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Re: [Server] Inside The Box [Puzzles]

Small changes that are coming or just landed: - The website now shows the review queue: https://minetest.foo-projects.org/status.html - you can use this to see if your box has been reviewed or not yet. In-game, you can see the size of the queue with `/queue` as well. - Box testing will become requir...
by sofar
Tue Nov 05, 2019 17:53
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 557
Views: 44108

Re: [Server] Inside The Box [Puzzles]

I've made the ranking code Open Source. It can be found here: https://gitlab.com/sofar/itb-ranking/ This code runs through a unit timer on the server and processes the score data. The output is JSON files, which the website and the game server ingests again regularly. Together, they form the score b...
by sofar
Mon Nov 04, 2019 04:15
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 557
Views: 44108

Re: [Game] Inside The Box [insidethebox]

I've opened the *ranking* code. It can be found here:

https://gitlab.com/sofar/itb-ranking/
by sofar
Mon Nov 04, 2019 04:13
 
Forum: Game Releases
Topic: [Game] Inside The Box [insidethebox]
Replies: 21
Views: 4942

Re: [mod]yolo[yolo] permadeath - hardcore mode.

For the singleplayer,would be cool if u die there that the world get delted. That doesn't make much sense. People who want to cheat that would just not run with this mod. People who want to follow their own hardcore rules would just delete the world themselves. This mod makes almost no sense for si...
by sofar
Sat Oct 26, 2019 21:22
 
Forum: Mod Releases
Topic: [mod]yolo[yolo] permadeath - hardcore mode.
Replies: 7
Views: 1145

Re: [DEV] The horrifying "rebase needed"

Mantar wrote:If you don't want to rebase, you can close it and make a new PR. Git's cherrypick function may be helpful for pulling the commits from your broken PR branch to a new, clean one.


From my experience, this is never less work than properly rebasing.
by sofar
Thu Oct 24, 2019 18:11
 
Forum: Partly official engine development
Topic: [DEV] The horrifying "rebase needed"
Replies: 18
Views: 3028

Re: [DEV] The horrifying "rebase needed"

The problem is that every rebase is a risk of destroying your repo. One mistake and all your work is destroyed. Just saying “just be more careful” is not good enough. We all can have a bad day. This is an education problem: as in, you need to learn how to not wipe your code and use the tools correc...
by sofar
Thu Oct 24, 2019 18:10
 
Forum: Partly official engine development
Topic: [DEV] The horrifying "rebase needed"
Replies: 18
Views: 3028

Re: [DEV] The horrifying "rebase needed"

Why does the submitter has to do the rebase in the first place? Can't this be fixed by those with merge rights? No, nobody knows the change better than the submitter. Asking reviewers to also rebase changes is a recipe for disaster - you'll get really nasty bugs. Rebases are nasty because people do...
by sofar
Thu Oct 24, 2019 04:23
 
Forum: Partly official engine development
Topic: [DEV] The horrifying "rebase needed"
Replies: 18
Views: 3028

Re: Reset world on live server

Perhaps `mtmapprune` can help. It is designed to remove blocks around a certain perimeter, but you could make that perimenter really small, and just maintain a spawn area and preserve that. It's about as efficient as you can make it. It does need to run offline (shut down the server first). https://...
by sofar
Thu Oct 24, 2019 04:19
 
Forum: Modding Discussion
Topic: Reset world on live server
Replies: 6
Views: 723

Re: [mod]yolo[yolo] permadeath - hardcore mode.

I think you took YOLO too seriously. There were no `hardcore` mods in cdb, so, I thought a "simple" and understandable version would be useful to some. After all, there are a few servers that use similar methods... What do you think about changing "dead" into an UNIX timestamp? ...
by sofar
Fri Oct 18, 2019 04:30
 
Forum: Mod Releases
Topic: [mod]yolo[yolo] permadeath - hardcore mode.
Replies: 7
Views: 1145

Re: [mod]yolo[yolo] permadeath - hardcore mode.

Gee, sounds like you're going to run out of usernames fast. But quite an interesting idea. There's probably some use-cases that I can't think about. I didn't want it to make it use MT's internal ban code, since that bans all players from the same IP. That would have been 3 lines of code anyway. Ple...
by sofar
Thu Oct 17, 2019 18:28
 
Forum: Mod Releases
Topic: [mod]yolo[yolo] permadeath - hardcore mode.
Replies: 7
Views: 1145

[mod]yolo[yolo] permadeath - hardcore mode.

- https://github.com/minetest-mods/yolo - https://content.minetest.net/packages/sofar/yolo/ permadeath / hardcore mode for survival servers. Player death is permanent. However, players from the same IP address are able to log in using a different username. This purely bans the player name, and not t...
by sofar
Tue Oct 15, 2019 23:12
 
Forum: Mod Releases
Topic: [mod]yolo[yolo] permadeath - hardcore mode.
Replies: 7
Views: 1145

Re: [Server] Inside The Box [Puzzles]

One more update: Due to Emerald joing the server ranks as admin, I had to change the ranking code as Admin scores don't count - Emerald lost the player rank entirely as a result. However, I decided that the boxes that are made by admins can be ranked, after all, it's players that rank the boxes, not...
by sofar
Mon Oct 14, 2019 16:54
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 557
Views: 44108

Re: [Server] Inside The Box [Puzzles]

Nore and me welcome, with great pride, our newest server admin: Emerald Emerald has been a fantastic supporter of the ITB server since the start and been dedicated to the server. Many players have already had the pleasure to meet. Please show a warm welcome to our newest server admin! Emerald will b...
by sofar
Mon Oct 14, 2019 16:51
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 557
Views: 44108

Re: Convert Minecraft maps to Minetest worlds

Wuzzy wrote:Does this work for MCL2?


There's a PR pending for full MCL2 support, but it needs rework. If that's merged, it would fully support it.
by sofar
Thu Sep 26, 2019 00:08
 
Forum: Maps
Topic: Convert Minecraft maps to Minetest worlds
Replies: 103
Views: 31507

Re: Convert (parts of) Minecraft maps to WorldEdit schematic

bosapara wrote:Does minetest export was deleted from mcedit?


Syntax error.
by sofar
Mon Sep 23, 2019 03:53
 
Forum: Maps
Topic: Convert (parts of) Minecraft maps to WorldEdit schematics
Replies: 96
Views: 49288

Re: [Server] Inside The Box [Puzzles]

- use texture-align = 'world' for most blocks like marble so that texturess for stairs, slabs and others all connect nicely - custom textures for the slabs and stairs, with bevels on the top side too I don't see the benefit for both of these, I think it'll make many stair/slab nodes look weird, and...
by sofar
Sat Sep 14, 2019 04:31
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 557
Views: 44108

Re: [Server] Inside The Box [Puzzles]

- silent nodes: pistons, detectors, and maybe other nodes could be toggled silent... this will prevent from people to brute force some puzzles, by trying out diferent things and just reacting to the sounds without actually discovering the solution This is actually completely intentional, and I don'...
by sofar
Fri Sep 13, 2019 23:27
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 557
Views: 44108

Re: Secrets Inside the Box

Wuzzy wrote:It's possible that sofar will add a few text files later to explain a few things. Maybe.


Too busy fixing the breakage from you submitting patches translating integer values.... *grunt*
by sofar
Thu Sep 12, 2019 22:35
 
Forum: General Discussion
Topic: Secrets Inside the Box
Replies: 36
Views: 4269

Re: [Server] Inside The Box [Puzzles]

I thought there was a private message system. Where is it? Or did I confuse it with something else? Yes, there is. You can access it by using any in-game terminal, and using the `telex` commands. There was a post in this thread a few weeks back that explained it. I'll copy that to the topic start s...
by sofar
Mon Sep 09, 2019 21:58
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 557
Views: 44108

Re: [Core Developers] Minetest's migration from GitHub

https://i.imgur.com/GjiVkCVl.jpg This is very shortened and very shallow, but also painfully accurate. It's entirely OK to be wary, make sure you don't get weary! Tech companies are like multi-headed dragons. One side will actively be killing something cool, while the other side just approved a nat...
by sofar
Fri Sep 06, 2019 06:24
 
Forum: General Discussion
Topic: [Core Developers] Minetest's migration from GitHub
Replies: 20
Views: 1390

Re: [Core Developers] Minetest's migration from GitHub

Thus - please correct me if I am wrong - the fact that GitHub is not OpenSource has no weight for your "vote", nor for the other Core Developers? We discussed this when it happened. While some people pulled all their repos off of github, aside VanessaE nobody else appears to have done so....
by sofar
Fri Sep 06, 2019 06:18
 
Forum: General Discussion
Topic: [Core Developers] Minetest's migration from GitHub
Replies: 20
Views: 1390

Re: [Core Developers] Minetest's migration from GitHub

If there is a reasonable conclusion that migrating is needed or significantly beneficial to Minetest and outweighing the costs, then I'm 100% sure that the decision to move would be backed by all the developers. Logic dictates that because this move hasn't happened or isn't urgently being discussed,...
by sofar
Wed Sep 04, 2019 23:35
 
Forum: General Discussion
Topic: [Core Developers] Minetest's migration from GitHub
Replies: 20
Views: 1390

Re: [Core Developers] Minetest's migration from GitHub

The question you pose is ambiguous. You say: if the Minetest Core Developers are willing to move But since this is unbound, you are going to get scattercloud answers based on different presumptions (move, if when?). It also is problematic that you use the words "willing to" and not somethi...
by sofar
Wed Sep 04, 2019 20:19
 
Forum: General Discussion
Topic: [Core Developers] Minetest's migration from GitHub
Replies: 20
Views: 1390

Re: Are we not worried that Minetest is depending on MS now?

Wuzzy wrote:Are you Minetest devs not worried that Minetest will eventually be booted from GitHub?


No.

If it ever happens, that would give us a fantastic amount of publicity. Like, the best thing that could ever happen to Minetest.
by sofar
Wed Sep 04, 2019 20:05
 
Forum: General Discussion
Topic: Are we not worried that Minetest is depending on MS now?
Replies: 55
Views: 2708

Re: [Server] Inside The Box [Puzzles]

Talk about luxury problems - 9(!) boxes in the review queue today!
by sofar
Thu Aug 29, 2019 05:46
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 557
Views: 44108
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