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climbable levels

I want to suggest this possibility: change the definition of a node in this way: climbable = 0: this node is not climbable climbable = 1: this node is climbable very slowly climbable = 2: this node is climbable faster. etc... so it would be possible to make climbable very slowly even the rocky walls...
by pandaro
Sat Dec 06, 2014 18:26
 
Forum: Feature Discussion
Topic: climbable levels
Replies: 7
Views: 763

Re: Overriding The Hand

sorry rubenwardy
i try with your subgestion like:
minetest.registered_items[""].on_use=function(itemstack,placer,pointed_thing)
print(tostring("hell"))
end
there is somethings wrong?
by pandaro
Mon Dec 01, 2014 20:31
 
Forum: Modding Discussion
Topic: Overriding The Hand
Replies: 6
Views: 623

Re: Overriding The Hand

This is a good question. I tried using "minetest.override_item ()" This raises an error: 18:42:59: ERROR[main]: ...est/0.49.5/bin/../games/blockrole/mods/tradeoff/init.lua:2: Attempt to redefine type of : to "none" So the only solution I see is to change the definition of the han...
by pandaro
Mon Dec 01, 2014 17:47
 
Forum: Modding Discussion
Topic: Overriding The Hand
Replies: 6
Views: 623

Re: Looking for a partner

indriApollo wrote:Hi fellow developers,

Today I'm looking for a partner willing to work on minetest mods with me.



what is your goal mod(s)?

About me:
lua studied by myself.
not much more to say.
by pandaro
Fri Nov 28, 2014 12:02
 
Forum: Modding Discussion
Topic: Looking for a partner
Replies: 9
Views: 855

Re: README di Minetest, traduzione in Italiano

forte enki, quello che fai lo fai bene!
by pandaro
Sun Nov 02, 2014 22:26
 
Forum: Italiano
Topic: README di Minetest, traduzione in Italiano
Replies: 2
Views: 1230

Re: Post your modding questions here

Someone here can, at least, ensure me that minetest.find_path() work properly?
I begin to suspect a bug. In which case I will report it on github.
But if someone tells me, at least, that he work, then I'm wrong!
thanks
by pandaro
Wed Jun 25, 2014 21:09
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 324881

Re: Post your modding questions here

someone here has already used minetest.find_path ()? are not able to make it work. I post something, tell me if I'm wrong thanks! ant.find_food=function(pos) local food=minetest.find_node_near(pos, 10, "default:apple") if food==nil then print(tostring("no")) else print(tostring(&...
by pandaro
Tue Jun 24, 2014 11:29
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 324881

Re: Forum software switch

Also, better visual distinction between sticky and normal topics please, as it was in the old forum software. +1 In any case I like the overall style of the new forum;I find it very clear and readable. If I may suggest ... -I would make a little darker the decoration of the stone along the sides to...
by pandaro
Sun Apr 20, 2014 12:50
 
Forum: News
Topic: Forum software switch
Replies: 158
Views: 40126

Re: Forum software switch

problem:
"View active topics"
do not work
by pandaro
Sun Apr 20, 2014 09:29
 
Forum: News
Topic: Forum software switch
Replies: 158
Views: 40126

loremed: per giocare in multiplayer vai nella scheda client e cerca un server a cui accedere, poi ogni server ha le proprie regole per quanto riguarda i privilegi. per installare un mod in linux hai diversi modi, il più semplice credo sia: -scaricalo -estrailo se è compresso -se lo scarichi da git-h...
by pandaro
Fri Mar 07, 2014 16:10
 
Forum: Italiano
Topic: [it] italian server- server italiano
Replies: 203
Views: 33740

by pandaro
Tue Feb 25, 2014 17:13
 
Forum: WIP Mods
Topic: new mods request! "Gas mod" and "Cook mod"Further "Universal electry"
Replies: 5
Views: 1873

http://i.imgur.com/M0rtXUw.png https://forum.minetest.net/viewtopic.php?id=4563 My idea was about setting custom keys, so it's possible to give them to someone else (to share a chest). But the other person does not know the code/password of the key (Because it's stored in metadata) The bad point in...
by pandaro
Sat Feb 22, 2014 10:57
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2021
Views: 253117

Ah! I think if that works, try it yourself, it goes mod "default", look for the definition of the item ":" and add: on_use=function(itemstack,user,pointed_thing) print(dump(user:get_player_control().RMB)) print("on place hand") if pointed_thing.ref and pointed_thing.ref:is_player() and then local us...
by pandaro
Fri Feb 14, 2014 21:14
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 324881

Perhaps it might work if you use a tool for the pointing? yes, I know. However, my goal is to allow the exchange of objects between two players, without being forced to throw objects on the ground, and without having to build a chest to make the trade-off. To do this I was thinking of integrating a...
by pandaro
Fri Feb 14, 2014 20:13
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 324881

I go back to my little problem. I understand that: The function "on place" work if it is called within the definition of the player's hand. However, she only works if "pointed_thing" is not a player. If the target of the "right_click" is a player, then minetest returns: "20:34:49: ACTION [ServerThre...
by pandaro
Fri Feb 14, 2014 20:03
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 324881

casimir thanks for trying to answer, but you did not understand the question. The problem is in the "on_place" , but only within the definition of the item ":" that is, the player's hand. The function as I posted above works in any other tool, item, node; But it does not work in the definition of th...
by pandaro
Thu Feb 13, 2014 10:51
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 324881

I tried to add a feature to the player's hand. However, I have some problem: if I call the function: "on_use (itemstack, user, pointed_thing)" everything works perfectly. but if I call: "on_place (itemstack, user, pointed_thing)" the function on_place is not called, does not work here the code: mine...
by pandaro
Wed Feb 12, 2014 22:34
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 324881

I find it boring minecraft below in some things, for example: food. in minecraft you have available many types of food: -apples -carrots -potatoes -bread -soups -pork -chicken -cow meat -cakes and perhaps some other type. But once you have created a system for reproducing a type of food you can comp...
by pandaro
Sun Feb 02, 2014 22:32
 
Forum: General Discussion
Topic: Did minetest get better than minecraft? comment your opinion
Replies: 73
Views: 10031

is possible ... but the work to be done is very long, fraught with obstacles, hard, harsh.
Will our heroes be able to save the princess?
by pandaro
Sun Feb 02, 2014 14:11
 
Forum: General Discussion
Topic: Did minetest get better than minecraft? comment your opinion
Replies: 73
Views: 10031

mumble...

What operating system do you use?
How have you downloaded and installed minetest?
If I understand you lack administrator privileges on the folder minetest?
by pandaro
Sun Feb 02, 2014 11:42
 
Forum: Problems
Topic: Can't add to the minetest folder! :'(
Replies: 5
Views: 590

Try searching for "sneak elevator". sneak_glitch = false basically prevents that. Where should I look? I tried google but only find discussions in irc (unclear). And I can not find anything on http://dev.minetest.net In any case I may have figured out what you want to explain: it is the ability to ...
by pandaro
Fri Jan 31, 2014 22:18
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 324881

about sneak and sneak_glitch What changed exactly sneak and sneak_glitch in player:set_physics_override () I realized that if I sneak == true then the player does not come down from the block if I hold down shift. if you sneak == false then the player goes down from the block even if I keep holding ...
by pandaro
Fri Jan 31, 2014 21:04
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 324881

I was just kinda thinking about the current mapgen, and the issues associated with the current default mapgen, and just kinda wondered if we could have the mapgen based off real locations. My thoughts are these: topographical maps exist with the hights already in them. Would it be too hard to have ...
by pandaro
Tue Jan 28, 2014 10:20
 
Forum: Feature Discussion
Topic: Real world terrain (mapgen idea)
Replies: 47
Views: 9357

Krock wrote:Okay, the crash was caused by the bones mod, where I added this:

minetest.chat_send_player(player_name..", You died at...")


can you post the code?
by pandaro
Mon Jan 27, 2014 17:34
 
Forum: Servers
Topic: Server crash - unknown cause
Replies: 3
Views: 624
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