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Re: How to use Plantlike meshoptions [SOLVED]

Kinda off topic, but does anybody know of a mod that will let me change the param2 value of a node. I can write something up myself if I need to, but figure I can save a few minutes if something already exists. :) that's actually ON topic, lol just do: local n = minetest.get_node(pos) n.param2 = <n...
by sofar
Thu Feb 07, 2019 18:04
 
Forum: Modding Discussion
Topic: How to use Plantlike meshoptions [SOLVED]
Replies: 21
Views: 590

Re: How to use Plantlike meshoptions [SOLVED]

I just don't know how I would do the logistics. If I'm reviewing a mod, or writing code the guest has no idea what I'm doing I'd need some way for them to be able to see what I'm doing in real time, or possibly even interact with what I'm doing. Sounds like a logistical nightmare. Livestreams have ...
by sofar
Thu Feb 07, 2019 18:02
 
Forum: Modding Discussion
Topic: How to use Plantlike meshoptions [SOLVED]
Replies: 21
Views: 590

Re: one world DB, but more mts using ?

Instead of having multiple servers running on the same database basically corrupting the map over time without any benefit a much cooler thing would be having one server being able to provide multiple maps to the players ... :) this is already possible. If you use postgresql, you can specify the na...
by sofar
Thu Feb 07, 2019 18:00
 
Forum: Feature Discussion
Topic: one world DB, but more mts using ?
Replies: 22
Views: 1038

Re: [Server] Inside The Box [Puzzles]

I just had a mind blowing idea for a new box... Excuse me while I build for a bunch of evenings....!
by sofar
Thu Feb 07, 2019 07:42
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 451
Views: 28416

Re: How to use Plantlike meshoptions [SOLVED]

in lua_api, it states that param2 is the bitfield, not place_param2, as used in the solution to this problem. That is because that would be incorrect: You can change the param2 value, and thus the appearance of these nodes on the fly. That means that you can, through mod code, decide whether a node...
by sofar
Thu Feb 07, 2019 07:05
 
Forum: Modding Discussion
Topic: How to use Plantlike meshoptions [SOLVED]
Replies: 21
Views: 590

Re: How to use Plantlike meshoptions [SOLVED]

A co-host, I've never done that for a modding video. I'm not really sure how that would even work. I think I should be good, but that you for the offer. I got it all figured out, mixed all the things together, everything is working. :) If you ever want to co-host a live stream with me feel free to ...
by sofar
Thu Feb 07, 2019 04:59
 
Forum: Modding Discussion
Topic: How to use Plantlike meshoptions [SOLVED]
Replies: 21
Views: 590

Re: MineClone 2 Unofficial Official Textures

From a licensing perspective, MIT is not a good license for digital media. I would recommend relicensing to CC-BY-SA-4.0, which is more restrictive than MIT, but you can do this without asking every original contributor. (Why, you may ask? Because the MIT license only requires attribution, and the C...
by sofar
Thu Feb 07, 2019 03:28
 
Forum: Texture Packs
Topic: MineClone 2 Unofficial Official Textures
Replies: 95
Views: 8984

Re: How to use Plantlike meshoptions [SOLVED]

Nathan.S wrote:I'll be making a video on this once 5.0 releases. Was working on figuring out how this function for that exact purpose.


Do you need a guest co-host?
by sofar
Wed Feb 06, 2019 21:30
 
Forum: Modding Discussion
Topic: How to use Plantlike meshoptions [SOLVED]
Replies: 21
Views: 590

Re: We're looking for a skilled C++ developer

Texmex' reply sums up my perspective. But I'd like to elaborate my concerns: One one side I'm really interested and hope this is successful. On the other side I'm concerned that there is no benefit to the Minetest community here. I see no significant mentions of Minetest on your website, and despite...
by sofar
Wed Feb 06, 2019 20:43
 
Forum: General Discussion
Topic: We're looking for a skilled C++ developer
Replies: 23
Views: 1330

Re: [Proposition] Trusting players

rubenwardy wrote:
sofar wrote:Because minetest doesn't handle links


I'm planning on working on that for 5.1.0


if that doesn't work in-game, it's not a solution, but I assume that it may actually do this, considering the discussion?
by sofar
Wed Feb 06, 2019 19:39
 
Forum: Servers
Topic: [Proposition] Trusting players
Replies: 40
Views: 2485

Re: [Proposition] Trusting players

Game servers should not know users' IRL info beyond their connecting address. This was a design choice, and it could be changed. The main reason that the email prompt currently is on the server as you login because it makes things a lot simpler for the player. The alternative is that the player get...
by sofar
Wed Feb 06, 2019 19:01
 
Forum: Servers
Topic: [Proposition] Trusting players
Replies: 40
Views: 2485

Re: How to use Plantlike meshoptions [SOLVED]

This seems to be an appropriate example, that should be added to the Lua_api.txt file, for clarity sake and just to have a code sample. The documentation would be too lengthy, since there are plenty of other functions that fall in the same category or assume some level of generic programming knowle...
by sofar
Wed Feb 06, 2019 18:52
 
Forum: Modding Discussion
Topic: How to use Plantlike meshoptions [SOLVED]
Replies: 21
Views: 590

Re: ۞ THE SAM AWARDS 2018 ۞ [Ended]

Third place for server is not correct. You posted the award in the "Celines Wildes Land" thread. But the award was given to "Wildes Land". These are however 2 different servers. There are 2 votes for "celines wildes land". There are 2 votes for "wildes land". ...
by sofar
Wed Feb 06, 2019 04:03
 
Forum: General Discussion
Topic: ۞ THE SAM AWARDS 2018 ۞ [Ended]
Replies: 88
Views: 3628

Re: [Proposition] Trusting players

First off, the purpose of 2FA tends to be to allow users to ensure their account is not taken over by a different user ; the topic here is more geared towards ensuring bad players, even under their own name, don't get to the griefing point. Having a player use an email address mitigates this a litt...
by sofar
Tue Feb 05, 2019 20:09
 
Forum: Servers
Topic: [Proposition] Trusting players
Replies: 40
Views: 2485

Re: How to use Plantlike meshoptions [SOLVED]

Now, why is are these hex values? What's the reason for exposing these values to the user of the Lua API? Why not convert human readable values into the hex values behind the scenes? There's probably some reason, but still. Jeeze! ':D "jeeze". You're using a programming API. You're a prog...
by sofar
Tue Feb 05, 2019 19:46
 
Forum: Modding Discussion
Topic: How to use Plantlike meshoptions [SOLVED]
Replies: 21
Views: 590

Re: How to use Plantlike meshoptions [SOLVED]

yep, you just add the values (which is why I give the hex values).

0x10 = 16 = 2^4 (e.g. the 4th bit), aka 00010000 binary, add to '4' which is 00000100, results in 00010100 (20 dec).
by sofar
Tue Feb 05, 2019 18:38
 
Forum: Modding Discussion
Topic: How to use Plantlike meshoptions [SOLVED]
Replies: 21
Views: 590

Re: Question about GPL v3

migdyn wrote:One more question, about modding API this time. I didn't want to create a separate topic.
How to detectc right clicking another player?
I read through api.txt & couldn't find anything.


no idea. I can't find any documentation indicating this is possible at the moment.
by sofar
Tue Feb 05, 2019 01:10
 
Forum: General Discussion
Topic: [CLOSED/SOLVED] Question about GPL v3
Replies: 6
Views: 272

Re: Persistent Storage of Tables

Just to tie up my understanding, I read this to mean that to/from_table() are for cases where the entire storage payload exists in a single table and from_table() could be expected to overwrite the entire file. This is why you'd rather we use the other methods, because they're meant to play nice wi...
by sofar
Tue Feb 05, 2019 00:56
 
Forum: Problems
Topic: [Solved] Persistent Storage of Tables
Replies: 4
Views: 202

Re: tiles and drawtype="mesh"

Is there any way to use tiles with drawtype="mesh", just as with drawtype="node"? I tried this test code: in mesh objects, the UV unwrapping determines where each of the 6 (max) textures go. In other words: this depends on how it was made in blender, and you'd have to fix it in ...
by sofar
Mon Feb 04, 2019 22:35
 
Forum: Problems
Topic: tiles and drawtype="mesh"
Replies: 2
Views: 146

Re: Question about GPL v3

Ah, ok. The original mod author didn't add a header to any of the files. The legalcode is in the COPYING file. Should I modify the files and add the GPLv3 header even though I'm not the author? yes, but, you should add the original author at the top (and then your name below). That way people can s...
by sofar
Mon Feb 04, 2019 19:53
 
Forum: General Discussion
Topic: [CLOSED/SOLVED] Question about GPL v3
Replies: 6
Views: 272

Re: [SOLVED] Multiple Node Draw Types?

so the canonical answer is: no, there can only be one drawtype per node.
by sofar
Mon Feb 04, 2019 18:58
 
Forum: Modding Discussion
Topic: [SOLVED] Multiple Node Draw Types?
Replies: 1
Views: 129

Re: Question about GPL v3

Absolutely sufficient. Note, there's very little confusion if you have a git tree where you document all the changes, so most people don't document extremely small changes like this separately - that is not the intent of the clause. What you should do is add your own copyright statement to new stuff...
by sofar
Mon Feb 04, 2019 18:54
 
Forum: General Discussion
Topic: [CLOSED/SOLVED] Question about GPL v3
Replies: 6
Views: 272

Re: [Proposition] Trusting players

Please consider trying, or at least checking out, mt2fa as an alternative method to build a more mature playerbase. mt2fa can be configured by the server operator to require an email confirmation on signup or even every login.
by sofar
Mon Feb 04, 2019 18:37
 
Forum: Servers
Topic: [Proposition] Trusting players
Replies: 40
Views: 2485
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