Search found 6022 matches

by azekill_DIABLO
Sat Sep 08, 2018 15:51
Forum: Minetest-related projects
Topic: Omicron - prerelease 0.7 "Tweaky Update"
Replies: 212
Views: 17840

Re: Omicron - prerelease 0.4 "Aquatics"

Unfortunately i'm ignorant on how to compile things, so i haven't been able to test this out yet. I promise the releases will be usable without compilation. I may need someone to compile out things Under Windows and Mac. (my Windows is an horrible glitched mess, every update brings new bugs, and I ...
by azekill_DIABLO
Sat Sep 08, 2018 15:43
Forum: Minetest-related projects
Topic: Omicron - prerelease 0.7 "Tweaky Update"
Replies: 212
Views: 17840

Re: Omicron - prerelease 0.4 "Aquatics"

can you give me some debug? seems some linux are allergic to some database glitch. Does it segfaults at start?

Thx for trying out btw :D
by azekill_DIABLO
Fri Sep 07, 2018 16:37
Forum: Minetest-related projects
Topic: Omicron - prerelease 0.7 "Tweaky Update"
Replies: 212
Views: 17840

Re: Omicron - prerelease 0.4 "Aquatics"

*bump*
----------
Texmex any news? Did someone found out some odd things in the update?
I can only work the weekend for now, and not Always… Sorry!
by azekill_DIABLO
Sun Sep 02, 2018 10:56
Forum: Minetest-related projects
Topic: Omicron - prerelease 0.7 "Tweaky Update"
Replies: 212
Views: 17840

Re: Omicron - prerelease 0.4 "Aquatics"

Okay so all the warnings and stuff it's normal, for a 2015 project, there is obviously a lot of deprecated stuff. Well the compilation worked… (it's amazing btw) For the shaders it's the fault of open GL, It needs to be recent enough to support version 130. you should try to update it… But I have a ...
by azekill_DIABLO
Sat Sep 01, 2018 15:04
Forum: Minetest-related projects
Topic: Omicron - prerelease 0.7 "Tweaky Update"
Replies: 212
Views: 17840

Re: Omicron - prerelease 0.4 "Aquatics"

DEVLOG: Added new blocks: -> use
  1. Clay -> generated in ocean in small common patches
  2. Sandstone -> generated underground in deserts
  3. Sandstone bricks -> X
  4. Stone bricks (uses cobble texture) -> X
Block modification : Cobble has new texture.
by azekill_DIABLO
Sat Sep 01, 2018 13:36
Forum: Minetest-related projects
Topic: Omicron - prerelease 0.7 "Tweaky Update"
Replies: 212
Views: 17840

Re: Omicron - prerelease 0.4 "Aquatics"

LMD wrote:So it renders all faces with no neighbouring face ?
When nothing except transparent blocks other than water are near it renders all it's faces. I think this kind of optimization will be done with all transparent blocks :D It will allow leaves to be to.
by azekill_DIABLO
Sat Sep 01, 2018 12:21
Forum: Minetest-related projects
Topic: Omicron - prerelease 0.7 "Tweaky Update"
Replies: 212
Views: 17840

Re: Omicron - prerelease 0.4 "Aquatics"

There is no luck, only skill :P I changed the renderer.

BTW: I Don't only render the top faces it renders one that you're supposed to see (if you put a flying block of water it will render all it's faces for example). There isn't overlapping problems as far as I know :D
by azekill_DIABLO
Fri Aug 31, 2018 18:57
Forum: Minetest-related projects
Topic: Omicron - prerelease 0.7 "Tweaky Update"
Replies: 212
Views: 17840

Re: Omicron - prerelease 0.3 "A little wet"

Do you want technical info? It's a bit long to explain

EDIT: in short, water looks around to see if one of it's buddies here. If there is one the face touching it becomes transparent... It's still really experimental...
by azekill_DIABLO
Fri Aug 31, 2018 17:04
Forum: Minetest-related projects
Topic: Omicron - prerelease 0.7 "Tweaky Update"
Replies: 212
Views: 17840

Re: Omicron - prerelease 0.4 "Aquatics"

OMICRON pre-release 0.4 "Aquatics" https://i.imgur.com/JRWUx0n.png Here is another update in relation with water... But there's a good reason, you'll find out why quickly!!! Mapgen Oceans added using this method . They cover a big part of the terrain and allow the formations of multiple islands. Ad...
by azekill_DIABLO
Fri Aug 31, 2018 16:25
Forum: Minetest-related projects
Topic: Omicron - prerelease 0.7 "Tweaky Update"
Replies: 212
Views: 17840

Re: Omicron - prerelease 0.3 "A little wet"

DEVLOG: Image speaks for itself...
Image

EDIT: Made water much darker now, looks better.
by azekill_DIABLO
Tue Aug 28, 2018 13:33
Forum: Minetest-related projects
Topic: Omicron - prerelease 0.7 "Tweaky Update"
Replies: 212
Views: 17840

Re: Omicron - prerelease 0.3 "A little wet"

NP dude. IT works and only this counts! EDIT: I have an idea on how to get rid of this bug. I will try to make blocks near transparent blocks render their faces. It shouldn't lower performance at all (60fps with every water block rendering all his faces), and it should even get rid of the ugly bug w...
by azekill_DIABLO
Tue Aug 28, 2018 13:10
Forum: Minetest-related projects
Topic: Omicron - prerelease 0.7 "Tweaky Update"
Replies: 212
Views: 17840

Re: Omicron - prerelease 0.3 "A little wet"

There's a way, it works :D Just calling two different rendering functions. One only render opaque things, doesn't even consider alpha (no performance loss) and the second only renders transparent things. (some small optimization can still be achieved, but my fps sticks up to 60fps so I see no proble...
by azekill_DIABLO
Tue Aug 28, 2018 12:18
Forum: Minetest-related projects
Topic: Omicron - prerelease 0.7 "Tweaky Update"
Replies: 212
Views: 17840

Re: Omicron - prerelease 0.3 "A little wet"

No. I hate Java. I started I finish, unless I die before. Thx for the ref. Just a question about it: it acts like another fragment over the vertex or something like that? EDIT: Apparently not. LOL. Is there a way to make this code work as a *two-time render*? void main() { // First layer, DISCARD al...
by azekill_DIABLO
Sun Aug 26, 2018 12:25
Forum: Minetest-related projects
Topic: Omicron - prerelease 0.7 "Tweaky Update"
Replies: 212
Views: 17840

Re: Omicron - prerelease 0.3 "A little wet"

Hey I know you said me, I wanted to see if it worked without it. And I'm not a pro I'll try to do it. The question now is, how to use different shaders for blocks. It's currently not possible I think. btw: 100th post. I' know it's useless :D Have you got a link to an article with examples or somethi...
by azekill_DIABLO
Sat Aug 25, 2018 17:06
Forum: Minetest-related projects
Topic: Omicron - prerelease 0.7 "Tweaky Update"
Replies: 212
Views: 17840

Re: Omicron - prerelease 0.3 "A little wet"

DEVLOG: Nothing really interesting here. Seems like the render system renders blocks a bit randomly. The transparency is bugged for no reason, it allows xraying? I don't know how to fix lol.

EDIT: Wow it's a real hard problem. I don't think It'll be easy. Sorry if it takes time.
by azekill_DIABLO
Sat Aug 25, 2018 10:57
Forum: Minetest-related projects
Topic: Omicron - prerelease 0.7 "Tweaky Update"
Replies: 212
Views: 17840

Re: Omicron - prerelease 0.3 "A little wet"

It just worked fine :D I still have to sort the faces though, there are some extremely noticable artifacts, but as this task in acheived in C with qsort, I'm not so afraid to work on it. But I'm pretty sure It can work without it just by making blocks near water (that are not water) render all their...
by azekill_DIABLO
Fri Aug 24, 2018 16:08
Forum: Minetest-related projects
Topic: Omicron - prerelease 0.7 "Tweaky Update"
Replies: 212
Views: 17840

Re: Omicron - prerelease 0.3 "A little wet"

The todo list to go release ... Get transparent blocks ☑ Get water working a bit Topic : Get a better HUD/GUI Getting an inventory Crafting system (terraria like) Topic : Debugging Light Chunck border bugs (https://github.com/azekillDIABLO/omicron/issues/3) Light blocks No more bright caves ▮ Fixed...
by azekill_DIABLO
Fri Aug 24, 2018 13:48
Forum: Minetest-related projects
Topic: Omicron - prerelease 0.7 "Tweaky Update"
Replies: 212
Views: 17840

Re: Omicron - prerelease 0.3 "A little wet"

I have bugs with the new transparency. I'm reimplementing the ancient shaders, we may temporarily loose graphical quality. I promise I'll try to fix for next pre-release. However the hardest to reimplement will be the ambient occlusion (but it can be a good occasion to implement a real lightning sys...
by azekill_DIABLO
Thu Aug 23, 2018 09:40
Forum: Minetest-related projects
Topic: Omicron - prerelease 0.7 "Tweaky Update"
Replies: 212
Views: 17840

Re: Omicron - prerelease 0.3 "A little wet"

.-. Sadly EDIT: I'm still working on it! got some stupid results: https://forum.minetest.net/download/file.php?mode=view&id=16344&sid=ac9fa16cdee8792450cc4d8495ab5b1d The point is that hardcoding alpha doesn't even work. OpenGL doesn't want to render something transparent. EDIT2: It's unexact, it re...
by azekill_DIABLO
Wed Aug 22, 2018 18:43
Forum: Minetest-related projects
Topic: Omicron - prerelease 0.7 "Tweaky Update"
Replies: 212
Views: 17840

Re: Omicron - prerelease 0.3 "A little wet"

Adding alpha rendering in a renderer I don't know could be hard, there are many params you have to have. Did you make sure the TEXTURES have alpha ? Else, that one "vec4 color = texture2D(sampler, fragment_uv);" won't have alpha channel, or alpha is constant 1... I was told LodePNG uses alpha. And ...
by azekill_DIABLO
Wed Aug 22, 2018 14:52
Forum: Minetest-related projects
Topic: Omicron - prerelease 0.7 "Tweaky Update"
Replies: 212
Views: 17840

Re: Omicron - prerelease 0.3 "A little wet"

Well I done something simple: #version 120 <boring stuff, the problem isn't here> const float pi = 3.14159265; void main() { vec4 color = texture2D(sampler, fragment_uv); //color.a = 1.0; if (color == vec4(1.0, 0.0, 1.0, 1.0)) { discard; //color.a = 0.4; } if (color == vec4(0.2, 0.2, 1.0, 0.4)) { //...
by azekill_DIABLO
Wed Aug 22, 2018 13:40
Forum: Minetest-related projects
Topic: Omicron - prerelease 0.7 "Tweaky Update"
Replies: 212
Views: 17840

Re: Omicron - prerelease 0.3 "A little wet"

It was in front of me during all this time: gl_FragColor = vec4(color, 1.0); I think the `1.0` corresponds to alpha. EDIT: modifying it does nothing :( What's the point of doing a library if nothing is explained properly. EDIT2: There's no way to make the game render transparency... I don't understa...
by azekill_DIABLO
Wed Aug 22, 2018 07:59
Forum: WIP Mods
Topic: [mod][api][github]M.I.L.A. 1.3[mila]
Replies: 191
Views: 19108

Re: [mod][api][github]M.I.L.A. 1.3[mila]

If you wish to change you can; But remember i'll probably be back one day. :D Thanks Hamlet.
by azekill_DIABLO
Tue Aug 21, 2018 16:54
Forum: Minetest-related projects
Topic: Omicron - prerelease 0.7 "Tweaky Update"
Replies: 212
Views: 17840

Re: Omicron - prerelease 0.3 "A little wet"

okay, It might work if I do same for water and then change alpha to something like... 0.5? I might need to active Blending, however this seems not to hard. (I say that in five minutes I'll be crying like "why am I such a noob") EDIT: that means water will have a plain color for now. It doesn't distu...
by azekill_DIABLO
Tue Aug 21, 2018 12:19
Forum: Minetest-related projects
Topic: Omicron - prerelease 0.7 "Tweaky Update"
Replies: 212
Views: 17840

Re: Omicron - prerelease 0.3 "A little wet"

Thanks! I'm still struggling to understand something but ... It'll do. One day. As you seem to have a bit of experience with OPGL, have you got an idea of how this stupid code does know what is a cloud: bool cloud = color == vec3(1.0, 1.0, 1.0); if (cloud && bool(ortho)) { discard; } It isn't referr...