Search found 802 matches

by neko259
Sat Dec 13, 2014 19:36
Forum: Feature Discussion
Topic: Mod threads
Replies: 12
Views: 845

Re: Mod threads

Krock wrote:
neko259 wrote:Does minetest use one threads for all mods now or a thread per each mod?
Lua runs on one thread - you can notice the lag when a Lua mapgen generates terrain.
Does anyone work to make it use more threads? I think this would greatly improve performance. Or am I wrong?
by neko259
Sat Dec 13, 2014 19:33
Forum: Feature Discussion
Topic: Mod threads
Replies: 12
Views: 845

Mod threads

Does minetest use one threads for all mods now or a thread per each mod?
by neko259
Sat Nov 08, 2014 09:54
Forum: WIP Mods
Topic: [Mod] Nature [nature_pack] 1.3.0
Replies: 40
Views: 5405

Re: [Mod] Nature [nature_pack]

stormchaser3000 wrote:OFFTOPIC
is your matches mod going to be updated? mabey to use the default fire if the default fire is installed?

ONTOPIC

nice mod
When the default fire mod was implemented, I thought there are already some igniters there. If there aren't, I can update my mod to work with it.
by neko259
Fri Nov 07, 2014 22:53
Forum: WIP Mods
Topic: [Mod] Nature [nature_pack] 1.3.0
Replies: 40
Views: 5405

Re: [Mod] Nature [nature_pack]

Appears to work just fine. I'll make the fungus "grow" algorithm and then release a new version of nature. As for now you can update from the repo, it works fine (tested on my server).
by neko259
Fri Nov 07, 2014 22:41
Forum: WIP Mods
Topic: [Mod] Nature [nature_pack] 1.3.0
Replies: 40
Views: 5405

Re: [Mod] Nature [nature_pack]

Esteban wrote:Made a more "natural" looking moss. It does not take the full block and has mid tones as well.
Image
Texture:
Image
Great, thanks! I'll try that one now.
by neko259
Sun Nov 02, 2014 16:31
Forum: WIP Mods
Topic: [Mod] Nature [nature_pack] 1.3.0
Replies: 40
Views: 5405

Re: [Mod] Nature [nature_pack]

222.png
(199.83 KiB) Not downloaded yet
Hmm, maybe we need less overlay and more half-tones? I mean like in the coal texture next to it. There are only several black coal lines, they do not cover the whole stone block like in your one.
by neko259
Sun Nov 02, 2014 16:26
Forum: WIP Mods
Topic: [Mod] Nature [nature_pack] 1.3.0
Replies: 40
Views: 5405

Re: [Mod] Nature [nature_pack]

Great, I'll take a look on it in the game now.
by neko259
Sun Nov 02, 2014 16:03
Forum: WIP Mods
Topic: [Mod] Nature [nature_pack] 1.3.0
Replies: 40
Views: 5405

Re: [Mod] Nature [nature_pack]

Esteban wrote:Would you like this texture? Or a different one?
Could you make it in blue or violet colors? In my imagination the illuminating fungus is more bright, and blue is a "dark light" color. Does this sound reasonable?
by neko259
Sun Nov 02, 2014 15:50
Forum: WIP Mods
Topic: [Mod] Nature [nature_pack] 1.3.0
Replies: 40
Views: 5405

Re: [Mod] Nature [nature_pack]

I can give a try! What type of fungus you want? the classic view of fungus? moss looking? I want a moss looking fungus cause it will act similar to moss. It will appear in the dark caves instead of the stone blocks and will "grow" (less bright fungus blocks will become brighter), and it will turn b...
by neko259
Sat Nov 01, 2014 18:47
Forum: WIP Mods
Topic: [Mod] Nature [nature_pack] 1.3.0
Replies: 40
Views: 5405

Re: [Mod] Nature [nature_pack]

I'm looking to making fungus stone blocks in the dark caves that could give some nature light into the caves and corridors. For this I need 3 or 4 fungus texture I will overlay on the stone texture. The difference will be the fungus "level": the more it is grown the more light it will give. Could an...
by neko259
Fri Oct 31, 2014 21:43
Forum: WIP Mods
Topic: [Mod] Nature [nature_pack] 1.3.0
Replies: 40
Views: 5405

Re: [Mod] Nature

Well, you can just disable some mods from the plantlife and you will get a fast plantlife. But plantlife adds new plants, so I can concentrate on working with the existing ones. Just out of ideas now. Growing stone is too hardcore, footsteps already exist.
by neko259
Fri Oct 31, 2014 20:21
Forum: WIP Mods
Topic: [Mod] Nature [nature_pack] 1.3.0
Replies: 40
Views: 5405

Re: [Mod] Nature

A lightweight nature modpack would be very very welcome :-) One that concentrates on speed, while still looking nice and adding more nature to the default game. It's no problem to concentrate on speed. I just don't understand well what the mod should do. All that I wanted seems to be in the plantli...
by neko259
Fri Oct 31, 2014 20:01
Forum: WIP Mods
Topic: [Mod] Nature [nature_pack] 1.3.0
Replies: 40
Views: 5405

Re: [Mod] Nature

Maybe these additional flowers could then be placed into one new mod so that they can be used in combination with minetest_game. I have to rethink the purpose of my mod as I looked over the plantlife mod and it does the things were done in nature. Its bushes are prettier :) Maybe I'll just concentr...
by neko259
Fri Oct 31, 2014 19:40
Forum: WIP Mods
Topic: [Mod] Nature [nature_pack] 1.3.0
Replies: 40
Views: 5405

Re: [Mod] Nature

Most of the nature modpack got included in the plantlife modpack, as Inocudom already said. Due to the huge amount of plants and the way plants can define how their environment ought to be, plantlife still isn't fast, so there's more than enough room for additional mods. Plantlife creates extremly ...
by neko259
Fri Oct 31, 2014 12:28
Forum: General Discussion
Topic: Server speedup
Replies: 8
Views: 1028

Re: Server speedup

I can tell now what exactly I want to speedup. I am the only player on the server, and when I try to open or close a door there is sometimes a 1-2 second lag. Minetest process does not take too much CPU or ram, so it's not the PC performance issue. Something in the game engine is very slow, and I tr...
by neko259
Thu Oct 30, 2014 17:59
Forum: General Discussion
Topic: Server speedup
Replies: 8
Views: 1028

Re: Server speedup

Krock wrote:What exactly do you try to speed up?
Your server? Get a better one.
Your Harddisk? Defrag it.
btrfs does not fragment :P
I'm just thinking, not trying to speedup a particular server. Will putting it to tmpfs give a profit?
by neko259
Thu Oct 30, 2014 17:49
Forum: General Discussion
Topic: Server speedup
Replies: 8
Views: 1028

Re: Server speedup

Esteban wrote:Using these setting in the minetest.conf can speed up a server:
viewtopic.php?id=7879
viewtopic.php?id=1825
Yeah, I know that. I'm talking about speeding it up from out of minetest.
by neko259
Thu Oct 30, 2014 17:48
Forum: WIP Mods
Topic: [Mod] Nature [nature_pack] 1.3.0
Replies: 40
Views: 5405

Re: [Mod] Nature

Inocudom wrote:The following forks of Minetest exist now:
http://voxelands.com/
http://freeminer.org/
Freeminer seems to be dead, there are no updates for very long and no servers in the official server list. But I see voxelands for the first time, I'll check it.
by neko259
Thu Oct 30, 2014 17:36
Forum: General Discussion
Topic: Server speedup
Replies: 8
Views: 1028

Server speedup

What are the tricks to speed up the server? The first that comes in mind is to put the world into tmpfs and sync it with the disk once an hour or so. Will this work, or minetest already holds the active map in memory and putting the whole world there will be useless?
by neko259
Thu Oct 30, 2014 17:31
Forum: WIP Mods
Topic: [Mod] Nature [nature_pack] 1.3.0
Replies: 40
Views: 5405

Re: [Mod] Nature

When was the last version you used? The game now has a lot of cool stuff to be released in 4.11: fire looks like MCs, node highlighting (no more black square), Meshes (3d models) can be used for nodes, and more! :D Well, my mods were really updated a year or more ago. My mods are mostly for operati...
by neko259
Thu Oct 30, 2014 17:18
Forum: WIP Mods
Topic: [Mod] Nature [nature_pack] 1.3.0
Replies: 40
Views: 5405

Re: [Mod] Nature

Esteban wrote:Anyways, is nice to see old mods being updated :)
The funny thing is I don't even know if the code is still "good". Maybe some new features were added to the API. But the good thing is that it's still working so nothing was removed :D
by neko259
Thu Oct 30, 2014 17:06
Forum: WIP Mods
Topic: [Mod] Nature [nature_pack] 1.3.0
Replies: 40
Views: 5405

Re: [Mod] Nature

BTW, I can't find the old mod thread, so I created this one. Was the forum wiped out?
by neko259
Thu Oct 30, 2014 17:01
Forum: WIP Mods
Topic: [Mod] Nature [nature_pack] 1.3.0
Replies: 40
Views: 5405

[Mod] Nature [nature_pack] 1.3.0

I've returned with the nature mod pack again! *_^ Now I just refactored it, hoping it will run a bit faster, but I'm taring requests cause don't know what to fix or add to it. Links Download: https://bitbucket.org/neko259/nature_pack/downloads/nature_pack.zip Repository: https://bitbucket.org/neko25...
by neko259
Thu Mar 14, 2013 05:50
Forum: Old Mods
Topic: [Mod] Nature Pack [1.0.4]
Replies: 224
Views: 127544

deivan wrote:This mod don't have a git address?
I don't use git. Mercurial repository address is given in the description.
by neko259
Mon Jan 28, 2013 05:31
Forum: WIP Mods
Topic: [mod] livehouse [0.1.0]
Replies: 22
Views: 6674

Jalo wrote:Why no update?
I don't have enough time to work on both mods, so I work only on nature for now. Sorry.