How to learn minetest moding?
Replies: 27
Views: 2153

Re: climbable levels

Crock:
Ye. No problem but ...eh.


but?
by pandaro
Mon Dec 08, 2014 18:55
 
Forum: Feature Discussion
Topic: climbable levels
Replies: 7
Views: 747

Re: Is there an option to change the player jump height

yes
set_physics_override({jump=x})
by pandaro
Mon Dec 08, 2014 09:35
 
Forum: General Discussion
Topic: Is there an option to change the player jump height
Replies: 10
Views: 1266

Re: climbable levels

thanks Crock and thanks Rubenwardy.
think is appropriate to open a
issue on github portal of minetest?
by pandaro
Sun Dec 07, 2014 21:33
 
Forum: Feature Discussion
Topic: climbable levels
Replies: 7
Views: 747

climbable levels

I want to suggest this possibility: change the definition of a node in this way: climbable = 0: this node is not climbable climbable = 1: this node is climbable very slowly climbable = 2: this node is climbable faster. etc... so it would be possible to make climbable very slowly even the rocky walls...
by pandaro
Sat Dec 06, 2014 18:26
 
Forum: Feature Discussion
Topic: climbable levels
Replies: 7
Views: 747

Re: Overriding The Hand

sorry rubenwardy
i try with your subgestion like:
minetest.registered_items[""].on_use=function(itemstack,placer,pointed_thing)
print(tostring("hell"))
end
there is somethings wrong?
by pandaro
Mon Dec 01, 2014 20:31
 
Forum: Modding Discussion
Topic: Overriding The Hand
Replies: 6
Views: 598

Re: Overriding The Hand

This is a good question. I tried using "minetest.override_item ()" This raises an error: 18:42:59: ERROR[main]: ...est/0.49.5/bin/../games/blockrole/mods/tradeoff/init.lua:2: Attempt to redefine type of : to "none" So the only solution I see is to change the definition of the han...
by pandaro
Mon Dec 01, 2014 17:47
 
Forum: Modding Discussion
Topic: Overriding The Hand
Replies: 6
Views: 598

Re: Looking for a partner

indriApollo wrote:Hi fellow developers,

Today I'm looking for a partner willing to work on minetest mods with me.



what is your goal mod(s)?

About me:
lua studied by myself.
not much more to say.
by pandaro
Fri Nov 28, 2014 12:02
 
Forum: Modding Discussion
Topic: Looking for a partner
Replies: 9
Views: 820

Re: README di Minetest, traduzione in Italiano

forte enki, quello che fai lo fai bene!
by pandaro
Sun Nov 02, 2014 22:26
 
Forum: Italiano
Topic: README di Minetest, traduzione in Italiano
Replies: 2
Views: 1197

Re: Post your modding questions here

Someone here can, at least, ensure me that minetest.find_path() work properly?
I begin to suspect a bug. In which case I will report it on github.
But if someone tells me, at least, that he work, then I'm wrong!
thanks
by pandaro
Wed Jun 25, 2014 21:09
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 304870

Re: Post your modding questions here

someone here has already used minetest.find_path ()? are not able to make it work. I post something, tell me if I'm wrong thanks! ant.find_food=function(pos) local food=minetest.find_node_near(pos, 10, "default:apple") if food==nil then print(tostring("no")) else print(tostring(&...
by pandaro
Tue Jun 24, 2014 11:29
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 304870

Re: Forum software switch

Also, better visual distinction between sticky and normal topics please, as it was in the old forum software. +1 In any case I like the overall style of the new forum;I find it very clear and readable. If I may suggest ... -I would make a little darker the decoration of the stone along the sides to...
by pandaro
Sun Apr 20, 2014 12:50
 
Forum: News
Topic: Forum software switch
Replies: 158
Views: 38018

Re: Forum software switch

problem:
"View active topics"
do not work
by pandaro
Sun Apr 20, 2014 09:29
 
Forum: News
Topic: Forum software switch
Replies: 158
Views: 38018

loremed: per giocare in multiplayer vai nella scheda client e cerca un server a cui accedere, poi ogni server ha le proprie regole per quanto riguarda i privilegi. per installare un mod in linux hai diversi modi, il più semplice credo sia: -scaricalo -estrailo se è compresso -se lo scarichi da git-h...
by pandaro
Fri Mar 07, 2014 16:10
 
Forum: Italiano
Topic: [it] italian server- server italiano
Replies: 203
Views: 31365

by pandaro
Tue Feb 25, 2014 17:13
 
Forum: WIP Mods
Topic: new mods request! "Gas mod" and "Cook mod"Further "Universal electry"
Replies: 5
Views: 1842

http://i.imgur.com/M0rtXUw.png https://forum.minetest.net/viewtopic.php?id=4563 My idea was about setting custom keys, so it's possible to give them to someone else (to share a chest). But the other person does not know the code/password of the key (Because it's stored in metadata) The bad point in...
by pandaro
Sat Feb 22, 2014 10:57
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1999
Views: 237820
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