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Re: Xanadu Server

Just as an idea, it would'nt be better for the script check minetest job runing and the server list in http://www.minetest.net/servers/ so it can restart minetest when its not listed?. The server is probably using a looping script that restarts the server each time it exits. The following script ru...
by auouymous
Tue May 31, 2016 01:11
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3674
Views: 337367

Re: Xanadu Server

I have a mechanism to 'mask' areas away from the map render, but it only works on x/z coordinates. Need to make a new advanced mapper that can work on 3d slices of the world, like an MRI or cat scan, so we can change the z coord and see the space station or down into underground bases... :) I secon...
by auouymous
Tue May 24, 2016 04:17
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3674
Views: 337367

[Mod] Teleport SD [teleport_sd] WIP

One or more source teleporters can be configured with the coordinates of a destination teleporter. Standing on and punching the source teleporter loads the destination area, checks for a destination teleporter with same owner as the source teleporter or no owner, checks for two air blocks above dest...
by auouymous
Thu May 19, 2016 21:03
 
Forum: WIP Mods
Topic: [Mod] Teleport SD [teleport_sd] WIP
Replies: 1
Views: 540

[Mod] Converter [converter] WIP

Crafting large quantities of some decorative blocks can require a lot of clicking. You might have to craft two stone to two decorative stone #1 and then craft one decorative stone #1 to one decorative stone #2 and so on. And finally, one decorative stone #10 can be crafted back to one stone. This mo...
by auouymous
Thu May 19, 2016 20:58
 
Forum: WIP Mods
Topic: [Mod] Converter [converter] WIP
Replies: 2
Views: 676

Re: Xanadu Server

Nope it doesn't. If it did areas that have been changed since last join would still look the same. It could download the new data from server and overwrite old data in cache. Even better, if server sent timestamp for each section to client, client could save that and send to server for sections aro...
by auouymous
Tue May 17, 2016 18:17
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3674
Views: 337367

Re: Xanadu Server

For future reference, set the "enable_local_map_saving" option to true in your minetest.conf -- this will cause your copy of minetest to accumulate a copy of the map blocks you visit Do you know if that save file can be used as a cache? My base is a really big and the server doesn't send ...
by auouymous
Tue May 17, 2016 18:02
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3674
Views: 337367

Re: Can't connect to any remote servers with 0.4.13+ client

xanadu, amhi, telesight and some others from the list. Those ones all use 0.4.13 or 0.4.13-dev.
by auouymous
Mon May 16, 2016 23:18
 
Forum: Problems
Topic: [FIXED]Can't connect to any remote servers w/0.4.13+ client
Replies: 6
Views: 504

[FIXED]Can't connect to any remote servers w/0.4.13+ client

This was caused by a problem in the server code and is fixed in https://github.com/est31/minetest/commit/d693a11fc523884295e563c5c3536a4163592b8b . The following patch can be applied to clients (experiencing the problem) connecting to servers that don't yet have the fix. --- a/src/network/connection...
by auouymous
Mon May 16, 2016 20:17
 
Forum: Problems
Topic: [FIXED]Can't connect to any remote servers w/0.4.13+ client
Replies: 6
Views: 504

Re: Xanadu Server

@TenPlus1 How will you be preventing clients older than 0.4.14 from connecting to the server? I am only able to use clients newer than 0.4.12 if I compile them with LATEST_PROTOCOL_VERSION = 24 which is what 0.4.12 used. I am currently using 0.4.14 and all its features except for SRP passwords and w...
by auouymous
Sun May 15, 2016 18:17
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3674
Views: 337367

Re: Open Letter to Tenplus1

I would like to get back to the project that I was working on with my friends, great strangers, and my daughter, who is currently heart broken(not only are her builds being kept from her, but someone has taken her login). All good things must come to an end. The same people are still there, get new...
by auouymous
Mon May 02, 2016 18:28
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3674
Views: 337367

Re: Xanadu Server

iska wrote:75 Minutes of flood terraforming experiment after dev changes + tens fixes... :(


Flooding a large area would increase server lag as it must calculate where the water will flow, probably a good thing it no longer works for terraforming...
by auouymous
Wed Apr 20, 2016 15:27
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3674
Views: 337367

Re: Xanadu Server

myster wrote:Found this guy just taking a little nappie in my bed.


He needed some rest before making the journey down orange path. :)
by auouymous
Fri Apr 15, 2016 19:22
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3674
Views: 337367

Re: Xanadu Server

Anybody had been noticing that there is TONS of Bamboo Biom? I found a huge mountain that goes about 500+ blocks up high, and has many healing trees. Just like last map, there are too many bamboo and mushroom biomes (the two worst biomes happen to the two most common). I also found a snow mountain ...
by auouymous
Mon Apr 04, 2016 04:52
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3674
Views: 337367

Re: Xanadu Server

Kilarin wrote:Why such an old version?


I can't play on servers if I use 0.4.13+, so there are valid reasons to use 0.4.12...
by auouymous
Sun Apr 03, 2016 06:05
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3674
Views: 337367

Re: Xanadu Server

Hybrid Dog wrote:you could cache the protector node positions


I was aware of LBMs, on_construct and on_destruct, but what about removing the protectors from the cache/octree when the mapblock is unloaded?
by auouymous
Tue Mar 22, 2016 19:09
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3674
Views: 337367

Re: Xanadu Server

It appears that minetest might not have the ability to notify the mod when a node is loaded into memory. This means the octree can't be done. :( I added large and small protectors to the mod at http://mt.qzx.com/protector/ and did some benchmarks. But the optimization of scanning radius 3 first and ...
by auouymous
Tue Mar 22, 2016 02:46
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3674
Views: 337367

Re: Xanadu Server

ist it possible to use both methods? so that the large protectors (where there should be less visible pieces around) use the old method, and the small protectors (where there would be many) use the faster octree method. or does that create conflicts when both protector types are used in one area? T...
by auouymous
Sun Mar 20, 2016 23:26
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3674
Views: 337367

Re: Xanadu Server

I must have misunderstood how the protector mod worked. I assumed there was a list/database of protectors which was searched for protectors near to a node. I guess I need to pull the code and dig through it sometime. Storing all loaded protectors in an octree would probably be faster than checking ...
by auouymous
Sun Mar 20, 2016 06:04
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3674
Views: 337367

Re: Xanadu Server

Kilarin wrote:Well, that analysis sounds very promising!


The new map being 7 times slower (with or without radius 3 protectors) doesn't sound promising...
by auouymous
Sun Mar 20, 2016 04:06
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3674
Views: 337367

Re: Xanadu Server

I had suggested different sized protectors once before, and Ten pointed out to me that it would slow down the mod. Currently the protector mod must check to see if a node is within a standard preset distance (10 in this case) of any existing protector. If we add, say, one small protector with a rad...
by auouymous
Sun Mar 20, 2016 03:51
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3674
Views: 337367

Re: Xanadu Server

While we are discussing roads, I have a question about how they will work with the new protectors. It will certainly be MUCH easier to protect a large area when protectors have a radius of 10 instead of 5 nodes. BUT, it's going to make roads a bit impractical isn't it? If you place your protectors ...
by auouymous
Sun Mar 20, 2016 02:29
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3674
Views: 337367

Re: Xanadu Server

If player files don't get imported to new map, will passwords at least be preserved for players? Or will there also be players grabbing up other player's names?
by auouymous
Thu Mar 17, 2016 08:02
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3674
Views: 337367

Re: Xanadu Server

theFishy wrote:I had already about 40 some NPCs in my possession


NPCs as in non-player characters? If so, what do they do and where can they be found?
by auouymous
Wed Feb 03, 2016 09:22
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3674
Views: 337367

Re: Xanadu Server

last year a stack of sand was duplicated when the server crashed Last year many full chests of sand were duplicated... after Ten placed a million of them and I had to dig em back up. ;) would require lots of crashing to create so many nyancats The quantity would double with each crash. You start wi...
by auouymous
Fri Jan 29, 2016 23:52
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3674
Views: 337367

Re: Xanadu Server

-snip- Those were mere questions, the answer could be either true or false, or both, I was not trying to make a point but trying to make this player think about his name and what problems it might cause in the near future. Nothing to really think about unless it contains profanity or sexual content...
by auouymous
Tue Jan 19, 2016 04:39
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3674
Views: 337367
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